Merge pull request #4016 from vallode/world-module-docs

Add world module documentation
develop
Myk 2023-11-13 19:06:41 -08:00 committed by GitHub
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@ -77,6 +77,7 @@ Template for new versions:
- `dreamfort`: Inside+ and Clearcutting burrows now automatically created and managed
## Documentation
- Document the Lua API for the ``dfhack.world`` module
## API
- ``Gui::revealInDwarfmodeMap``: gained ``highlight`` parameter to control setting the tile highlight on the zoom target

@ -1840,6 +1840,54 @@ Items module
Checks whether the item is assigned to a squad.
.. _lua-world:
World module
------------
* ``dfhack.world.ReadPauseState()``
Returns *true* if the game is paused.
* ``dfhack.world.SetPauseState(paused)``
Sets the pause state of the game.
* ``dfhack.world.ReadCurrentYear()``
Returns the current game year.
* ``dfhack.world.ReadCurrentTick()``
Returns the number of game ticks (``df.global.world.frame_counter``) since the start of the current game year.
* ``dfhack.world.ReadCurrentMonth()``
Returns the current game month, ranging from 0-11 (The Dwarven year has 12 months).
* ``dfhack.world.ReadCurrentDay()``
Returns the current game day, ranging from 1-28 (Each Dwarven month as 28 days)
* ``dfhack.world.ReadCurrentWeather()``
Returns the current game weather (``df.weather_type``).
* ``dfhack.world.SetCurrentWeather(weather)``
Sets the current game weather to ``weather``.
* ``dfhack.world.ReadWorldFolder()``
Returns the name of the directory/folder the current saved game is under, or an empty string if no game was loaded this session.
* ``dfhack.world.isFortressMode([gametype])``
* ``dfhack.world.isAdventureMode([gametype])``
* ``dfhack.world.isArena([gametype])``
* ``dfhack.world.isLegends([gametype])``
Without any arguments, returns *true* if the current gametype matches. Optionally accepts a gametype id to match against.
.. _lua-maps:
Maps module