From 4a00ab19fc3fca1374ae828fc46d1764a6a2138e Mon Sep 17 00:00:00 2001 From: myk002 Date: Sat, 11 Sep 2021 16:38:17 -0700 Subject: [PATCH] update embark suggestions --- data/blueprints/library/dreamfort.csv | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/data/blueprints/library/dreamfort.csv b/data/blueprints/library/dreamfort.csv index 69d72bd60..f60268235 100644 --- a/data/blueprints/library/dreamfort.csv +++ b/data/blueprints/library/dreamfort.csv @@ -166,8 +166,9 @@ Nothing in Dreamfort depends on these settings staying as they are. Feel free to "" Manager / Bookkeeper / Broker,Miner,Miner,Mason,Mason,Outdoorsdwarf,Farmer Mechanic (*),Miner (*),Miner (*),Mason (*),Mason (*),Carpenter (*),Grower (*) -Wood Cutter,,,,,Wood Cutter (*) -Architect,,,,,Bee Keeper +Stonecrafter,,,,,Wood Cutter (*) +Wood Cutter,,,,,Bee Keeper +Architect Misc. labors needed for constructing workshops "" "The most time-consuming tasks in early Dreamfort are: mining, chopping down trees, and making blocks. Starting with at least two miners, two woodcutters (assuming your embark has trees), and two masons helps in keeping the fort from stalling."