diff --git a/docs/guides/quickfort-user-guide.rst b/docs/guides/quickfort-user-guide.rst index 95f4b6a20..a2f367ca7 100644 --- a/docs/guides/quickfort-user-guide.rst +++ b/docs/guides/quickfort-user-guide.rst @@ -476,6 +476,8 @@ stockpiles using the keys that represent the categories of items that you want to store, and then only use a ``#query`` blueprint if you need fine-grained customization. +.. _quickfort-place-containers: + Stockpile bins, barrels, and wheelbarrows ````````````````````````````````````````` @@ -1126,8 +1128,11 @@ to use for blocks. You should also set the `buildingplan` material filter for construction building types to that type of rock as well so other random blocks you might have lying around aren't used. -There are a few building types that will generate extra manager orders for -related materials: +Extra Manager Orders +~~~~~~~~~~~~~~~~~~~~ + +In ``#build`` blueprints, there are a few building types that will generate +extra manager orders for related materials: - Track stops will generate an order for a minecart - Traction benches will generate orders for a table, mechanism, and rope @@ -1135,6 +1140,11 @@ related materials: lever to a target - Cage traps will generate an order for a cage + +Stockpiles in ``#place`` blueprints that `specify wheelbarrow or container +counts ` will generate orders for the appropriate +number of bins, pots, or wheelbarrows. + Tips and tricks ---------------