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@ -92,19 +92,19 @@ Creatures::Creatures(DFContextShared* _d)
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creatures.mood_offset = minfo->getOffset("creature_mood");
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creatures.mood_skill_offset = minfo->getOffset("creature_mood_skill");
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creatures.pickup_equipment_bit = minfo->getOffset("creature_pickup_equipment_bit");
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creatures.current_job_offset = minfo->getOffset("creature_current_job");
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creatures.current_job_offset = minfo->getOffset("creature_current_job");
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// soul offsets
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creatures.soul_skills_vector_offset = minfo->getOffset("soul_skills_vector");
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creatures.soul_mental_offset = minfo->getOffset("soul_mental");
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creatures.soul_traits_offset = minfo->getOffset("soul_traits");
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// appearance
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creatures.appearance_vector_offset = minfo->getOffset("creature_appearance_vector");
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//birth
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creatures.birth_year_offset = minfo->getOffset("creature_birth_year");
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creatures.birth_time_offset = minfo->getOffset("creature_birth_time");
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// name offsets for the creature module
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creatures.name_firstname_offset = minfo->getOffset("name_firstname");
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creatures.name_nickname_offset = minfo->getOffset("name_nickname");
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@ -172,17 +172,17 @@ bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
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*/
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// non-SHM slow path
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memory_info * minfo = d->d->offset_descriptor;
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// read pointer from vector at position
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uint32_t temp = d->p_cre->at (index);
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furball.origin = temp;
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Creatures2010::creature_offsets &offs = d->creatures;
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//read creature from memory
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// name
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d->d->readName(furball.name,temp + offs.name_offset);
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// basic stuff
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p->readDWord (temp + offs.happiness_offset, furball.happiness);
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p->readDWord (temp + offs.id_offset, furball.id);
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@ -193,24 +193,24 @@ bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
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p->readWord (temp + offs.caste_offset, furball.caste);
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p->readDWord (temp + offs.flags1_offset, furball.flags1.whole);
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p->readDWord (temp + offs.flags2_offset, furball.flags2.whole);
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// physical attributes
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p->read(temp + offs.physical_offset,
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sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
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(uint8_t *)&furball.strength);
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sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
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(uint8_t *)&furball.strength);
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// mood stuff
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furball.mood = (int16_t) p->readWord (temp + offs.mood_offset);
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furball.mood_skill = p->readWord (temp + offs.mood_skill_offset);
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d->d->readName(furball.artifact_name, temp + offs.artifact_name_offset);
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// custom profession
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p->readSTLString(temp + offs.custom_profession_offset, furball.custom_profession, sizeof(furball.custom_profession));
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//fill_char_buf (furball.custom_profession, p->readSTLString (temp + offs.custom_profession_offset));
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// labors
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p->read (temp + offs.labors_offset, NUM_CREATURE_LABORS, furball.labors);
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// profession
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furball.profession = p->readByte (temp + offs.profession_offset);
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@ -268,20 +268,20 @@ bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
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// a byte: this gives us 256 skills maximum.
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furball.defaultSoul.skills[i].id = p->readByte (temp2);
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furball.defaultSoul.skills[i].rating =
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p->readByte (temp2 + offsetof(t_skill, rating));
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p->readByte (temp2 + offsetof(t_skill, rating));
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furball.defaultSoul.skills[i].experience =
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p->readWord (temp2 + offsetof(t_skill, experience));
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p->readWord (temp2 + offsetof(t_skill, experience));
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}
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// mental attributes are part of the soul
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p->read(soul + offs.soul_mental_offset,
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sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
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(uint8_t *)&furball.defaultSoul.analytical_ability);
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sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
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(uint8_t *)&furball.defaultSoul.analytical_ability);
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// traits as well
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p->read(soul + offs.soul_traits_offset,
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sizeof (uint16_t) * NUM_CREATURE_TRAITS,
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(uint8_t *) &furball.defaultSoul.traits);
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sizeof (uint16_t) * NUM_CREATURE_TRAITS,
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(uint8_t *) &furball.defaultSoul.traits);
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}
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DfVector <uint32_t> app(p, temp + offs.appearance_vector_offset);
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@ -312,7 +312,7 @@ int32_t Creatures::ReadCreatureInBox (int32_t index, t_creature & furball,
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{
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if (!d->Started)
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return -1;
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Process *p = d->owner;
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/*
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if(d->creature_module)
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@ -359,130 +359,151 @@ int32_t Creatures::ReadCreatureInBox (int32_t index, t_creature & furball,
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bool Creatures::WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS])
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{
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if(!d->Started) return false;
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->write(temp + d->creatures.labors_offset, NUM_CREATURE_LABORS, labors);
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uint32_t pickup_equip;
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p->readDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
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pickup_equip |= 1u;
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p->writeDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
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return true;
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if(!d->Started)
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{
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return false;
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}
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->write(temp + d->creatures.labors_offset, NUM_CREATURE_LABORS, labors);
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uint32_t pickup_equip;
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p->readDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
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pickup_equip |= 1u;
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p->writeDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
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return true;
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}
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bool Creatures::WriteHappiness(const uint32_t index, const uint32_t happinessValue)
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{
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if(!d->Started)
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return false;
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->writeDWord (temp + d->creatures.happiness_offset, happinessValue);
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return true;
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if(!d->Started)
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{
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return false;
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}
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->writeDWord (temp + d->creatures.happiness_offset, happinessValue);
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return true;
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}
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bool Creatures::WriteFlags(const uint32_t index,
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const uint32_t flags1,
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const uint32_t flags2)
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const uint32_t flags1,
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const uint32_t flags2)
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{
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if(!d->Started)
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return false;
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->writeDWord (temp + d->creatures.flags1_offset, flags1);
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p->writeDWord (temp + d->creatures.flags2_offset, flags1);
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return true;
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if(!d->Started)
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{
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return false;
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}
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->writeDWord (temp + d->creatures.flags1_offset, flags1);
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p->writeDWord (temp + d->creatures.flags2_offset, flags1);
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return true;
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}
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bool Creatures::WriteSkills(const uint32_t index, const t_soul &soul)
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{
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if(!d->Started)
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return false;
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
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if(!souloff)
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return false;
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if(!d->Started)
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{
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return false;
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}
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
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if(!souloff)
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{
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return false;
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}
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DfVector<uint32_t> skills(p, souloff + d->creatures.soul_skills_vector_offset);
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for (uint32_t i=0; i<soul.numSkills; i++)
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for (uint32_t i=0; i<soul.numSkills; i++)
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{
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uint32_t temp2 = skills[i];
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p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
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p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
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p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
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p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
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}
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return true;
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return true;
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}
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bool Creatures::WriteAttributes(const uint32_t index, const t_creature &creature)
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{
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if(!d->Started)
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return false;
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if(!d->Started)
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{
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return false;
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}
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
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if(!souloff)
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return false;
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if(!souloff)
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{
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return false;
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}
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// physical attributes
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p->write(temp + d->creatures.physical_offset,
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sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
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(uint8_t *)&creature.strength);
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// physical attributes
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p->write(temp + d->creatures.physical_offset,
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sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
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(uint8_t *)&creature.strength);
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// mental attributes are part of the soul
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p->write(souloff + d->creatures.soul_mental_offset,
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sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
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(uint8_t *)&creature.defaultSoul.analytical_ability);
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// mental attributes are part of the soul
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p->write(souloff + d->creatures.soul_mental_offset,
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sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
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(uint8_t *)&creature.defaultSoul.analytical_ability);
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return true;
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return true;
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}
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bool Creatures::WriteSex(const uint32_t index, const uint8_t sex)
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{
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if(!d->Started)
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return false;
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if(!d->Started)
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{
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return false;
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}
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->writeByte (temp + d->creatures.sex_offset, sex);
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->writeByte (temp + d->creatures.sex_offset, sex);
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}
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bool Creatures::WriteTraits(const uint32_t index, const t_soul &soul)
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{
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if(!d->Started)
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return false;
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if(!d->Started)
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{
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return false;
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}
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
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if(!souloff)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!souloff)
|
|
|
|
|
return false;
|
|
|
|
|
p->write(souloff + d->creatures.soul_traits_offset,
|
|
|
|
|
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
|
|
|
|
|
(uint8_t *) &soul.traits);
|
|
|
|
|
|
|
|
|
|
p->write(souloff + d->creatures.soul_traits_offset,
|
|
|
|
|
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
|
|
|
|
|
(uint8_t *) &soul.traits);
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Creatures::WriteMood(const uint32_t index, const uint16_t mood)
|
|
|
|
|
{
|
|
|
|
|
if(!d->Started)
|
|
|
|
|
return false;
|
|
|
|
|
if(!d->Started)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
|
|
|
Process * p = d->owner;
|
|
|
|
|
p->writeWord(temp + d->creatures.mood_offset, mood);
|
|
|
|
|
return true;
|
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
|
|
|
Process * p = d->owner;
|
|
|
|
|
p->writeWord(temp + d->creatures.mood_offset, mood);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t Creatures::GetDwarfRaceIndex()
|
|
|
|
|