Merge pull request #3857 from myk002/myk_justice

[sort] add support for more info screens
develop
Myk 2023-10-09 02:47:28 -07:00 committed by GitHub
commit 34e8d27a61
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 355 additions and 96 deletions

@ -57,7 +57,7 @@ Template for new versions:
## New Features
- `logistics`: ``automelt`` now optionally supports melting masterworks; feature accessible from `stockpiles` overlay
- `sort`: new search widgets for all the "Creatures" and "Objects" tabs on the info panel
- `sort`: new search widgets for Info panel tabs, including all "Creatures" subtabs, all "Objects" subtabs, "Tasks", the "Work details" subtab under "Labor", and the "Interrogate" and "Convict" screens under "Justice"
## Fixes

@ -259,7 +259,12 @@ DEFINE_GET_FOCUS_STRING_HANDLER(dwarfmode)
newFocusString += '/' + enum_item_key(game->main_interface.info.artifacts.mode);
break;
case df::enums::info_interface_mode_type::JUSTICE:
newFocusString += '/' + enum_item_key(game->main_interface.info.justice.current_mode);
if (game->main_interface.info.justice.interrogating)
newFocusString += "/Interrogating";
else if (game->main_interface.info.justice.convicting)
newFocusString += "/Convicting";
else
newFocusString += '/' + enum_item_key(game->main_interface.info.justice.current_mode);
break;
case df::enums::info_interface_mode_type::WORK_ORDERS:
if (game->main_interface.info.work_orders.conditions.open)

@ -1263,6 +1263,7 @@ OVERLAY_WIDGETS = {
squad_assignment=SquadAssignmentOverlay,
squad_annotation=SquadAnnotationOverlay,
info=info.InfoOverlay,
interrogation=info.InterrogationOverlay,
}
dfhack.onStateChange[GLOBAL_KEY] = function(sc)

@ -1,14 +1,20 @@
local _ENV = mkmodule('plugins.sort.info')
local gui = require('gui')
local overlay = require('plugins.overlay')
local widgets = require('gui.widgets')
local utils = require('utils')
local info = df.global.game.main_interface.info
local creatures = info.creatures
local justice = info.justice
local objects = info.artifacts
local tasks = info.jobs
local work_details = info.labor.work_details
-- these sort functions attempt to match the vanilla info panelsort behavior, which
local state = {}
-- these sort functions attempt to match the vanilla info panel sort behavior, which
-- is not quite the same as the rest of DFHack. For example, in other DFHack sorts,
-- we'd always sort by name descending as a secondary sort. To match vanilla sorting,
-- if the primary sort is ascending, the secondary name sort will also be ascending.
@ -100,17 +106,19 @@ local function copy_to_lua_table(vec)
return tab
end
local function general_search(vec, get_search_key_fn, get_sort_fn, data, filter, incremental)
local function general_search(vec, get_search_key_fn, get_sort_fn, matches_filters_fn, data, filter, incremental)
if not data.saved_original then
data.saved_original = copy_to_lua_table(vec)
elseif not incremental then
vec:assign(data.saved_original)
end
if filter ~= '' then
if matches_filters_fn ~= DEFAULT_NIL or filter ~= '' then
local search_tokens = filter:split()
for idx = #vec-1,0,-1 do
local search_key = get_search_key_fn(vec[idx])
if search_key and not utils.search_text(search_key, search_tokens) then
if (search_key and not utils.search_text(search_key, search_tokens)) or
(matches_filters_fn ~= DEFAULT_NIL and not matches_filters_fn(vec[idx]))
then
vec:erase(idx)
end
end
@ -133,39 +141,102 @@ local function cri_unitst_cleanup(vec, data)
end
end
local function make_cri_unitst_handlers(vec)
local function get_unit_search_key(unit)
return ('%s %s %s'):format(
dfhack.units.getReadableName(unit), -- last name is in english
dfhack.units.getProfessionName(unit),
dfhack.TranslateName(unit.name, false, true)) -- get untranslated last name
end
local function make_cri_unitst_handlers(vec, sort_fn)
return {
search_fn=curry(general_search, vec,
function(elem)
return ('%s %s'):format(elem.sort_name, elem.job_sort_name)
return ('%s %s'):format(
elem.un and get_unit_search_key(elem.un) or '',
elem.job_sort_name)
end,
get_sort),
sort_fn),
cleanup_fn=curry(cri_unitst_cleanup, vec),
}
end
local function overall_training_search(data, filter, incremental)
local function overall_training_search(matches_filters_fn, data, filter, incremental)
general_search(creatures.atk_index, function(elem)
local raw = df.creature_raw.find(elem)
if not raw then return end
return raw.name[1]
end, nil, data, filter, incremental)
end, nil, matches_filters_fn, data, filter, incremental)
end
local function assign_trainer_search(data, filter, incremental)
local function assign_trainer_search(matches_filters_fn, data, filter, incremental)
general_search(creatures.trainer, function(elem)
if not elem then return end
return ('%s %s'):format(dfhack.TranslateName(elem.name), dfhack.units.getProfessionName(elem))
end, nil, data, filter, incremental)
end, nil, matches_filters_fn, data, filter, incremental)
end
local function work_details_search(matches_filters_fn, data, filter, incremental)
if work_details.selected_work_detail_index ~= data.selected then
data.saved_original = nil
data.selected = work_details.selected_work_detail_index
end
general_search(work_details.assignable_unit, get_unit_search_key,
nil, matches_filters_fn, data, filter, incremental)
end
-- independent implementation of search algorithm since we need to
-- keep two vectors in sync
local function interrogating_search(matches_filters_fn, data, filter, incremental)
local vec, flags_vec = justice.interrogation_list, justice.interrogation_list_flag
if not data.saved_original then
data.saved_original = copy_to_lua_table(vec)
data.saved_flags = copy_to_lua_table(flags_vec)
data.saved_idx_map = {}
for idx, unit in ipairs(data.saved_original) do
data.saved_idx_map[unit.id] = idx -- 1-based idx
end
else -- sync flag changes to saved vector
for idx, unit in ipairs(vec) do -- 0-based idx
data.saved_flags[data.saved_idx_map[unit.id]] = flags_vec[idx]
end
end
if not incremental then
vec:assign(data.saved_original)
flags_vec:assign(data.saved_flags)
end
if matches_filters_fn ~= DEFAULT_NIL or filter ~= '' then
local search_tokens = filter:split()
for idx = #vec-1,0,-1 do
local search_key = get_unit_search_key(vec[idx])
if (search_key and not utils.search_text(search_key, search_tokens)) or
(matches_filters_fn ~= DEFAULT_NIL and not matches_filters_fn(vec[idx], idx))
then
vec:erase(idx)
flags_vec:erase(idx)
end
end
end
end
local function convicting_search(matches_filters_fn, data, filter, incremental)
general_search(justice.conviction_list, get_unit_search_key,
nil, matches_filters_fn, data, filter, incremental)
end
local HANDLERS = {
CITIZEN=make_cri_unitst_handlers(creatures.cri_unit.CITIZEN),
PET=make_cri_unitst_handlers(creatures.cri_unit.PET),
OTHER=make_cri_unitst_handlers(creatures.cri_unit.OTHER),
DECEASED=make_cri_unitst_handlers(creatures.cri_unit.DECEASED),
CITIZEN=make_cri_unitst_handlers(creatures.cri_unit.CITIZEN, get_sort),
PET=make_cri_unitst_handlers(creatures.cri_unit.PET, get_sort),
OTHER=make_cri_unitst_handlers(creatures.cri_unit.OTHER, get_sort),
DECEASED=make_cri_unitst_handlers(creatures.cri_unit.DECEASED, get_sort),
PET_OT={search_fn=overall_training_search},
PET_AT={search_fn=assign_trainer_search},
JOBS=make_cri_unitst_handlers(tasks.cri_job),
WORK_DETAILS={search_fn=work_details_search},
INTERROGATING={search_fn=interrogating_search},
CONVICTING={search_fn=convicting_search},
}
for idx,name in ipairs(df.artifacts_mode_type) do
if idx < 0 then goto continue end
@ -178,6 +249,88 @@ for idx,name in ipairs(df.artifacts_mode_type) do
::continue::
end
local function get_key()
if info.current_mode == df.info_interface_mode_type.JUSTICE then
if justice.interrogating then
return 'INTERROGATING'
elseif justice.convicting then
return 'CONVICTING'
end
elseif info.current_mode == df.info_interface_mode_type.CREATURES then
if creatures.current_mode == df.unit_list_mode_type.PET then
if creatures.showing_overall_training then
return 'PET_OT'
elseif creatures.adding_trainer then
return 'PET_AT'
end
end
return df.unit_list_mode_type[creatures.current_mode]
elseif info.current_mode == df.info_interface_mode_type.JOBS then
return 'JOBS'
elseif info.current_mode == df.info_interface_mode_type.ARTIFACTS then
return df.artifacts_mode_type[objects.mode]
elseif info.current_mode == df.info_interface_mode_type.LABOR then
if info.labor.mode == df.labor_mode_type.WORK_DETAILS then
return 'WORK_DETAILS'
end
end
end
local function check_context(self, key_ctx)
local key = get_key()
if state[key_ctx] ~= key then
state[key_ctx] = key
local prev_text = key and ensure_key(state, key).prev_text or ''
self.subviews.search:setText(prev_text)
end
end
local function do_search(matches_filters_fn, text, force_full_search)
if not force_full_search and not next(state) and text == '' then return end
-- the EditField state is guaranteed to be consistent with the current
-- context since when clicking to switch tabs, onRenderBody is always called
-- before this text_input callback, even if a key is pressed before the next
-- graphical frame would otherwise be printed. if this ever becomes untrue,
-- then we can add an on_char handler to the EditField that also calls
-- check_context.
local key = get_key()
if not key then return end
local prev_text = ensure_key(state, key).prev_text
-- some screens reset their contents between context switches; regardless
-- a switch back to the context should results in an incremental search
local incremental = not force_full_search and prev_text and text:startswith(prev_text)
HANDLERS[key].search_fn(matches_filters_fn, state[key], text, incremental)
state[key].prev_text = text
end
local function on_update(self)
if self.overlay_onupdate_max_freq_seconds == 0 and
not dfhack.gui.matchFocusString('dwarfmode/Info', dfhack.gui.getDFViewscreen(true))
then
for k,v in pairs(state) do
local cleanup_fn = safe_index(HANDLERS, k, 'cleanup_fn')
if cleanup_fn then cleanup_fn(v) end
end
state = {}
self.subviews.search:setText('')
self.subviews.search:setFocus(false)
self.overlay_onupdate_max_freq_seconds = 60
end
end
local function on_input(self, clazz, keys)
if keys._MOUSE_R and self.subviews.search.focus and self:get_handled_key() then
self.subviews.search:setFocus(false)
return true
end
return clazz.super.onInput(self, keys)
end
local function is_interrogate_or_convict()
local key = get_key()
return key == 'INTERROGATING' or key == 'CONVICTING'
end
-- ----------------------
-- InfoOverlay
--
@ -186,60 +339,37 @@ InfoOverlay = defclass(InfoOverlay, overlay.OverlayWidget)
InfoOverlay.ATTRS{
default_pos={x=64, y=8},
default_enabled=true,
viewscreens={
'dwarfmode/Info/CREATURES/CITIZEN',
'dwarfmode/Info/CREATURES/PET',
'dwarfmode/Info/CREATURES/OverallTraining',
'dwarfmode/Info/CREATURES/AddingTrainer',
'dwarfmode/Info/CREATURES/OTHER',
'dwarfmode/Info/CREATURES/DECEASED',
'dwarfmode/Info/ARTIFACTS/ARTIFACTS',
'dwarfmode/Info/ARTIFACTS/SYMBOLS',
'dwarfmode/Info/ARTIFACTS/NAMED_OBJECTS',
'dwarfmode/Info/ARTIFACTS/WRITTEN_CONTENT',
},
viewscreens='dwarfmode/Info',
hotspot=true,
overlay_onupdate_max_freq_seconds=0,
frame={w=40, h=4},
}
function InfoOverlay:init()
self.state = {}
self:addviews{
widgets.BannerPanel{
view_id='panel',
frame={l=0, t=0, r=0, h=1},
visible=self:callback('get_handled_key'),
subviews={
widgets.EditField{
view_id='search',
frame={l=1, t=0, r=1},
label_text="Search: ",
key='CUSTOM_ALT_S',
on_change=self:callback('text_input'),
on_change=function(text) do_search(DEFAULT_NIL, text) end,
},
},
},
}
end
local function cleanup(state)
for k,v in pairs(state) do
local cleanup_fn = safe_index(HANDLERS, k, 'cleanup_fn')
if cleanup_fn then cleanup_fn(v) end
end
function InfoOverlay:overlay_onupdate()
on_update(self)
end
function InfoOverlay:overlay_onupdate()
if next(self.state) and
not dfhack.gui.matchFocusString('dwarfmode/Info', dfhack.gui.getDFViewscreen(true))
then
cleanup(self.state)
self.state = {}
self.subviews.search:setText('')
self.subviews.search:setFocus(false)
self.overlay_onupdate_max_freq_seconds = 60
end
function InfoOverlay:get_handled_key()
return not is_interrogate_or_convict() and get_key() or nil
end
local function resize_overlay(self)
@ -251,13 +381,21 @@ local function resize_overlay(self)
end
end
local function is_tabs_in_two_rows()
return dfhack.screen.readTile(64, 6, false).ch == 0
end
local function get_panel_offsets()
local tabs_in_two_rows = dfhack.screen.readTile(64, 6, false).ch == 0
local is_objects = info.current_mode == df.info_interface_mode_type.ARTIFACTS
local l_offset = (not tabs_in_two_rows and is_objects) and 4 or 0
local tabs_in_two_rows = is_tabs_in_two_rows()
local shift_right = info.current_mode == df.info_interface_mode_type.ARTIFACTS or
info.current_mode == df.info_interface_mode_type.LABOR
local l_offset = (not tabs_in_two_rows and shift_right) and 4 or 0
local t_offset = 1
if tabs_in_two_rows then
t_offset = is_objects and 0 or 3
t_offset = shift_right and 0 or 3
end
if info.current_mode == df.info_interface_mode_type.JOBS then
t_offset = t_offset - 1
end
return l_offset, t_offset
end
@ -271,64 +409,179 @@ function InfoOverlay:updateFrames()
return true
end
local function get_key()
if info.current_mode == df.info_interface_mode_type.CREATURES then
if creatures.current_mode == df.unit_list_mode_type.PET then
if creatures.showing_overall_training then
return 'PET_OT'
elseif creatures.adding_trainer then
return 'PET_AT'
end
end
return df.unit_list_mode_type[creatures.current_mode]
elseif info.current_mode == df.info_interface_mode_type.ARTIFACTS then
return df.artifacts_mode_type[objects.mode]
end
end
local function check_context(self)
local key = get_key()
if self.state.prev_key ~= key then
self.state.prev_key = key
local prev_text = ensure_key(self.state, key).prev_text
self.subviews.search:setText(prev_text or '')
end
end
function InfoOverlay:onRenderBody(dc)
if next(self.state) then
check_context(self)
if next(state) then
check_context(self, InfoOverlay)
end
if self:updateFrames() then
self:updateLayout()
end
if self.refresh_search then
self.refresh_search = nil
do_search(DEFAULT_NIL, self.subviews.search.text)
end
self.overlay_onupdate_max_freq_seconds = 0
InfoOverlay.super.onRenderBody(self, dc)
end
function InfoOverlay:text_input(text)
if not next(self.state) and text == '' then return end
-- the EditField state is guaranteed to be consistent with the current
-- context since when clicking to switch tabs, onRenderBody is always called
-- before this text_input callback, even if a key is pressed before the next
-- graphical frame would otherwise be printed. if this ever becomes untrue,
-- then we can add an on_char handler to the EditField that also calls
-- check_context.
local key = get_key()
local prev_text = ensure_key(self.state, key).prev_text
-- some screens reset their contents between context switches; regardless
-- a switch back to the context should results in an incremental search
local incremental = prev_text and text:startswith(prev_text)
HANDLERS[key].search_fn(self.state[key], text, incremental)
self.state[key].prev_text = text
function InfoOverlay:onInput(keys)
if keys._MOUSE_L and get_key() == 'WORK_DETAILS' then
self.refresh_search = true
end
return on_input(self, InfoOverlay, keys)
end
function InfoOverlay:onInput(keys)
if keys._MOUSE_R and self.subviews.search.focus then
self.subviews.search:setFocus(false)
-- ----------------------
-- InterrogationOverlay
--
InterrogationOverlay = defclass(InterrogationOverlay, overlay.OverlayWidget)
InterrogationOverlay.ATTRS{
default_pos={x=47, y=10},
default_enabled=true,
viewscreens='dwarfmode/Info/JUSTICE',
frame={w=27, h=9},
hotspot=true,
overlay_onupdate_max_freq_seconds=0,
}
function InterrogationOverlay:overlay_onupdate()
on_update(self)
end
function InterrogationOverlay:get_handled_key()
return is_interrogate_or_convict() and get_key() or nil
end
function InterrogationOverlay:init()
self:addviews{
widgets.Panel{
view_id='panel',
frame={l=0, t=4, h=5, r=0},
frame_background=gui.CLEAR_PEN,
frame_style=gui.FRAME_MEDIUM,
visible=is_interrogate_or_convict,
subviews={
widgets.EditField{
view_id='search',
frame={l=0, t=0, r=0},
label_text="Search: ",
key='CUSTOM_ALT_S',
on_change=function(text) do_search(self:callback('matches_filters'), text) end,
},
widgets.ToggleHotkeyLabel{
view_id='include_interviewed',
frame={l=0, t=1, w=23},
key='CUSTOM_SHIFT_I',
label='Interviewed:',
options={
{label='Include', value=true, pen=COLOR_GREEN},
{label='Exclude', value=false, pen=COLOR_RED},
},
visible=function() return justice.interrogating end,
on_change=function()
do_search(self:callback('matches_filters'), self.subviews.search.text, true)
end,
},
widgets.CycleHotkeyLabel{
view_id='subset',
frame={l=0, t=2, w=28},
key='CUSTOM_SHIFT_F',
label='Show:',
options={
{label='All', value='all', pen=COLOR_GREEN},
{label='Risky visitors', value='risky', pen=COLOR_RED},
{label='Other visitors', value='visitors', pen=COLOR_LIGHTRED},
{label='Residents', value='residents', pen=COLOR_YELLOW},
{label='Citizens', value='citizens', pen=COLOR_CYAN},
{label='Animals', value='animals', pen=COLOR_BLUE},
{label='Deceased or missing', value='deceased', pen=COLOR_MAGENTA},
{label='Others', value='others', pen=COLOR_GRAY},
},
on_change=function()
do_search(self:callback('matches_filters'), self.subviews.search.text, true)
end,
},
},
},
}
end
local RISKY_PROFESSIONS = utils.invert{
df.profession.THIEF,
df.profession.MASTER_THIEF,
df.profession.CRIMINAL,
}
local function is_risky(unit)
if RISKY_PROFESSIONS[unit.profession] or RISKY_PROFESSIONS[unit.profession2] then
return true
end
return InfoOverlay.super.onInput(self, keys)
if dfhack.units.getReadableName(unit):endswith('necromancer') then return true end
return not dfhack.units.isAlive(unit) -- detect intelligent undead
end
function InterrogationOverlay:matches_filters(unit, idx)
if justice.interrogating then
local include_interviewed = self.subviews.include_interviewed:getOptionValue()
if not include_interviewed and justice.interrogation_list_flag[idx] == 2 then
return false
end
end
local subset = self.subviews.subset:getOptionValue()
if subset == 'all' then
return true
elseif dfhack.units.isDead(unit) or not dfhack.units.isActive(unit) then
return subset == 'deceased'
elseif dfhack.units.isVisiting(unit) then
local risky = is_risky(unit)
return (subset == 'risky' and risky) or (subset == 'visitors' and not risky)
elseif dfhack.units.isAnimal(unit) then
return subset == 'animals'
elseif dfhack.units.isCitizen(unit) then
return subset == 'citizens'
elseif unit.flags2.roaming_wilderness_population_source then
return subset == 'others'
end
return subset == 'residents'
end
function InterrogationOverlay:render(dc)
local sw = dfhack.screen.getWindowSize()
local info_panel_border = 31 -- from edges of panel to screen edges
local info_panel_width = sw - info_panel_border
local info_panel_center = info_panel_width // 2
local panel_x_offset = (info_panel_center + 5) - self.frame_rect.x1
local frame_w = math.min(panel_x_offset + 37, info_panel_width - 56)
local panel_l = panel_x_offset
local panel_t = is_tabs_in_two_rows() and 4 or 0
if self.frame.w ~= frame_w or
self.subviews.panel.frame.l ~= panel_l or
self.subviews.panel.frame.t ~= panel_t
then
self.frame.w = frame_w
self.subviews.panel.frame.l = panel_l
self.subviews.panel.frame.t = panel_t
self:updateLayout()
end
InterrogationOverlay.super.render(self, dc)
end
function InterrogationOverlay:onRenderBody(dc)
if next(state) then
check_context(self, InterrogationOverlay)
else
self.subviews.include_interviewed:setOption(true, false)
self.subviews.subset:setOption('all')
end
self.overlay_onupdate_max_freq_seconds = 0
InterrogationOverlay.super.onRenderBody(self, dc)
end
function InterrogationOverlay:onInput(keys)
return on_input(self, InterrogationOverlay, keys)
end
return _ENV