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Myk 2023-08-30 23:26:03 -07:00 committed by GitHub
parent 2c97ab9c8d
commit 4a788e79c3
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 13 additions and 7 deletions

@ -81,6 +81,9 @@ local function sort_by_stress_desc(unit_id_1, unit_id_2)
if not unit2 then return 1 end
local happiness1 = unit1.status.current_soul.personality.stress
local happiness2 = unit2.status.current_soul.personality.stress
if happiness1 == happiness2 then
return sort_by_name_desc(unit_id_1, unit_id_2)
end
return utils.compare(happiness2, happiness1)
end
@ -92,6 +95,9 @@ local function sort_by_stress_asc(unit_id_1, unit_id_2)
if not unit2 then return 1 end
local happiness1 = unit1.status.current_soul.personality.stress
local happiness2 = unit2.status.current_soul.personality.stress
if happiness1 == happiness2 then
return sort_by_name_desc(unit_id_1, unit_id_2)
end
return utils.compare(happiness1, happiness2)
end
@ -138,16 +144,16 @@ local function melee_skill_effectiveness(unit, skill_list)
-- Skills
-- Finding the highest skill
skill_rating = 0
local skill_rating = 0
for _, skill in ipairs(skill_list) do
melee_skill = dfhack.units.getNominalSkill(unit, skill, true)
local melee_skill = dfhack.units.getNominalSkill(unit, skill, true)
skill_rating = math.max(skill_rating, melee_skill)
end
local melee_combat_rating = dfhack.units.getNominalSkill(unit, df.job_skill.MELEE_COMBAT, true)
local rating = skill_rating * 27000 + melee_combat_rating * 9000
+ strength * 180 + body_size_base * 100 + kinesthetic_sense * 50 + endurance * 50
+ agility * 30 + toughness * 20 + willpower * 20 + spatial_sense * 20
+ strength * 180 + body_size_base * 100 + kinesthetic_sense * 50 + endurance * 50
+ agility * 30 + toughness * 20 + willpower * 20 + spatial_sense * 20
return rating
end
@ -191,9 +197,9 @@ local function ranged_skill_effectiveness(unit, skill_list)
-- Skills
-- Finding the highest skill
skill_rating = 0
local skill_rating = 0
for _, skill in ipairs(skill_list) do
ranged_skill = dfhack.units.getNominalSkill(unit, skill, true)
local ranged_skill = dfhack.units.getNominalSkill(unit, skill, true)
skill_rating = math.max(skill_rating, ranged_skill)
end
local ranged_combat = dfhack.units.getNominalSkill(unit, df.job_skill.RANGED_COMBAT, true)
@ -400,7 +406,7 @@ local function melee_combat_potential(unit)
-- melee combat potential rating
local rating = strength * 264 + endurance * 84 + body_size_base * 77 + kinesthetic_sense * 74
+ agility * 33 + willpower * 31 + spatial_sense * 27 + toughness * 25
+ agility * 33 + willpower * 31 + spatial_sense * 27 + toughness * 25
return rating
end