Updated full-heal to properly use args system.

Also updated NEWS.
develop
Putnam3145 2014-11-10 01:09:15 -08:00
parent 3f82230685
commit 3a403d8ec6
2 changed files with 120 additions and 114 deletions

@ -1,5 +1,7 @@
DFHack Future
Internals:
- full-heal: Updated with proper argument handling.
DFHack 0.40.15-r1
Fixes:
- mousequery: Fixed behavior when selecting a tile on the lowest z-level

@ -3,125 +3,129 @@
--edited by expwnent
-- attempt to fully heal a selected unit, option -r to attempt to resurrect the unit
local args = {...}
local resurrect = false
local i=0
for _,arg in ipairs(args) do
if arg == '-r' or arg == '-R' then
resurrect = true
elseif tonumber(arg) then
unit = df.unit.find(tonumber(arg))
elseif arg == 'help' or arg == '-help' or arg == '-h' then
print('full-heal: heal a unit completely from anything, optionally including death.')
print(' full-heal [unitId]')
print(' heal the unit with the given id')
print(' full-heal -r [unitId]')
print(' heal the unit with the given id and bring them back from death if they are dead')
print(' full-heal')
print(' heal the currently selected unit')
print(' full-heal -r')
print(' heal the currently selected unit and bring them back from death if they are dead')
print(' full-heal help')
print(' print this help message')
local utils=require('utils')
validArgs = validArgs or utils.invert({
'r',
'help',
'unit'
})
local args = utils.processArgs({...}, validArgs)
if args.help then
print('full-heal: heal a unit completely from anything, optionally including death.')
print(' full-heal -unit [unitId]')
print(' heal the unit with the given id')
print(' full-heal -r -unit [unitId]')
print(' heal the unit with the given id and bring them back from death if they are dead')
print(' full-heal')
print(' heal the currently selected unit')
print(' full-heal -r')
print(' heal the currently selected unit and bring them back from death if they are dead')
print(' full-heal -help')
print(' print this help message')
return
end
end
unit = unit or dfhack.gui.getSelectedUnit()
unit = df.unit.find(args.unit) or dfhack.gui.getSelectedUnit()
if not unit then
qerror('Error: please select a unit or pass its id as an argument.')
end
if unit then
if resurrect then
if unit.flags1.dead then
--print("Resurrecting...")
unit.flags2.slaughter = false
unit.flags3.scuttle = false
end
unit.flags1.dead = false
unit.flags2.killed = false
unit.flags3.ghostly = false
--unit.unk_100 = 3
end
--print("Erasing wounds...")
while #unit.body.wounds > 0 do
unit.body.wounds:erase(#unit.body.wounds-1)
end
unit.body.wound_next_id=1
--print("Refilling blood...")
unit.body.blood_count=unit.body.blood_max
--print("Resetting grasp/stand status...")
unit.status2.limbs_stand_count=unit.status2.limbs_stand_max
unit.status2.limbs_grasp_count=unit.status2.limbs_grasp_max
--print("Resetting status flags...")
unit.flags2.has_breaks=false
unit.flags2.gutted=false
unit.flags2.circulatory_spray=false
unit.flags2.vision_good=true
unit.flags2.vision_damaged=false
unit.flags2.vision_missing=false
unit.flags2.breathing_good=true
unit.flags2.breathing_problem=false
unit.flags2.calculated_nerves=false
unit.flags2.calculated_bodyparts=false
unit.flags2.calculated_insulation=false
unit.flags3.compute_health=true
--print("Resetting counters...")
unit.counters.winded=0
unit.counters.stunned=0
unit.counters.unconscious=0
unit.counters.webbed=0
unit.counters.pain=0
unit.counters.nausea=0
unit.counters.dizziness=0
unit.counters2.paralysis=0
unit.counters2.fever=0
unit.counters2.exhaustion=0
unit.counters2.hunger_timer=0
unit.counters2.thirst_timer=0
unit.counters2.sleepiness_timer=0
unit.counters2.vomit_timeout=0
--print("Resetting body part status...")
v=unit.body.components
for i=0,#v.nonsolid_remaining - 1,1 do
v.nonsolid_remaining[i] = 100 -- percent remaining of fluid layers (Urist Da Vinci)
end
v=unit.body.components
for i=0,#v.layer_wound_area - 1,1 do
v.layer_status[i].whole = 0 -- severed, leaking layers (Urist Da Vinci)
v.layer_wound_area[i] = 0 -- wound contact areas (Urist Da Vinci)
v.layer_cut_fraction[i] = 0 -- 100*surface percentage of cuts/fractures on the body part layer (Urist Da Vinci)
v.layer_dent_fraction[i] = 0 -- 100*surface percentage of dents on the body part layer (Urist Da Vinci)
v.layer_effect_fraction[i] = 0 -- 100*surface percentage of "effects" on the body part layer (Urist Da Vinci)
end
v=unit.body.components.body_part_status
for i=0,#v-1,1 do
v[i].on_fire = false
v[i].missing = false
v[i].organ_loss = false
v[i].organ_damage = false
v[i].muscle_loss = false
v[i].muscle_damage = false
v[i].bone_loss = false
v[i].bone_damage = false
v[i].skin_damage = false
v[i].motor_nerve_severed = false
v[i].sensory_nerve_severed = false
end
if unit.job.current_job and unit.job.current_job.job_type == df.job_type.Rest then
--print("Wake from rest -> clean self...")
unit.job.current_job = df.job_type.CleanSelf
end
if args.r then
if unit.flags1.dead then
--print("Resurrecting...")
unit.flags2.slaughter = false
unit.flags3.scuttle = false
end
unit.flags1.dead = false
unit.flags2.killed = false
unit.flags3.ghostly = false
--unit.unk_100 = 3
end
--print("Erasing wounds...")
while #unit.body.wounds > 0 do
unit.body.wounds:erase(#unit.body.wounds-1)
end
unit.body.wound_next_id=1
--print("Refilling blood...")
unit.body.blood_count=unit.body.blood_max
--print("Resetting grasp/stand status...")
unit.status2.limbs_stand_count=unit.status2.limbs_stand_max
unit.status2.limbs_grasp_count=unit.status2.limbs_grasp_max
--print("Resetting status flags...")
unit.flags2.has_breaks=false
unit.flags2.gutted=false
unit.flags2.circulatory_spray=false
unit.flags2.vision_good=true
unit.flags2.vision_damaged=false
unit.flags2.vision_missing=false
unit.flags2.breathing_good=true
unit.flags2.breathing_problem=false
unit.flags2.calculated_nerves=false
unit.flags2.calculated_bodyparts=false
unit.flags2.calculated_insulation=false
unit.flags3.compute_health=true
--print("Resetting counters...")
unit.counters.winded=0
unit.counters.stunned=0
unit.counters.unconscious=0
unit.counters.webbed=0
unit.counters.pain=0
unit.counters.nausea=0
unit.counters.dizziness=0
unit.counters2.paralysis=0
unit.counters2.fever=0
unit.counters2.exhaustion=0
unit.counters2.hunger_timer=0
unit.counters2.thirst_timer=0
unit.counters2.sleepiness_timer=0
unit.counters2.vomit_timeout=0
--print("Resetting body part status...")
local v=unit.body.components
for i=0,#v.nonsolid_remaining - 1,1 do
v.nonsolid_remaining[i] = 100 -- percent remaining of fluid layers (Urist Da Vinci)
end
v=unit.body.components
for i=0,#v.layer_wound_area - 1,1 do
v.layer_status[i].whole = 0 -- severed, leaking layers (Urist Da Vinci)
v.layer_wound_area[i] = 0 -- wound contact areas (Urist Da Vinci)
v.layer_cut_fraction[i] = 0 -- 100*surface percentage of cuts/fractures on the body part layer (Urist Da Vinci)
v.layer_dent_fraction[i] = 0 -- 100*surface percentage of dents on the body part layer (Urist Da Vinci)
v.layer_effect_fraction[i] = 0 -- 100*surface percentage of "effects" on the body part layer (Urist Da Vinci)
end
v=unit.body.components.body_part_status
for i=0,#v-1,1 do
v[i].on_fire = false
v[i].missing = false
v[i].organ_loss = false
v[i].organ_damage = false
v[i].muscle_loss = false
v[i].muscle_damage = false
v[i].bone_loss = false
v[i].bone_damage = false
v[i].skin_damage = false
v[i].motor_nerve_severed = false
v[i].sensory_nerve_severed = false
end
if unit.job.current_job and unit.job.current_job.job_type == df.job_type.Rest then
--print("Wake from rest -> clean self...")
unit.job.current_job = df.job_type.CleanSelf
end
end