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@ -3,125 +3,129 @@
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--edited by expwnent
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-- attempt to fully heal a selected unit, option -r to attempt to resurrect the unit
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local args = {...}
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local resurrect = false
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local i=0
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for _,arg in ipairs(args) do
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if arg == '-r' or arg == '-R' then
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resurrect = true
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elseif tonumber(arg) then
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unit = df.unit.find(tonumber(arg))
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elseif arg == 'help' or arg == '-help' or arg == '-h' then
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print('full-heal: heal a unit completely from anything, optionally including death.')
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print(' full-heal [unitId]')
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print(' heal the unit with the given id')
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print(' full-heal -r [unitId]')
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print(' heal the unit with the given id and bring them back from death if they are dead')
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print(' full-heal')
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print(' heal the currently selected unit')
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print(' full-heal -r')
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print(' heal the currently selected unit and bring them back from death if they are dead')
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print(' full-heal help')
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print(' print this help message')
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local utils=require('utils')
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validArgs = validArgs or utils.invert({
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'r',
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'help',
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'unit'
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})
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local args = utils.processArgs({...}, validArgs)
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if args.help then
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print('full-heal: heal a unit completely from anything, optionally including death.')
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print(' full-heal -unit [unitId]')
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print(' heal the unit with the given id')
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print(' full-heal -r -unit [unitId]')
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print(' heal the unit with the given id and bring them back from death if they are dead')
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print(' full-heal')
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print(' heal the currently selected unit')
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print(' full-heal -r')
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print(' heal the currently selected unit and bring them back from death if they are dead')
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print(' full-heal -help')
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print(' print this help message')
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return
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end
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end
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unit = unit or dfhack.gui.getSelectedUnit()
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unit = df.unit.find(args.unit) or dfhack.gui.getSelectedUnit()
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if not unit then
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qerror('Error: please select a unit or pass its id as an argument.')
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end
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if unit then
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if resurrect then
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if unit.flags1.dead then
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--print("Resurrecting...")
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unit.flags2.slaughter = false
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unit.flags3.scuttle = false
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end
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unit.flags1.dead = false
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unit.flags2.killed = false
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unit.flags3.ghostly = false
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--unit.unk_100 = 3
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end
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--print("Erasing wounds...")
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while #unit.body.wounds > 0 do
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unit.body.wounds:erase(#unit.body.wounds-1)
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end
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unit.body.wound_next_id=1
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--print("Refilling blood...")
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unit.body.blood_count=unit.body.blood_max
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--print("Resetting grasp/stand status...")
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unit.status2.limbs_stand_count=unit.status2.limbs_stand_max
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unit.status2.limbs_grasp_count=unit.status2.limbs_grasp_max
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--print("Resetting status flags...")
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unit.flags2.has_breaks=false
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unit.flags2.gutted=false
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unit.flags2.circulatory_spray=false
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unit.flags2.vision_good=true
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unit.flags2.vision_damaged=false
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unit.flags2.vision_missing=false
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unit.flags2.breathing_good=true
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unit.flags2.breathing_problem=false
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unit.flags2.calculated_nerves=false
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unit.flags2.calculated_bodyparts=false
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unit.flags2.calculated_insulation=false
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unit.flags3.compute_health=true
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--print("Resetting counters...")
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unit.counters.winded=0
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unit.counters.stunned=0
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unit.counters.unconscious=0
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unit.counters.webbed=0
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unit.counters.pain=0
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unit.counters.nausea=0
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unit.counters.dizziness=0
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unit.counters2.paralysis=0
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unit.counters2.fever=0
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unit.counters2.exhaustion=0
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unit.counters2.hunger_timer=0
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unit.counters2.thirst_timer=0
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unit.counters2.sleepiness_timer=0
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unit.counters2.vomit_timeout=0
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--print("Resetting body part status...")
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v=unit.body.components
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for i=0,#v.nonsolid_remaining - 1,1 do
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v.nonsolid_remaining[i] = 100 -- percent remaining of fluid layers (Urist Da Vinci)
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end
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v=unit.body.components
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for i=0,#v.layer_wound_area - 1,1 do
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v.layer_status[i].whole = 0 -- severed, leaking layers (Urist Da Vinci)
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v.layer_wound_area[i] = 0 -- wound contact areas (Urist Da Vinci)
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v.layer_cut_fraction[i] = 0 -- 100*surface percentage of cuts/fractures on the body part layer (Urist Da Vinci)
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v.layer_dent_fraction[i] = 0 -- 100*surface percentage of dents on the body part layer (Urist Da Vinci)
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v.layer_effect_fraction[i] = 0 -- 100*surface percentage of "effects" on the body part layer (Urist Da Vinci)
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end
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v=unit.body.components.body_part_status
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for i=0,#v-1,1 do
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v[i].on_fire = false
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v[i].missing = false
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v[i].organ_loss = false
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v[i].organ_damage = false
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v[i].muscle_loss = false
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v[i].muscle_damage = false
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v[i].bone_loss = false
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v[i].bone_damage = false
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v[i].skin_damage = false
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v[i].motor_nerve_severed = false
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v[i].sensory_nerve_severed = false
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end
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if unit.job.current_job and unit.job.current_job.job_type == df.job_type.Rest then
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--print("Wake from rest -> clean self...")
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unit.job.current_job = df.job_type.CleanSelf
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end
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if args.r then
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if unit.flags1.dead then
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--print("Resurrecting...")
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unit.flags2.slaughter = false
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unit.flags3.scuttle = false
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end
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unit.flags1.dead = false
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unit.flags2.killed = false
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unit.flags3.ghostly = false
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--unit.unk_100 = 3
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end
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--print("Erasing wounds...")
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while #unit.body.wounds > 0 do
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unit.body.wounds:erase(#unit.body.wounds-1)
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end
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unit.body.wound_next_id=1
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--print("Refilling blood...")
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unit.body.blood_count=unit.body.blood_max
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--print("Resetting grasp/stand status...")
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unit.status2.limbs_stand_count=unit.status2.limbs_stand_max
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unit.status2.limbs_grasp_count=unit.status2.limbs_grasp_max
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--print("Resetting status flags...")
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unit.flags2.has_breaks=false
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unit.flags2.gutted=false
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unit.flags2.circulatory_spray=false
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unit.flags2.vision_good=true
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unit.flags2.vision_damaged=false
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unit.flags2.vision_missing=false
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unit.flags2.breathing_good=true
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unit.flags2.breathing_problem=false
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unit.flags2.calculated_nerves=false
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unit.flags2.calculated_bodyparts=false
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unit.flags2.calculated_insulation=false
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unit.flags3.compute_health=true
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--print("Resetting counters...")
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unit.counters.winded=0
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unit.counters.stunned=0
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unit.counters.unconscious=0
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unit.counters.webbed=0
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unit.counters.pain=0
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unit.counters.nausea=0
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unit.counters.dizziness=0
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unit.counters2.paralysis=0
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unit.counters2.fever=0
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unit.counters2.exhaustion=0
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unit.counters2.hunger_timer=0
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unit.counters2.thirst_timer=0
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unit.counters2.sleepiness_timer=0
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unit.counters2.vomit_timeout=0
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--print("Resetting body part status...")
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local v=unit.body.components
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for i=0,#v.nonsolid_remaining - 1,1 do
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v.nonsolid_remaining[i] = 100 -- percent remaining of fluid layers (Urist Da Vinci)
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end
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v=unit.body.components
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for i=0,#v.layer_wound_area - 1,1 do
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v.layer_status[i].whole = 0 -- severed, leaking layers (Urist Da Vinci)
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v.layer_wound_area[i] = 0 -- wound contact areas (Urist Da Vinci)
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v.layer_cut_fraction[i] = 0 -- 100*surface percentage of cuts/fractures on the body part layer (Urist Da Vinci)
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v.layer_dent_fraction[i] = 0 -- 100*surface percentage of dents on the body part layer (Urist Da Vinci)
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v.layer_effect_fraction[i] = 0 -- 100*surface percentage of "effects" on the body part layer (Urist Da Vinci)
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end
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v=unit.body.components.body_part_status
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for i=0,#v-1,1 do
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v[i].on_fire = false
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v[i].missing = false
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v[i].organ_loss = false
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v[i].organ_damage = false
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v[i].muscle_loss = false
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v[i].muscle_damage = false
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v[i].bone_loss = false
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v[i].bone_damage = false
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v[i].skin_damage = false
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v[i].motor_nerve_severed = false
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v[i].sensory_nerve_severed = false
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end
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if unit.job.current_job and unit.job.current_job.job_type == df.job_type.Rest then
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--print("Wake from rest -> clean self...")
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unit.job.current_job = df.job_type.CleanSelf
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end
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end
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