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develop
Petr Mrázek 2010-06-18 01:17:46 +02:00
parent d3e7701bc8
commit 41f3432d1c
1 changed files with 122 additions and 101 deletions

@ -92,19 +92,19 @@ Creatures::Creatures(DFContextShared* _d)
creatures.mood_offset = minfo->getOffset("creature_mood");
creatures.mood_skill_offset = minfo->getOffset("creature_mood_skill");
creatures.pickup_equipment_bit = minfo->getOffset("creature_pickup_equipment_bit");
creatures.current_job_offset = minfo->getOffset("creature_current_job");
creatures.current_job_offset = minfo->getOffset("creature_current_job");
// soul offsets
creatures.soul_skills_vector_offset = minfo->getOffset("soul_skills_vector");
creatures.soul_mental_offset = minfo->getOffset("soul_mental");
creatures.soul_traits_offset = minfo->getOffset("soul_traits");
// appearance
creatures.appearance_vector_offset = minfo->getOffset("creature_appearance_vector");
//birth
creatures.birth_year_offset = minfo->getOffset("creature_birth_year");
creatures.birth_time_offset = minfo->getOffset("creature_birth_time");
// name offsets for the creature module
creatures.name_firstname_offset = minfo->getOffset("name_firstname");
creatures.name_nickname_offset = minfo->getOffset("name_nickname");
@ -172,17 +172,17 @@ bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
*/
// non-SHM slow path
memory_info * minfo = d->d->offset_descriptor;
// read pointer from vector at position
uint32_t temp = d->p_cre->at (index);
furball.origin = temp;
Creatures2010::creature_offsets &offs = d->creatures;
//read creature from memory
// name
d->d->readName(furball.name,temp + offs.name_offset);
// basic stuff
p->readDWord (temp + offs.happiness_offset, furball.happiness);
p->readDWord (temp + offs.id_offset, furball.id);
@ -193,24 +193,24 @@ bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
p->readWord (temp + offs.caste_offset, furball.caste);
p->readDWord (temp + offs.flags1_offset, furball.flags1.whole);
p->readDWord (temp + offs.flags2_offset, furball.flags2.whole);
// physical attributes
p->read(temp + offs.physical_offset,
sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
(uint8_t *)&furball.strength);
sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
(uint8_t *)&furball.strength);
// mood stuff
furball.mood = (int16_t) p->readWord (temp + offs.mood_offset);
furball.mood_skill = p->readWord (temp + offs.mood_skill_offset);
d->d->readName(furball.artifact_name, temp + offs.artifact_name_offset);
// custom profession
p->readSTLString(temp + offs.custom_profession_offset, furball.custom_profession, sizeof(furball.custom_profession));
//fill_char_buf (furball.custom_profession, p->readSTLString (temp + offs.custom_profession_offset));
// labors
p->read (temp + offs.labors_offset, NUM_CREATURE_LABORS, furball.labors);
// profession
furball.profession = p->readByte (temp + offs.profession_offset);
@ -268,20 +268,20 @@ bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
// a byte: this gives us 256 skills maximum.
furball.defaultSoul.skills[i].id = p->readByte (temp2);
furball.defaultSoul.skills[i].rating =
p->readByte (temp2 + offsetof(t_skill, rating));
p->readByte (temp2 + offsetof(t_skill, rating));
furball.defaultSoul.skills[i].experience =
p->readWord (temp2 + offsetof(t_skill, experience));
p->readWord (temp2 + offsetof(t_skill, experience));
}
// mental attributes are part of the soul
p->read(soul + offs.soul_mental_offset,
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
(uint8_t *)&furball.defaultSoul.analytical_ability);
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
(uint8_t *)&furball.defaultSoul.analytical_ability);
// traits as well
p->read(soul + offs.soul_traits_offset,
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
(uint8_t *) &furball.defaultSoul.traits);
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
(uint8_t *) &furball.defaultSoul.traits);
}
DfVector <uint32_t> app(p, temp + offs.appearance_vector_offset);
@ -312,7 +312,7 @@ int32_t Creatures::ReadCreatureInBox (int32_t index, t_creature & furball,
{
if (!d->Started)
return -1;
Process *p = d->owner;
/*
if(d->creature_module)
@ -359,130 +359,151 @@ int32_t Creatures::ReadCreatureInBox (int32_t index, t_creature & furball,
bool Creatures::WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS])
{
if(!d->Started) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->write(temp + d->creatures.labors_offset, NUM_CREATURE_LABORS, labors);
uint32_t pickup_equip;
p->readDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
pickup_equip |= 1u;
p->writeDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
return true;
if(!d->Started)
{
return false;
}
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->write(temp + d->creatures.labors_offset, NUM_CREATURE_LABORS, labors);
uint32_t pickup_equip;
p->readDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
pickup_equip |= 1u;
p->writeDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
return true;
}
bool Creatures::WriteHappiness(const uint32_t index, const uint32_t happinessValue)
{
if(!d->Started)
return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord (temp + d->creatures.happiness_offset, happinessValue);
return true;
if(!d->Started)
{
return false;
}
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord (temp + d->creatures.happiness_offset, happinessValue);
return true;
}
bool Creatures::WriteFlags(const uint32_t index,
const uint32_t flags1,
const uint32_t flags2)
const uint32_t flags1,
const uint32_t flags2)
{
if(!d->Started)
return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord (temp + d->creatures.flags1_offset, flags1);
p->writeDWord (temp + d->creatures.flags2_offset, flags1);
return true;
if(!d->Started)
{
return false;
}
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord (temp + d->creatures.flags1_offset, flags1);
p->writeDWord (temp + d->creatures.flags2_offset, flags1);
return true;
}
bool Creatures::WriteSkills(const uint32_t index, const t_soul &soul)
{
if(!d->Started)
return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
if(!souloff)
return false;
if(!d->Started)
{
return false;
}
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
if(!souloff)
{
return false;
}
DfVector<uint32_t> skills(p, souloff + d->creatures.soul_skills_vector_offset);
for (uint32_t i=0; i<soul.numSkills; i++)
for (uint32_t i=0; i<soul.numSkills; i++)
{
uint32_t temp2 = skills[i];
p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
}
return true;
return true;
}
bool Creatures::WriteAttributes(const uint32_t index, const t_creature &creature)
{
if(!d->Started)
return false;
if(!d->Started)
{
return false;
}
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
if(!souloff)
return false;
if(!souloff)
{
return false;
}
// physical attributes
p->write(temp + d->creatures.physical_offset,
sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
(uint8_t *)&creature.strength);
// physical attributes
p->write(temp + d->creatures.physical_offset,
sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
(uint8_t *)&creature.strength);
// mental attributes are part of the soul
p->write(souloff + d->creatures.soul_mental_offset,
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
(uint8_t *)&creature.defaultSoul.analytical_ability);
// mental attributes are part of the soul
p->write(souloff + d->creatures.soul_mental_offset,
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
(uint8_t *)&creature.defaultSoul.analytical_ability);
return true;
return true;
}
bool Creatures::WriteSex(const uint32_t index, const uint8_t sex)
{
if(!d->Started)
return false;
if(!d->Started)
{
return false;
}
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeByte (temp + d->creatures.sex_offset, sex);
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeByte (temp + d->creatures.sex_offset, sex);
}
bool Creatures::WriteTraits(const uint32_t index, const t_soul &soul)
{
if(!d->Started)
return false;
if(!d->Started)
{
return false;
}
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
if(!souloff)
{
return false;
}
if(!souloff)
return false;
p->write(souloff + d->creatures.soul_traits_offset,
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
(uint8_t *) &soul.traits);
p->write(souloff + d->creatures.soul_traits_offset,
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
(uint8_t *) &soul.traits);
return true;
return true;
}
bool Creatures::WriteMood(const uint32_t index, const uint16_t mood)
{
if(!d->Started)
return false;
if(!d->Started)
{
return false;
}
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeWord(temp + d->creatures.mood_offset, mood);
return true;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeWord(temp + d->creatures.mood_offset, mood);
return true;
}
uint32_t Creatures::GetDwarfRaceIndex()