Merge remote-tracking branch 'jjyg/master'

develop
Alexander Gavrilov 2012-09-27 10:36:14 +04:00
commit 2e5f3c4620
7 changed files with 29 additions and 8 deletions

@ -766,7 +766,7 @@ static df::unit *getAnyUnit(df::viewscreen *top)
{
case df::viewscreen_petst::List:
if (!vector_get(screen->is_vermin, screen->cursor))
return (df::unit*)vector_get(screen->animal, screen->cursor);
return vector_get(screen->animal, screen->cursor).unit;
return NULL;
case df::viewscreen_petst::SelectTrainer:

@ -51,12 +51,14 @@ module DFHack
subtype = WorkshopType.int(subtype) if subtype.kind_of?(::Symbol) and type == :Workshop
subtype = FurnaceType.int(subtype) if subtype.kind_of?(::Symbol) and type == :Furnace
subtype = CivzoneType.int(subtype) if subtype.kind_of?(::Symbol) and type == :Civzone
subtype = TrapType.int(subtype) if subtype.kind_of?(::Symbol) and type == :Trap
bld.setSubtype(subtype)
bld.setCustomType(custom)
case type
when :Furnace; bld.melt_remainder[world.raws.inorganics.length] = 0
when :Coffin; bld.initBurialFlags
when :Trap; bld.unk_cc = 500 if bld.trap_type == :PressurePlate
when :Floodgate; bld.gate_flags.closed = true
end
bld
end

@ -4,9 +4,14 @@ module DFHack
# arg similar to unit.rb/unit_find; no arg = 'k' menu
def item_find(what=:selected, y=nil, z=nil)
if what == :selected
if curview._rtti_classname == :viewscreen_itemst
case curview._rtti_classname
when :viewscreen_itemst
ref = curview.entry_ref[curview.cursor_pos]
ref.item_tg if ref.kind_of?(GeneralRefItem)
when :viewscreen_storesst # z/stocks
if curview.in_group_mode == 0 and curview.in_right_list == 1
curview.items[curview.item_cursor]
end
else
case ui.main.mode
when :LookAround

@ -198,7 +198,7 @@ module DFHack
def dig(mode=:Default)
if mode == :Smooth
if tilemat != :SOIL and caption !~ /smooth|pillar|fortification/i and # XXX caption..
if (tilemat == :STONE or tilemat == :MINERAL) and caption !~ /smooth|pillar|fortification/i and # XXX caption..
designation.smooth == 0 and (designation.hidden or not df.world.job_list.find { |j|
# the game removes 'smooth' designation as soon as it assigns a job, if we
# re-set it the game may queue another :DetailWall that will carve a fortification

@ -119,6 +119,14 @@ module DFHack
@onstatechange_list.delete b
end
# same as onstatechange_register, but auto-unregisters if the block returns true
def onstatechange_register_once
handle = onstatechange_register { |st|
onstatechange_unregister(handle) if yield(st)
}
end
# this method is called by dfhack every 'onstatechange'
def onstatechange(newstate)
@onstatechange_list ||= []

@ -12,9 +12,15 @@ module DFHack
ref.unit_tg if ref.kind_of?(GeneralRefUnit)
when :viewscreen_unitlistst
v = curview
# TODO fix xml to use enums everywhere
page = DFHack::ViewscreenUnitlistst_TPage.int(v.page)
v.units[page][v.cursor_pos[page]]
v.units[v.page][v.cursor_pos[v.page]]
when :viewscreen_petst
v = curview
case v.mode
when :List
v.animal[v.cursor].unit if !v.is_vermin[v.cursor]
when :SelectTrainer
v.trainer_unit[v.trainer_cursor]
end
else
case ui.main.mode
when :ViewUnits
@ -48,7 +54,7 @@ module DFHack
}
end
def unit_iscitizen(u)
def unit_iscitizen(u)
u.race == ui.race_id and u.civ_id == ui.civ_id and !u.flags1.dead and !u.flags1.merchant and !u.flags1.forest and
!u.flags1.diplomat and !u.flags2.resident and !u.flags3.ghostly and
!u.curse.add_tags1.OPPOSED_TO_LIFE and !u.curse.add_tags1.CRAZED and

@ -356,7 +356,7 @@ DEFINE_SORT_HANDLER(unit_sorters, pet, "/List", animals)
std::vector<df::unit*> units;
for (size_t i = 0; i < animals->animal.size(); i++)
units.push_back(animals->is_vermin[i] ? NULL : (df::unit*)animals->animal[i]);
units.push_back(animals->is_vermin[i] ? NULL : animals->animal[i].unit);
if (compute_order(*pout, L, top, &order, units))
{