diff --git a/docs/guides/modding-guide.rst b/docs/guides/modding-guide.rst
index c8f13baf7..e60bc2650 100644
--- a/docs/guides/modding-guide.rst
+++ b/docs/guides/modding-guide.rst
@@ -17,7 +17,7 @@ Lots of things, and the list grows as more and more hooks and tools are develope
DFHack scripts are written in Lua. If you don't already know Lua, there's a great primer at .
A mod-maker's development environment
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+-------------------------------------
A script is run by writing its path and name from a script path folder without the file extension. E.g. gui/gm-editor for hack/scripts/gui/gm-editor.lua. You can make all your scripts in hack/scripts/, but this is not recommended as it makes things much harder to maintain each update. It's recommended to make a folder with a name like "own-scripts" and add it to dfhack-config/script-paths.txt. You should also make a folder for external installed scripts from the internet that are not in hack/scripts/.
@@ -27,7 +27,7 @@ The structure of the game
"The game" is in the global variable `df `. The game's memory can be found in ``df.global``, containing things like the list of all items, whether to reindex pathfinding, et cetera. Also relevant to us in ``df`` are the various types found in the game, e.g. ``df.pronoun_type`` which we will be using.
Your first script
--------------------------------------
+-----------------
So! It's time to write your first script. We are going to make a script that will get the pronoun type of the currently selected unit (there are many contexts where the function that gets the currently selected unit works).