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@ -423,6 +423,19 @@ SDL_FillRect
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int SDLCALL SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
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*/
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static void * (*_SDL_GetVideoSurface)( void ) = 0;
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extern "C" void * SDL_GetVideoSurface(void)
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{
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return _SDL_GetVideoSurface();
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}
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static void * (*_SDL_DisplayFormat)( void * surface ) = 0;
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extern "C" void * SDL_DisplayFormat(void *surface)
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{
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return _SDL_DisplayFormat(surface);
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}
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static int (*_SDL_GL_GetAttribute)(int attr, int * value) = 0;
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extern "C" int SDL_GL_GetAttribute(int attr, int * value)
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{
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@ -647,6 +660,20 @@ extern "C" void SDL_GL_SwapBuffers(void)
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_SDL_GL_SwapBuffers();
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}
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// hook - called every tick in the 2D mode of DF
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static int (*_SDL_Flip)(void * some_ptr) = 0;
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extern "C" int SDL_Flip(void * some_ptr)
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{
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if(_SDL_Flip)
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{
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if(!errorstate && ((shm_cmd *)shm)->pingpong != DFPP_RUNNING)
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{
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SHM_Act();
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}
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return _SDL_Flip(some_ptr);
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}
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}
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static int (*_SDL_Init)(uint32_t flags) = 0;
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extern "C" int SDL_Init(uint32_t flags)
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{
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@ -674,6 +701,8 @@ extern "C" int SDL_Init(uint32_t flags)
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_SDL_DestroyMutex = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_DestroyMutex");
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_SDL_EnableKeyRepeat = (int (*)(int, int))GetProcAddress(realSDLlib,"SDL_EnableKeyRepeat");
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_SDL_EnableUNICODE = (int (*)(int))GetProcAddress(realSDLlib,"SDL_EnableUNICODE");
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_SDL_GetVideoSurface = (void*(*)())GetProcAddress(realSDLlib,"SDL_GetVideoSurface");
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_SDL_DisplayFormat = (void * (*) (void *))GetProcAddress(realSDLlib,"SDL_DisplayFormat");
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_SDL_FreeSurface = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_FreeSurface");
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_SDL_GL_GetAttribute = (int (*)(int, int*))GetProcAddress(realSDLlib,"SDL_GL_GetAttribute");
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_SDL_GL_SetAttribute = (int (*)(int, int))GetProcAddress(realSDLlib,"SDL_GL_SetAttribute");
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@ -683,6 +712,7 @@ extern "C" int SDL_Init(uint32_t flags)
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_SDL_GetTicks = (uint32_t (*)())GetProcAddress(realSDLlib,"SDL_GetTicks");
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_SDL_GetVideoInfo = (void*(*)())GetProcAddress(realSDLlib,"SDL_GetVideoInfo");
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_SDL_Init = (int (*)(uint32_t))GetProcAddress(realSDLlib,"SDL_Init");
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_SDL_Flip = (int (*)( void * )) GetProcAddress(realSDLlib, "SDL_Flip");
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_SDL_LockSurface = (int (*)(void*))GetProcAddress(realSDLlib,"SDL_LockSurface");
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_SDL_MapRGB = (uint32_t (*)(void*, uint8_t, uint8_t, uint8_t))GetProcAddress(realSDLlib,"SDL_MapRGB");
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_SDL_PollEvent = (int (*)(void*))GetProcAddress(realSDLlib,"SDL_PollEvent");
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