Update changelogs

develop
lethosor 2017-12-29 23:36:43 -05:00
parent fde1e284f4
commit 3f45ba4e5d
2 changed files with 40 additions and 0 deletions

@ -63,7 +63,13 @@ Misc Improvements
- `gui/gm-editor`: added enum names to enum edit dialogs
- `gui/gm-unit`: made skill search case-insensitive
- `gui/pathable`: added tile types to sidebar
- `gui/rename`: added "clear" and "special characters" options
- `modtools/skill-change`:
- now updates skill levels appropriately
- only prints output if ``-loud`` is passed
- `remotefortressreader`: includes item stack sizes and some performance improvements
Removed

@ -37,6 +37,40 @@ Development Changelog
.. contents::
:depth: 2
DFHack 0.44.03-beta1
====================
Fixes
-----
- `autolabor`, `autohauler`, `labormanager`: added support for "put item on
display" jobs and building/destroying display furniture
- `gui/gm-editor`: fixed an error when editing primitives in Lua tables
Structures
----------
- Added 7 new globals from DF: ``version``, ``min_load_version``,
``movie_version``, ``basic_seed``, ``title``, ``title_spaced``,
``ui_building_resize_radius``
- Fixed an issue preventing ``enabler`` from being allocated by DFHack
- Added ``job_type.PutItemOnDisplay``
- Found ``renderer`` vtable on osx64
- ``adventure_movement_optionst``, ``adventure_movement_hold_tilest``,
``adventure_movement_climbst``: named coordinate fields
- ``mission``: added type
- ``unit``: added 3 new vmethods: ``getCreatureTile``, ``getCorpseTile``, ``getGlowTile``
- ``viewscreen_assign_display_itemst``: fixed layout on x64 and identified many fields
- ``viewscreen_reportlistst``: fixed layout, added ``mission_id`` vector
- ``world.status``: named ``missions`` vector
Other Changes
-------------
- `devel/dump-offsets`: now ignores ``index`` globals
- `gui/pathable`: added tile types to sidebar
- `modtools/skill-change`:
- now updates skill levels appropriately
- only prints output if ``-loud`` is passed
DFHack 0.44.03-alpha1
=====================