|
|
|
@ -134,7 +134,17 @@ single Lua function, in ``hack/lua/plugins/pathable.lua``:
|
|
|
|
|
|
|
|
|
|
probe
|
|
|
|
|
=====
|
|
|
|
|
Can be used to determine tile properties like temperature.
|
|
|
|
|
|
|
|
|
|
This plugin provides multiple commands that print low-level properties of the
|
|
|
|
|
selected objects.
|
|
|
|
|
|
|
|
|
|
* ``probe``: prints some properties of the tile selected with :kbd:`k`. Some of
|
|
|
|
|
these properties can be passed into `tiletypes`.
|
|
|
|
|
* ``cprobe``: prints some properties of the unit selected with :kbd:`v`, as well
|
|
|
|
|
as the IDs of any worn items. `gui/gm-unit` and `gui/gm-editor` are more
|
|
|
|
|
complete in-game alternatives.
|
|
|
|
|
* ``bprobe``: prints some properties of the building selected with :kbd:`q` or
|
|
|
|
|
:kbd:`t`. `gui/gm-editor` is a more complete in-game alternative.
|
|
|
|
|
|
|
|
|
|
.. _prospect:
|
|
|
|
|
.. _prospector:
|
|
|
|
@ -2488,7 +2498,8 @@ See also `alltraffic`, `filltraffic`, and `restrictice`.
|
|
|
|
|
tiletypes
|
|
|
|
|
=========
|
|
|
|
|
Can be used for painting map tiles and is an interactive command, much like
|
|
|
|
|
`liquids`. If something goes wrong, `fixveins` may help.
|
|
|
|
|
`liquids`. Some properties of existing tiles can be looked up with `probe`. If
|
|
|
|
|
something goes wrong, `fixveins` may help.
|
|
|
|
|
|
|
|
|
|
The tool works with two set of options and a brush. The brush determines which
|
|
|
|
|
tiles will be processed. First set of options is the filter, which can exclude
|
|
|
|
|