From 48da06ec371421a48f801f6da1add6e437ccfa06 Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Sat, 29 Sep 2012 15:18:04 +0400 Subject: [PATCH] Add an API function for reading the nominal skill level. --- LUA_API.rst | 5 +++++ library/LuaApi.cpp | 1 + library/include/modules/Units.h | 1 + library/modules/Units.cpp | 21 ++++++++++++++++++--- 4 files changed, 25 insertions(+), 3 deletions(-) diff --git a/LUA_API.rst b/LUA_API.rst index f532d2212..bf7ee45a7 100644 --- a/LUA_API.rst +++ b/LUA_API.rst @@ -918,6 +918,11 @@ Units module Returns the age of the unit in years as a floating-point value. If ``true_age`` is true, ignores false identities. +* ``dfhack.units.getNominalSkill(unit, skill[, use_rust])`` + + Retrieves the nominal skill level for the given unit. If ``use_rust`` + is *true*, subtracts the rust penalty. + * ``dfhack.units.getEffectiveSkill(unit, skill)`` Computes the effective rating for the given skill, taking into account exhaustion, pain etc. diff --git a/library/LuaApi.cpp b/library/LuaApi.cpp index b2d41dc19..dab99f48a 100644 --- a/library/LuaApi.cpp +++ b/library/LuaApi.cpp @@ -828,6 +828,7 @@ static const LuaWrapper::FunctionReg dfhack_units_module[] = { WRAPM(Units, isDwarf), WRAPM(Units, isCitizen), WRAPM(Units, getAge), + WRAPM(Units, getNominalSkill), WRAPM(Units, getEffectiveSkill), WRAPM(Units, computeMovementSpeed), WRAPM(Units, getProfessionName), diff --git a/library/include/modules/Units.h b/library/include/modules/Units.h index 65f0b58a0..2019eb652 100644 --- a/library/include/modules/Units.h +++ b/library/include/modules/Units.h @@ -233,6 +233,7 @@ DFHACK_EXPORT bool isDwarf(df::unit *unit); DFHACK_EXPORT double getAge(df::unit *unit, bool true_age = false); +DFHACK_EXPORT int getNominalSkill(df::unit *unit, df::job_skill skill_id, bool use_rust = false); DFHACK_EXPORT int getEffectiveSkill(df::unit *unit, df::job_skill skill_id); DFHACK_EXPORT int computeMovementSpeed(df::unit *unit); diff --git a/library/modules/Units.cpp b/library/modules/Units.cpp index 01b7b50f4..2644f4ab2 100644 --- a/library/modules/Units.cpp +++ b/library/modules/Units.cpp @@ -876,7 +876,7 @@ inline void adjust_skill_rating(int &rating, bool is_adventure, int value, int d } } -int Units::getEffectiveSkill(df::unit *unit, df::job_skill skill_id) +int Units::getNominalSkill(df::unit *unit, df::job_skill skill_id, bool use_rust) { CHECK_NULL_POINTER(unit); @@ -892,9 +892,24 @@ int Units::getEffectiveSkill(df::unit *unit, df::job_skill skill_id) df::enum_field key(skill_id); auto skill = binsearch_in_vector(unit->status.current_soul->skills, &df::unit_skill::id, key); - int rating = 0; if (skill) - rating = std::max(0, int(skill->rating) - skill->rusty); + { + int rating = int(skill->rating); + if (use_rust) + rating -= skill->rusty; + return std::max(0, rating); + } + + return 0; +} + +int Units::getEffectiveSkill(df::unit *unit, df::job_skill skill_id) +{ + /* + * This is 100% reverse-engineered from DF code. + */ + + int rating = getNominalSkill(unit, skill_id, true); // Apply special states