Expand `probe` documentation

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lethosor 2020-10-20 01:01:02 -04:00
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commit 3a200fcd92
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@ -134,7 +134,17 @@ single Lua function, in ``hack/lua/plugins/pathable.lua``:
probe
=====
Can be used to determine tile properties like temperature.
This plugin provides multiple commands that print low-level properties of the
selected objects.
* ``probe``: prints some properties of the tile selected with :kbd:`k`. Some of
these properties can be passed into `tiletypes`.
* ``cprobe``: prints some properties of the unit selected with :kbd:`v`, as well
as the IDs of any worn items. `gui/gm-unit` and `gui/gm-editor` are more
complete in-game alternatives.
* ``bprobe``: prints some properties of the building selected with :kbd:`q` or
:kbd:`t`. `gui/gm-editor` is a more complete in-game alternative.
.. _prospect:
.. _prospector:
@ -2488,7 +2498,8 @@ See also `alltraffic`, `filltraffic`, and `restrictice`.
tiletypes
=========
Can be used for painting map tiles and is an interactive command, much like
`liquids`. If something goes wrong, `fixveins` may help.
`liquids`. Some properties of existing tiles can be looked up with `probe`. If
something goes wrong, `fixveins` may help.
The tool works with two set of options and a brush. The brush determines which
tiles will be processed. First set of options is the filter, which can exclude