add shm support for windows d17

develop
Petr Mrázek 2010-02-11 04:56:24 +00:00
parent 01eaa3b9b4
commit 2b430ea432
1 changed files with 30 additions and 0 deletions

@ -423,6 +423,19 @@ SDL_FillRect
int SDLCALL SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
*/
static void * (*_SDL_GetVideoSurface)( void ) = 0;
extern "C" void * SDL_GetVideoSurface(void)
{
return _SDL_GetVideoSurface();
}
static void * (*_SDL_DisplayFormat)( void * surface ) = 0;
extern "C" void * SDL_DisplayFormat(void *surface)
{
return _SDL_DisplayFormat(surface);
}
static int (*_SDL_GL_GetAttribute)(int attr, int * value) = 0;
extern "C" int SDL_GL_GetAttribute(int attr, int * value)
{
@ -647,6 +660,20 @@ extern "C" void SDL_GL_SwapBuffers(void)
_SDL_GL_SwapBuffers();
}
// hook - called every tick in the 2D mode of DF
static int (*_SDL_Flip)(void * some_ptr) = 0;
extern "C" int SDL_Flip(void * some_ptr)
{
if(_SDL_Flip)
{
if(!errorstate && ((shm_cmd *)shm)->pingpong != DFPP_RUNNING)
{
SHM_Act();
}
return _SDL_Flip(some_ptr);
}
}
static int (*_SDL_Init)(uint32_t flags) = 0;
extern "C" int SDL_Init(uint32_t flags)
{
@ -674,6 +701,8 @@ extern "C" int SDL_Init(uint32_t flags)
_SDL_DestroyMutex = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_DestroyMutex");
_SDL_EnableKeyRepeat = (int (*)(int, int))GetProcAddress(realSDLlib,"SDL_EnableKeyRepeat");
_SDL_EnableUNICODE = (int (*)(int))GetProcAddress(realSDLlib,"SDL_EnableUNICODE");
_SDL_GetVideoSurface = (void*(*)())GetProcAddress(realSDLlib,"SDL_GetVideoSurface");
_SDL_DisplayFormat = (void * (*) (void *))GetProcAddress(realSDLlib,"SDL_DisplayFormat");
_SDL_FreeSurface = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_FreeSurface");
_SDL_GL_GetAttribute = (int (*)(int, int*))GetProcAddress(realSDLlib,"SDL_GL_GetAttribute");
_SDL_GL_SetAttribute = (int (*)(int, int))GetProcAddress(realSDLlib,"SDL_GL_SetAttribute");
@ -683,6 +712,7 @@ extern "C" int SDL_Init(uint32_t flags)
_SDL_GetTicks = (uint32_t (*)())GetProcAddress(realSDLlib,"SDL_GetTicks");
_SDL_GetVideoInfo = (void*(*)())GetProcAddress(realSDLlib,"SDL_GetVideoInfo");
_SDL_Init = (int (*)(uint32_t))GetProcAddress(realSDLlib,"SDL_Init");
_SDL_Flip = (int (*)( void * )) GetProcAddress(realSDLlib, "SDL_Flip");
_SDL_LockSurface = (int (*)(void*))GetProcAddress(realSDLlib,"SDL_LockSurface");
_SDL_MapRGB = (uint32_t (*)(void*, uint8_t, uint8_t, uint8_t))GetProcAddress(realSDLlib,"SDL_MapRGB");
_SDL_PollEvent = (int (*)(void*))GetProcAddress(realSDLlib,"SDL_PollEvent");