diff --git a/NEWS b/NEWS index 007b9a3eb..297591e1e 100644 --- a/NEWS +++ b/NEWS @@ -1,6 +1,8 @@ DFHack future - Is not yet known. + New commands: + - restrictliquid - Restrict traffic on every visible square with liquid. + - restrictice - Restrict traffic on squares above visible ice. DFHack v0.34.11-r3 diff --git a/Readme.html b/Readme.html index cce01d7d1..e606d7137 100644 --- a/Readme.html +++ b/Readme.html @@ -424,187 +424,132 @@ access DF memory and allow for easier development of new tools.
The project is currently hosted on github at http://github.com/peterix/dfhack
+The project is currently hosted on github +at http://github.com/peterix/dfhack
Releases can be downloaded from here: http://dethware.org/dfhack/download
All new releases are announced in the bay12 thread: http://tinyurl.com/dfhack-ng
'alltraffic N' - Set traffic to 'normal' for all tiles.+
Restrict traffic on all visible tiles with liquid.
+Restrict traffic on all tiles on top of visible ice.
+This tool allows plant gathering and tree cutting by RAW ID. Specify the types of trees to cut down and/or shrubs to gather by their plant names, separated by spaces.
@@ -1753,9 +1707,9 @@ all valid plant IDs will be listed.Cleans all the splatter that get scattered all over the map, items and creatures. In an old fortress, this can significantly reduce FPS lag. It can also spoil your !!FUN!!, so think before you use it.
@@ -1789,12 +1743,12 @@ also spoil your !!FUN!!, so think before you use it.Works like 'clean map snow mud', but only for the tile under the cursor. Ideal if you want to keep that bloody entrance 'clean map' would clean up.
This utility lets you quickly move all items designated to be dumped. Items are instantly moved to the cursor position, the dump flag is unset, and the forbid flag is set, as if it had been dumped normally. @@ -1821,17 +1775,17 @@ Be aware that any active dump item tasks still point at the item.
Destroy items marked for dumping under cursor. Identical to autodump destroy-here, but intended for use as keybinding.
Destroy the selected item. The item may be selected in the 'k' list, or inside a container. If called again before the game is resumed, cancels destroy.
Confiscates items owned by dwarfs. By default, owned food on the floor and rotten items are confistacted and dumped.
Options:
@@ -1865,13 +1819,13 @@ worn items with 'X' damage and above.This utility removes water from all buckets in your fortress, allowing them to be safely used for making lye.
Up to version 0.31.12, Elves only sent Diplomats to your fortress to propose tree cutting quotas due to a bug; once that bug was fixed, Elves stopped caring about excess tree cutting. This command adds a Diplomat position to all Elven @@ -1880,19 +1834,19 @@ to violate them and potentially start wars) in case you haven't already modified your raws accordingly.
This command adds the Guild Representative position to all Human civilizations, allowing them to make trade agreements (just as they did back in 0.28.181.40d and earlier) in case you haven't already modified your raws accordingly.
Removes invalid references to mineral inclusions and restores missing ones. Use this if you broke your embark with tools like tiletypes, or if you accidentally placed a construction on top of a valuable mineral floor.
Contains various tweaks for minor bugs.
One-shot subcommands:
Enables a fix for storage of squad equipment in barracks.
Specifically, it prevents your haulers from moving squad equipment to stockpiles, and instead queues jobs to store it on weapon racks, @@ -2052,9 +2006,9 @@ these rules is intended by Toady; the rest are invented by this plugin.
This command allows you to mark the map as 'monster lair', preventing item scatter on abandon. When invoked as 'lair reset', it does the opposite.
Unlike reveal, this command doesn't save the information about tiles - you @@ -2074,7 +2028,7 @@ won't be able to restore state of real monster lairs using 'lair reset'.
An isometric visualizer that runs in a second window. This requires working graphics acceleration and at least a dual core CPU (otherwise it will slow down DF).
@@ -2109,19 +2063,19 @@ thread: http://df.magmawiki.com/index.php/Utility:Stonesense/Content_repositoryCommand for general job query and manipulation.
Alter the material of the selected job.
Invoked as:
@@ -2158,7 +2112,7 @@ over the first available choice with the matching material.
Manage control of repeat jobs.
Usage:
@@ -2201,7 +2155,7 @@ this list can be copied to a file, and then reloaded using the
When the plugin is enabled, it protects all repeat jobs from removal. If they do disappear due to any cause, they are immediately re-added to their workshop and suspended.
@@ -2214,7 +2168,7 @@ the frequency of jobs being toggled. in the game UI.The contstraint spec consists of 4 parts, separated with '/' characters:
ITEM[:SUBTYPE]/[GENERIC_MAT,...]/[SPECIFIC_MAT:...]/[LOCAL,<quality>] @@ -2243,7 +2197,7 @@ be used to ignore imported items or items below a certain quality.
Keep metal bolts within 900-1000, and wood/bone within 150-200.
workflow amount AMMO:ITEM_AMMO_BOLTS/METAL 1000 100 @@ -2292,15 +2246,15 @@ workflow count CRAFTS///LOCAL,EXCEPTIONAL 100 90
Tool for turning cooking of seeds and plants on/off depending on how much you have of them.
See 'seedwatch help' for detailed description.
Helps a bit with managing activity zones (pens, pastures and pits) and cages.
Options:
@@ -2399,7 +2353,7 @@ for war/hunt). Negatable.
One convenient way to use the zone tool is to bind the command 'zone assign' to a hotkey, maybe also the command 'zone set'. Place the in-game cursor over a pen/pasture or pit, use 'zone set' to mark it. Then you can select units @@ -2408,7 +2362,7 @@ and use 'zone assign' to assign them to their new home. Allows pitting your own dwarves, by the way.
All filters can be used together with the 'assign' command.
Restrictions: It's not possible to assign units who are inside built cages or chained because in most cases that won't be desirable anyways. @@ -2426,14 +2380,14 @@ are not properly added to your own stocks; slaughtering them should work).
Most filters can be negated (e.g. 'not grazer' -> race is not a grazer).
Using the 'nick' command you can set the same nickname for multiple units. If used without 'assign', 'all' or 'count' it will rename all units in the current default target zone. Combined with 'assign', 'all' or 'count' (and further optional filters) it will rename units matching the filter conditions.
Using the 'tocages' command you can assign units to a set of cages, for example a room next to your butcher shop(s). They will be spread evenly among available cages to optimize hauling to and butchering from them. For this to work you need @@ -2444,7 +2398,7 @@ would make no sense, but can be used together with 'nick' or 'remnick' and all the usual filters.
Assigns unpastured female egg-layers to nestbox zones. Requires that you create pen/pasture zones above nestboxes. If the pen is bigger than 1x1 the nestbox must be in the top left corner. Only 1 unit will be assigned per pen, regardless @@ -2499,7 +2453,7 @@ frames between runs.
Assigns lifestock for slaughter once it reaches a specific count. Requires that you add the target race(s) to a watch list. Only tame units will be processed.
Named units will be completely ignored (to protect specific animals from @@ -2607,7 +2561,7 @@ autobutcher.bat
Makes cats just multiply. It is not a good idea to run this more than once or twice.