added plugin liquidsgo (like liquids but can run from hotkey)
parent
9277dfebb9
commit
38686765a6
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PROJECT (liquidsgo)
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# A list of source files
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SET(PROJECT_SRCS
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liquidsgo.cpp
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)
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# A list of headers
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SET(PROJECT_HDRS
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liquidsgo.h
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)
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SET_SOURCE_FILES_PROPERTIES( ${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE)
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# mash them together (headers are marked as headers and nothing will try to compile them)
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LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS})
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# option to use a thread for no particular reason
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#OPTION(SKELETON_THREAD "Use threads in the skeleton plugin." ON)
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#linux
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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SET(PROJECT_LIBS
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# add any extra linux libs here
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${PROJECT_LIBS}
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)
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# windows
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ELSE(UNIX)
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SET(PROJECT_LIBS
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# add any extra linux libs here
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${PROJECT_LIBS}
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$(NOINHERIT)
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)
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ENDIF(UNIX)
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# this makes sure all the stuff is put in proper places and linked to dfhack
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DFHACK_PLUGIN(liquidsgo ${PROJECT_SRCS} LINK_LIBRARIES ${PROJECT_LIBS})
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// plugin liquidsgo
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//
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// This is a rewrite of the liquids module which can also be used non-interactively (hotkey).
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// First the user sets the mode and other parameters with the interactive command liqiudsgo
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// just like in the original liquids module.
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// They are stored in statics to allow being used after the interactive session was closed.
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// After defining an action the non-interactive command liquidsgo-here can be used to call the
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// execute method without the necessity to go back to the console. This allows convenient painting
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// of liquids and obsidian using the ingame cursor and a hotkey.
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//
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// Commands:
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// liquidsgo - basically the original liquids with the map changing stuff moved to an execute method
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// liquidsgo-here - runs the execute method with the last settings from liquidsgo
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// (intended to be mapped to a hotkey)
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// Options:
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// ?, help - print some help
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//
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// TODO:
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// - maybe allow all parameters be passed as command line options? tedious parsing but might be useful
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// - grab the code from digcircle to get a circle brush - could be nice when painting with obsidian
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// - maybe store the last parameters in a file to make them persistent after dfhack is closed?
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#include <iostream>
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#include <vector>
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#include <stack>
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#include <map>
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#include <set>
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#include <cstdlib>
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#include <sstream>
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using std::vector;
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using std::string;
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using std::endl;
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using std::set;
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Vegetation.h"
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#include "modules/Maps.h"
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#include "modules/Gui.h"
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#include "TileTypes.h"
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#include "modules/MapCache.h"
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using namespace MapExtras;
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using namespace DFHack;
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using namespace df::enums;
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typedef vector <df::coord> coord_vec;
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CommandHistory liquidsgo_hist;
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command_result df_liquidsgo (color_ostream &out, vector <string> & parameters);
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command_result df_liquidsgo_here (color_ostream &out, vector <string> & parameters);
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command_result df_liquidsgo_execute (color_ostream &out);
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DFHACK_PLUGIN("liquidsgo");
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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liquidsgo_hist.load("liquidsgo.history");
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commands.clear();
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commands.push_back(PluginCommand(
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"liquidsgo", "Place magma, water or obsidian.",
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df_liquidsgo, true)); // interactive, needs console for prompt
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commands.push_back(PluginCommand(
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"liquidsgo-here", "Use settings from liquidsgo at cursor position.",
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df_liquidsgo_here, Gui::cursor_hotkey, // non-interactive, needs ingame cursor
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" Identical to pressing enter in liquidsgo, intended for use as keybinding.\n"
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" Can (but doesn't need to) be called while liquidsgo is running in the console."));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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liquidsgo_hist.save("liquidsgo.history");
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return CR_OK;
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}
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class Brush
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{
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public:
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virtual ~Brush(){};
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virtual coord_vec points(MapCache & mc,DFHack::DFCoord start) = 0;
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};
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/**
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* generic 3D rectangle brush. you can specify the dimensions of
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* the rectangle and optionally which tile is its 'center'
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*/
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class RectangleBrush : public Brush
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{
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public:
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RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
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{
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if(centerx == -1)
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cx_ = x/2;
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else
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cx_ = centerx;
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if(centery == -1)
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cy_ = y/2;
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else
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cy_ = centery;
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if(centerz == -1)
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cz_ = z/2;
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else
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cz_ = centerz;
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x_ = x;
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y_ = y;
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z_ = z;
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};
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coord_vec points(MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
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DFHack::DFCoord iter = iterstart;
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for(int xi = 0; xi < x_; xi++)
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{
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for(int yi = 0; yi < y_; yi++)
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{
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for(int zi = 0; zi < z_; zi++)
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{
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if(mc.testCoord(iter))
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v.push_back(iter);
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iter.z++;
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}
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iter.z = iterstart.z;
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iter.y++;
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}
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iter.y = iterstart.y;
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iter.x ++;
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}
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return v;
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};
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~RectangleBrush(){};
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private:
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int x_, y_, z_;
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int cx_, cy_, cz_;
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};
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/**
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* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
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*/
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class BlockBrush : public Brush
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{
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public:
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BlockBrush(){};
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~BlockBrush(){};
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coord_vec points(MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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DFHack::DFCoord blockc = start / 16;
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DFHack::DFCoord iterc = blockc * 16;
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if( !mc.testCoord(start) )
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return v;
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auto starty = iterc.y;
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for(int xi = 0; xi < 16; xi++)
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{
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for(int yi = 0; yi < 16; yi++)
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{
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v.push_back(iterc);
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iterc.y++;
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}
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iterc.y = starty;
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iterc.x ++;
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}
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return v;
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};
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};
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/**
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* Column from a position through open space tiles
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* example: create a column of magma
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*/
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class ColumnBrush : public Brush
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{
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public:
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ColumnBrush(){};
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~ColumnBrush(){};
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coord_vec points(MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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bool juststarted = true;
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while (mc.testCoord(start))
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{
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df::tiletype tt = mc.tiletypeAt(start);
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if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
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{
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v.push_back(start);
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juststarted = false;
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start.z++;
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}
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else break;
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}
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return v;
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};
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};
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/**
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* Flood-fill water tiles from cursor (for wclean)
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* example: remove salt flag from a river
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*/
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class FloodBrush : public Brush
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{
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public:
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FloodBrush(Core *c){c_ = c;};
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~FloodBrush(){};
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coord_vec points(MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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std::stack<DFCoord> to_flood;
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to_flood.push(start);
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std::set<DFCoord> seen;
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while (!to_flood.empty()) {
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DFCoord xy = to_flood.top();
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to_flood.pop();
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df::tile_designation des = mc.designationAt(xy);
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if (seen.find(xy) == seen.end()
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&& des.bits.flow_size
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&& des.bits.liquid_type == tile_liquid::Water) {
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v.push_back(xy);
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seen.insert(xy);
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maybeFlood(DFCoord(xy.x - 1, xy.y, xy.z), to_flood, mc);
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maybeFlood(DFCoord(xy.x + 1, xy.y, xy.z), to_flood, mc);
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maybeFlood(DFCoord(xy.x, xy.y - 1, xy.z), to_flood, mc);
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maybeFlood(DFCoord(xy.x, xy.y + 1, xy.z), to_flood, mc);
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df::tiletype tt = mc.tiletypeAt(xy);
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if (LowPassable(tt))
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{
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maybeFlood(DFCoord(xy.x, xy.y, xy.z - 1), to_flood, mc);
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}
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if (HighPassable(tt))
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{
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maybeFlood(DFCoord(xy.x, xy.y, xy.z + 1), to_flood, mc);
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}
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}
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}
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return v;
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}
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private:
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void maybeFlood(DFCoord c, std::stack<DFCoord> &to_flood, MapCache &mc) {
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if (mc.testCoord(c)) {
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to_flood.push(c);
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}
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}
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Core *c_;
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};
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// static stuff to be remembered between sessions
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static string brushname = "point";
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static string mode="magma";
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static string flowmode="f+";
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static string setmode ="s.";
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static unsigned int amount = 7;
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static int width = 1, height = 1, z_levels = 1;
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command_result df_liquidsgo (color_ostream &out_, vector <string> & parameters)
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{
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assert(out_.is_console());
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Console &out = static_cast<Console&>(out_);
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for(size_t i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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out.print( "This tool allows placing magma, water and other similar things.\n"
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"It is interactive and further help is available when you run it.\n"
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"The settings will be remembered until dfhack is closed and you can call\n"
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"'liquidsgo-here' (mapped to a hotkey) to paint liquids at the cursor position\n"
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"without the need to go back to the dfhack console.\n");
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return CR_OK;
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}
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}
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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bool end = false;
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out << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << std::endl;
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while(!end)
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{
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string command = "";
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std::stringstream str;
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str <<"[" << mode << ":" << brushname;
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if (brushname == "range")
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str << "(w" << width << ":h" << height << ":z" << z_levels << ")";
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str << ":" << amount << ":" << flowmode << ":" << setmode << "]#";
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if(out.lineedit(str.str(),command,liquidsgo_hist) == -1)
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return CR_FAILURE;
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if(command=="help" || command == "?")
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{
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out << "Modes:" << endl
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<< "m - switch to magma" << endl
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<< "w - switch to water" << endl
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<< "o - make obsidian wall instead" << endl
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<< "of - make obsidian floors" << endl
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<< "rs - make a river source" << endl
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<< "f - flow bits only" << endl
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<< "wclean - remove salt and stagnant flags from tiles" << endl
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<< "Set-Modes (only for magma/water):" << endl
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<< "s+ - only add" << endl
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<< "s. - set" << endl
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<< "s- - only remove" << endl
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<< "Properties (only for magma/water):" << endl
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<< "f+ - make the spawned liquid flow" << endl
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<< "f. - don't change flow state (read state in flow mode)" << endl
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<< "f- - make the spawned liquid static" << endl
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<< "0-7 - set liquid amount" << endl
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<< "Brush:" << endl
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<< "point - single tile [p]" << endl
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<< "range - block with cursor at bottom north-west [r]" << endl
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<< " (any place, any size)" << endl
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<< "block - DF map block with cursor in it" << endl
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<< " (regular spaced 16x16x1 blocks)" << endl
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<< "column - Column from cursor, up through free space" << endl
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<< "flood - Flood-fill water tiles from cursor" << endl
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<< " (only makes sense with wclean)" << endl
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<< "Other:" << endl
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<< "q - quit" << endl
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<< "help or ? - print this list of commands" << endl
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<< "empty line - put liquid" << endl
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<< endl
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<< "Usage: point the DF cursor at a tile you want to modify" << endl
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<< "and use the commands available :)" << endl;
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out << endl << "Settings will be remembered until you quit DF. You can call liquidsgo-here to execute the last configured action. Useful in combination with keybindings." << endl;
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}
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else if(command == "m")
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{
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mode = "magma";
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}
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else if(command == "o")
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{
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mode = "obsidian";
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}
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else if(command == "of")
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{
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mode = "obsidian_floor";
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}
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else if(command == "w")
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{
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mode = "water";
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}
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else if(command == "f")
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{
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mode = "flowbits";
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}
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else if(command == "rs")
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{
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mode = "riversource";
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}
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else if(command == "wclean")
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{
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mode = "wclean";
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}
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else if(command == "point" || command == "p")
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{
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brushname = "point";
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}
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else if(command == "range" || command == "r")
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{
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std::stringstream str;
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CommandHistory range_hist;
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str << " :set range width<" << width << "># ";
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out.lineedit(str.str(),command,range_hist);
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range_hist.add(command);
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width = command == "" ? width : atoi (command.c_str());
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if(width < 1) width = 1;
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str.str("");
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str << " :set range height<" << height << "># ";
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out.lineedit(str.str(),command,range_hist);
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range_hist.add(command);
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height = command == "" ? height : atoi (command.c_str());
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if(height < 1) height = 1;
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str.str("");
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str << " :set range z-levels<" << z_levels << "># ";
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out.lineedit(str.str(),command,range_hist);
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range_hist.add(command);
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z_levels = command == "" ? z_levels : atoi (command.c_str());
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if(z_levels < 1) z_levels = 1;
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if(width == 1 && height == 1 && z_levels == 1)
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{
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brushname = "point";
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}
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else
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{
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brushname = "range";
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}
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}
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else if(command == "block")
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{
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brushname = "block";
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}
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else if(command == "column")
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{
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brushname = "column";
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}
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else if(command == "flood")
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{
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brushname = "flood";
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}
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else if(command == "q")
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{
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end = true;
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}
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else if(command == "f+")
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{
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flowmode = "f+";
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}
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else if(command == "f-")
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{
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flowmode = "f-";
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}
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else if(command == "f.")
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{
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flowmode = "f.";
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}
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else if(command == "s+")
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{
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setmode = "s+";
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}
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else if(command == "s-")
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{
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setmode = "s-";
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}
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else if(command == "s.")
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{
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setmode = "s.";
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}
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// blah blah, bad code, bite me.
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else if(command == "0")
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amount = 0;
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else if(command == "1")
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amount = 1;
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else if(command == "2")
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amount = 2;
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else if(command == "3")
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amount = 3;
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else if(command == "4")
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amount = 4;
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else if(command == "5")
|
||||
amount = 5;
|
||||
else if(command == "6")
|
||||
amount = 6;
|
||||
else if(command == "7")
|
||||
amount = 7;
|
||||
else if(command.empty())
|
||||
{
|
||||
df_liquidsgo_execute(out);
|
||||
}
|
||||
else
|
||||
{
|
||||
out << command << " : unknown command." << endl;
|
||||
}
|
||||
}
|
||||
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
command_result df_liquidsgo_here (color_ostream &out, vector <string> & parameters)
|
||||
{
|
||||
for(size_t i = 0; i < parameters.size();i++)
|
||||
{
|
||||
if(parameters[i] == "help" || parameters[i] == "?")
|
||||
{
|
||||
out << "This command is supposed to be mapped to a hotkey." << endl;
|
||||
out << "It will use the current/last parameters set in liquidsgo." << endl;
|
||||
return CR_OK;
|
||||
}
|
||||
}
|
||||
|
||||
out.print("Run liquidsgo-here with these parameters: ");
|
||||
out << "[" << mode << ":" << brushname;
|
||||
if (brushname == "range")
|
||||
out << "(w" << width << ":h" << height << ":z" << z_levels << ")";
|
||||
out << ":" << amount << ":" << flowmode << ":" << setmode << "]\n";
|
||||
|
||||
return df_liquidsgo_execute(out);
|
||||
}
|
||||
|
||||
command_result df_liquidsgo_execute(color_ostream &out)
|
||||
{
|
||||
// create brush type depending on old parameters
|
||||
Brush * brush;
|
||||
|
||||
if (brushname == "point")
|
||||
{
|
||||
brush = new RectangleBrush(1,1,1,0,0,0);
|
||||
//width = 1;
|
||||
//height = 1;
|
||||
//z_levels = 1;
|
||||
}
|
||||
else if (brushname == "range")
|
||||
{
|
||||
brush = new RectangleBrush(width,height,z_levels,0,0,0);
|
||||
}
|
||||
else if(brushname == "block")
|
||||
{
|
||||
brush = new BlockBrush();
|
||||
}
|
||||
else if(brushname == "column")
|
||||
{
|
||||
brush = new ColumnBrush();
|
||||
}
|
||||
else if(brushname == "flood")
|
||||
{
|
||||
brush = new FloodBrush(&Core::getInstance());
|
||||
}
|
||||
else
|
||||
{
|
||||
// this should never happen!
|
||||
out << "Old brushtype is invalid! Resetting to point brush.\n";
|
||||
brushname = "point";
|
||||
width = 1;
|
||||
height = 1;
|
||||
z_levels = 1;
|
||||
brush = new RectangleBrush(width,height,z_levels,0,0,0);
|
||||
}
|
||||
|
||||
CoreSuspender suspend;
|
||||
|
||||
do
|
||||
{
|
||||
if (!Maps::IsValid())
|
||||
{
|
||||
out << "Can't see any DF map loaded." << endl;
|
||||
break;;
|
||||
}
|
||||
int32_t x,y,z;
|
||||
if(!Gui::getCursorCoords(x,y,z))
|
||||
{
|
||||
out << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
|
||||
break;
|
||||
}
|
||||
out << "cursor coords: " << x << "/" << y << "/" << z << endl;
|
||||
MapCache mcache;
|
||||
DFHack::DFCoord cursor(x,y,z);
|
||||
coord_vec all_tiles = brush->points(mcache,cursor);
|
||||
out << "working..." << endl;
|
||||
if(mode == "obsidian")
|
||||
{
|
||||
coord_vec::iterator iter = all_tiles.begin();
|
||||
while (iter != all_tiles.end())
|
||||
{
|
||||
mcache.setTiletypeAt(*iter, tiletype::LavaWall);
|
||||
mcache.setTemp1At(*iter,10015);
|
||||
mcache.setTemp2At(*iter,10015);
|
||||
df::tile_designation des = mcache.designationAt(*iter);
|
||||
des.bits.flow_size = 0;
|
||||
mcache.setDesignationAt(*iter, des);
|
||||
iter ++;
|
||||
}
|
||||
}
|
||||
if(mode == "obsidian_floor")
|
||||
{
|
||||
coord_vec::iterator iter = all_tiles.begin();
|
||||
while (iter != all_tiles.end())
|
||||
{
|
||||
mcache.setTiletypeAt(*iter, findRandomVariant(tiletype::LavaFloor1));
|
||||
iter ++;
|
||||
}
|
||||
}
|
||||
else if(mode == "riversource")
|
||||
{
|
||||
coord_vec::iterator iter = all_tiles.begin();
|
||||
while (iter != all_tiles.end())
|
||||
{
|
||||
mcache.setTiletypeAt(*iter, tiletype::RiverSource);
|
||||
|
||||
df::tile_designation a = mcache.designationAt(*iter);
|
||||
a.bits.liquid_type = tile_liquid::Water;
|
||||
a.bits.liquid_static = false;
|
||||
a.bits.flow_size = 7;
|
||||
mcache.setTemp1At(*iter,10015);
|
||||
mcache.setTemp2At(*iter,10015);
|
||||
mcache.setDesignationAt(*iter,a);
|
||||
|
||||
Block * b = mcache.BlockAt((*iter)/16);
|
||||
DFHack::t_blockflags bf = b->BlockFlags();
|
||||
bf.bits.liquid_1 = true;
|
||||
bf.bits.liquid_2 = true;
|
||||
b->setBlockFlags(bf);
|
||||
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
else if(mode=="wclean")
|
||||
{
|
||||
coord_vec::iterator iter = all_tiles.begin();
|
||||
while (iter != all_tiles.end())
|
||||
{
|
||||
DFHack::DFCoord current = *iter;
|
||||
df::tile_designation des = mcache.designationAt(current);
|
||||
des.bits.water_salt = false;
|
||||
des.bits.water_stagnant = false;
|
||||
mcache.setDesignationAt(current,des);
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
else if(mode== "magma" || mode== "water" || mode == "flowbits")
|
||||
{
|
||||
set <Block *> seen_blocks;
|
||||
coord_vec::iterator iter = all_tiles.begin();
|
||||
while (iter != all_tiles.end())
|
||||
{
|
||||
DFHack::DFCoord current = *iter; // current tile coord
|
||||
DFHack::DFCoord curblock = current /16; // current block coord
|
||||
// check if the block is actually there
|
||||
if(!mcache.BlockAt(curblock))
|
||||
{
|
||||
iter ++;
|
||||
continue;
|
||||
}
|
||||
df::tile_designation des = mcache.designationAt(current);
|
||||
df::tiletype tt = mcache.tiletypeAt(current);
|
||||
// don't put liquids into places where they don't belong...
|
||||
if(!DFHack::FlowPassable(tt))
|
||||
{
|
||||
iter++;
|
||||
continue;
|
||||
}
|
||||
if(mode != "flowbits")
|
||||
{
|
||||
if(setmode == "s.")
|
||||
{
|
||||
des.bits.flow_size = amount;
|
||||
}
|
||||
else if(setmode == "s+")
|
||||
{
|
||||
if(des.bits.flow_size < amount)
|
||||
des.bits.flow_size = amount;
|
||||
}
|
||||
else if(setmode == "s-")
|
||||
{
|
||||
if (des.bits.flow_size > amount)
|
||||
des.bits.flow_size = amount;
|
||||
}
|
||||
if(amount != 0 && mode == "magma")
|
||||
{
|
||||
des.bits.liquid_type = tile_liquid::Magma;
|
||||
mcache.setTemp1At(current,12000);
|
||||
mcache.setTemp2At(current,12000);
|
||||
}
|
||||
else if(amount != 0 && mode == "water")
|
||||
{
|
||||
des.bits.liquid_type = tile_liquid::Water;
|
||||
mcache.setTemp1At(current,10015);
|
||||
mcache.setTemp2At(current,10015);
|
||||
}
|
||||
else if(amount == 0 && (mode == "water" || mode == "magma"))
|
||||
{
|
||||
// reset temperature to sane default
|
||||
mcache.setTemp1At(current,10015);
|
||||
mcache.setTemp2At(current,10015);
|
||||
}
|
||||
mcache.setDesignationAt(current,des);
|
||||
}
|
||||
seen_blocks.insert(mcache.BlockAt(current / 16));
|
||||
iter++;
|
||||
}
|
||||
set <Block *>::iterator biter = seen_blocks.begin();
|
||||
while (biter != seen_blocks.end())
|
||||
{
|
||||
DFHack::t_blockflags bflags = (*biter)->BlockFlags();
|
||||
if(flowmode == "f+")
|
||||
{
|
||||
bflags.bits.liquid_1 = true;
|
||||
bflags.bits.liquid_2 = true;
|
||||
(*biter)->setBlockFlags(bflags);
|
||||
}
|
||||
else if(flowmode == "f-")
|
||||
{
|
||||
bflags.bits.liquid_1 = false;
|
||||
bflags.bits.liquid_2 = false;
|
||||
(*biter)->setBlockFlags(bflags);
|
||||
}
|
||||
else
|
||||
{
|
||||
out << "flow bit 1 = " << bflags.bits.liquid_1 << endl;
|
||||
out << "flow bit 2 = " << bflags.bits.liquid_2 << endl;
|
||||
}
|
||||
biter ++;
|
||||
}
|
||||
}
|
||||
if(mcache.WriteAll())
|
||||
out << "OK" << endl;
|
||||
else
|
||||
out << "Something failed horribly! RUN!" << endl;
|
||||
} while (0);
|
||||
|
||||
// cleanup
|
||||
delete brush;
|
||||
|
||||
return CR_OK;
|
||||
}
|
@ -0,0 +1 @@
|
||||
#pragma once
|
Loading…
Reference in New Issue