|  |  |  | @ -1840,6 +1840,54 @@ Items module | 
		
	
		
			
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				|  |  |  |  |   Checks whether the item is assigned to a squad. | 
		
	
		
			
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				|  |  |  |  | .. _lua-world: | 
		
	
		
			
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				|  |  |  |  | World module | 
		
	
		
			
				|  |  |  |  | ------------ | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.ReadPauseState()`` | 
		
	
		
			
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				|  |  |  |  |   Returns *true* if the game is paused. | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.SetPauseState(paused)`` | 
		
	
		
			
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				|  |  |  |  |   Sets the pause state of the game. | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.ReadCurrentYear()`` | 
		
	
		
			
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				|  |  |  |  |   Returns the current game year. | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.ReadCurrentTick()`` | 
		
	
		
			
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				|  |  |  |  |   Returns the number of game ticks (``df.global.world.frame_counter``) since the start of the current game year. | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.ReadCurrentMonth()`` | 
		
	
		
			
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				|  |  |  |  |   Returns the current game month, ranging from 0-11 (The Dwarven year has 12 months). | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.ReadCurrentDay()`` | 
		
	
		
			
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				|  |  |  |  |   Returns the current game day, ranging from 1-28 (Each Dwarven month as 28 days) | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.ReadCurrentWeather()`` | 
		
	
		
			
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				|  |  |  |  |   Returns the current game weather (``df.weather_type``). | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.SetCurrentWeather(weather)`` | 
		
	
		
			
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				|  |  |  |  |   Sets the current game weather to ``weather``. | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.ReadWorldFolder()`` | 
		
	
		
			
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				|  |  |  |  |   Returns the name of the directory/folder the current saved game is under, or an empty string if no game was loaded this session. | 
		
	
		
			
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				|  |  |  |  | * ``dfhack.world.isFortressMode([gametype])`` | 
		
	
		
			
				|  |  |  |  | * ``dfhack.world.isAdventureMode([gametype])`` | 
		
	
		
			
				|  |  |  |  | * ``dfhack.world.isArena([gametype])`` | 
		
	
		
			
				|  |  |  |  | * ``dfhack.world.isLegends([gametype])`` | 
		
	
		
			
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				|  |  |  |  |   Without any arguments, returns *true* if the current gametype matches. Optionally accepts a gametype id to match against. | 
		
	
		
			
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				|  |  |  |  | .. _lua-maps: | 
		
	
		
			
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				|  |  |  |  | Maps module | 
		
	
	
		
			
				
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