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@ -37,6 +37,40 @@ Development Changelog
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.. contents::
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:depth: 2
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DFHack 0.44.03-beta1
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====================
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Fixes
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-----
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- `autolabor`, `autohauler`, `labormanager`: added support for "put item on
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display" jobs and building/destroying display furniture
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- `gui/gm-editor`: fixed an error when editing primitives in Lua tables
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Structures
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----------
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- Added 7 new globals from DF: ``version``, ``min_load_version``,
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``movie_version``, ``basic_seed``, ``title``, ``title_spaced``,
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``ui_building_resize_radius``
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- Fixed an issue preventing ``enabler`` from being allocated by DFHack
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- Added ``job_type.PutItemOnDisplay``
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- Found ``renderer`` vtable on osx64
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- ``adventure_movement_optionst``, ``adventure_movement_hold_tilest``,
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``adventure_movement_climbst``: named coordinate fields
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- ``mission``: added type
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- ``unit``: added 3 new vmethods: ``getCreatureTile``, ``getCorpseTile``, ``getGlowTile``
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- ``viewscreen_assign_display_itemst``: fixed layout on x64 and identified many fields
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- ``viewscreen_reportlistst``: fixed layout, added ``mission_id`` vector
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- ``world.status``: named ``missions`` vector
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Other Changes
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-------------
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- `devel/dump-offsets`: now ignores ``index`` globals
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- `gui/pathable`: added tile types to sidebar
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- `modtools/skill-change`:
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- now updates skill levels appropriately
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- only prints output if ``-loud`` is passed
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DFHack 0.44.03-alpha1
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=====================
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