From 35069214479dc9074b0a9227aef87020bf365232 Mon Sep 17 00:00:00 2001 From: PeridexisErrant Date: Sat, 7 Nov 2015 10:53:12 +1100 Subject: [PATCH] Add cross-links for similar commands --- docs/Plugins.rst | 9 ++++++--- scripts/source.rb | 1 + 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/docs/Plugins.rst b/docs/Plugins.rst index baa336cbd..8e36de861 100644 --- a/docs/Plugins.rst +++ b/docs/Plugins.rst @@ -206,7 +206,7 @@ allowing them to make trade agreements. This was the default behaviour in fix-unit-occupancy ================== -This plugin fixes issues with unit occupancy, notably issues with phantom +This plugin fixes issues with unit occupancy, notably phantom "unit blocking tile" messages (:bug:`3499`). It can be run manually, or periodically when enabled with the built-in enable/disable commands: @@ -1913,7 +1913,10 @@ See also `this issue. `_ Settings will be remembered until you quit DF. You can call `liquids-here` to execute the last configured action, which is useful in combination with keybindings. -Usage: point the DF cursor at a tile you want to modify and use the commands +Usage: point the DF cursor at a tile you want to modify and use the commands. + +If you only want to add or remove water or magma from one tile, +`source` may be easier to use. Commands -------- @@ -1971,7 +1974,7 @@ Intended to be used as keybinding. Requires an active in-game cursor. tiletypes ========= Can be used for painting map tiles and is an interactive command, much like -`liquids`. +`liquids`. If something goes wrong, `fixveins` may help. The tool works with two set of options and a brush. The brush determines which tiles will be processed. First set of options is the filter, which can exclude diff --git a/scripts/source.rb b/scripts/source.rb index 647fc960a..92f1a47a6 100644 --- a/scripts/source.rb +++ b/scripts/source.rb @@ -4,6 +4,7 @@ source ====== Create an infinite magma or water source or drain on a tile. +For more complex commands, try the `liquids` plugin. This script registers a map tile as a liquid source, and every 12 game ticks that tile receives or remove 1 new unit of flow based on the configuration.