diff --git a/docs/plugins/dwarfvet.rst b/docs/plugins/dwarfvet.rst index 1ceb1bc2f..6a1c5a60f 100644 --- a/docs/plugins/dwarfvet.rst +++ b/docs/plugins/dwarfvet.rst @@ -1,19 +1,23 @@ dwarfvet ======== -Enables Animal Caretaker functionality +Tags: +:dfhack-keybind:`dwarfvet` -Always annoyed your dragons become useless after a minor injury? Well, with -dwarfvet, your animals become first rate members of your fort. It can also -be used to train medical skills. +:index:`Allows animals to be treated at animal hospitals. +` -Animals need to be treated in an animal hospital, which is simply a hospital -that is also an animal training zone. The console will print out a list on game -load, and whenever one is added or removed. Dwarfs must have the Animal Caretaker -labor to treat animals. Normal medical skills are used (and no experience is given -to the Animal Caretaker skill). +Annoyed your dragons become useless after a minor injury? Well, with dwarfvet, +injured animals will be treated at an animal hospital, which is simply a hospital +that is also an animal training zone. Dwarfs with the Animal Caretaker labor +enabled will come to the hospital to treat animals. Normal medical skills are +used (and trained), but no experience is given to the Animal Caretaker skill +itself. -Options: +Usage: -:enable: Enables Animal Caretakers to treat and manage animals -:disable: Turns off the plguin -:report: Reports all zones that the game considers animal hospitals +``enable dwarfvet`` + Enables the plugin. +``dwarfvet report`` + Reports all zones that the game considers animal hospitals. +``dwarfvet report-usage`` + Reports on animals currently being treated. diff --git a/plugins/dwarfvet.cpp b/plugins/dwarfvet.cpp index 30308bc57..356fda238 100644 --- a/plugins/dwarfvet.cpp +++ b/plugins/dwarfvet.cpp @@ -370,14 +370,8 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector