From 3e5795022807a00b339d5c719743923012bfb801 Mon Sep 17 00:00:00 2001 From: simon Date: Mon, 17 May 2010 15:49:28 +0200 Subject: [PATCH] New memory values skeleton --- output/Memory.xml | 196 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 195 insertions(+), 1 deletion(-) diff --git a/output/Memory.xml b/output/Memory.xml index b6d866ddf..570f4028c 100755 --- a/output/Memory.xml +++ b/output/Memory.xml @@ -1423,7 +1423,7 @@ map_data_1b60_offset 0x1B9c 0x288 0x298 - 0x29C + 0x29C 0x464 + + + 1d759a11af258263ef5c139d6d9a3e15 + + 0x10 + 0x4 + + Name struct + =========== + 0x0 + 0x1C + 0x38 + + Position + ======== +
0
Was 0x17f5ab8 + 0x17f6b00 + 0x17f6b08 + 0x17f6b10 + + Map + === +
0
+ + * map size in blocks * +
0
+
0
+
0
+ + * map size in tiles * +
0
+
0
+
0
+ + * Suspected region coords * +
0
+
0
+
0
+ + * World size * (WORDs) +
0
+
0
+ + * geology * +
0
+
0
+ + * features * + WORLD + 0x54374 +
0
+ WORLD + 0x54440 +
0
+ + Creatures + ========= +
0
+
0
+
0
+ 0x0 + 0x6c + 0x88 + 0x8C + 0x90 + 0xF8 + 0xFC + 0x110 + 0x112 + 0x114 + 0X120 + 0X1F4 + 0X21C + + + 0x288 + 0x298 + 0x29C + 0x464 + 0x390 + 0x394 the skill that will be increased at the end of the mood (or not) + 0x604 + 0x6D4 + 0x774 + 0x0740 + 0x0758 + 0x834 + + Souls + ===== + 0x0 + 0x1F4 + 0x224 + 0x88 + + Castes + ====== + 0x70 + 0x64 + 0x68 + 0x51C + 0xACC + 0x654 + + Body Parts + ========== + 0x0 + 0x1C + 0x44 + 0x78 + 0x90 + + Materials + ========= +
0
+ + stuff like glass, coke, ... +
0
+ + wood and plant matter, WORLD + 0x54B94 +
0
+ + plant matter, WORLD + 0x54BAC +
0
+ + just wood, WORLD + 0x54BDC +
0
+ + creature types actually used for creatures, WORLD + 0x54CD0 +
0
+ + stuff that is used somehow +
0
+ + Constructions + ============= + WORLD + 0x108 +
0
+ + Translations + ============ + WORLD + 0x54E50 +
0
+ WORLD + 0x54E80 +
0
+ + Vegetation + ========== + WORLD + 0x15184 +
0
+ + Buildings + ========= + WORLD + 0x14818 +
0
+ WORLD + 0x5D610 +
0
+ 0x4 + 0x20 + + Descriptor colors + ================= +
0
+ 0x0 + 0x4C +
0
this includes RVB + 0x6C floats ! + 0x70 + 0x74 +
0
A list of all colors, including eyes and stuff + + Items + ===== +
0
+ List of offsets in the VTable : + 0x0 + 0x4 + 0x8 + 0xC + 0x238 + + 0xA0 + 0x4 + 0x8 + 0x14 + 0x14 (in the vtable) + + Time + ==== +
0
+
0
+ + +
+ +