diff --git a/docs/plugins/strangemood.rst b/docs/plugins/strangemood.rst index a5b2b6e1f..def862a4b 100644 --- a/docs/plugins/strangemood.rst +++ b/docs/plugins/strangemood.rst @@ -22,18 +22,18 @@ Examples Options ------- -``-force`` +``--force`` Ignore normal strange mood preconditions (no recent mood, minimum moodable population, artifact limit not reached, etc.). -``-unit`` +``--unit`` Make the strange mood strike the selected unit instead of picking one randomly. Unit eligibility is still enforced (unless ``-force`` is also specified). -``-type `` +``--type `` Force the mood to be of a particular type instead of choosing randomly based on happiness. Valid values are "fey", "secretive", "possessed", "fell", and "macabre". -``-skill `` +``--skill `` Force the mood to use a specific skill instead of choosing the highest moodable skill. Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver", "clothier", "weaponsmith", "armorsmith", "metalsmith", diff --git a/plugins/CMakeLists.txt b/plugins/CMakeLists.txt index 7d4ff760e..7940c3994 100644 --- a/plugins/CMakeLists.txt +++ b/plugins/CMakeLists.txt @@ -158,7 +158,7 @@ dfhack_plugin(showmood showmood.cpp) #dfhack_plugin(stockflow stockflow.cpp LINK_LIBRARIES lua) #add_subdirectory(stockpiles) #dfhack_plugin(stocks stocks.cpp) -#dfhack_plugin(strangemood strangemood.cpp) +dfhack_plugin(strangemood strangemood.cpp) dfhack_plugin(tailor tailor.cpp LINK_LIBRARIES lua) dfhack_plugin(tiletypes tiletypes.cpp Brushes.h LINK_LIBRARIES lua) #dfhack_plugin(title-folder title-folder.cpp) diff --git a/plugins/strangemood.cpp b/plugins/strangemood.cpp index f6dd1f747..b300eb795 100644 --- a/plugins/strangemood.cpp +++ b/plugins/strangemood.cpp @@ -80,7 +80,7 @@ df::job_skill getMoodSkill (df::unit *unit) { case job_skill::MINING: case job_skill::CARPENTRY: - case job_skill::DETAILSTONE: + case job_skill::ENGRAVE_STONE: case job_skill::MASONRY: case job_skill::TANNER: case job_skill::WEAVING: @@ -288,15 +288,15 @@ command_result df_strangemood (color_ostream &out, vector & parameters) { if(parameters[i] == "help" || parameters[i] == "?") return CR_WRONG_USAGE; - else if(parameters[i] == "-force") + else if(parameters[i] == "--force") force = true; - else if(parameters[i] == "-unit") + else if(parameters[i] == "--unit") { unit = DFHack::Gui::getSelectedUnit(out); if (!unit) return CR_FAILURE; } - else if (parameters[i] == "-type") + else if (parameters[i] == "--type") { i++; if (i == parameters.size()) @@ -320,7 +320,7 @@ command_result df_strangemood (color_ostream &out, vector & parameters) return CR_WRONG_USAGE; } } - else if (parameters[i] == "-skill") + else if (parameters[i] == "--skill") { i++; if (i == parameters.size()) @@ -333,7 +333,7 @@ command_result df_strangemood (color_ostream &out, vector & parameters) else if (parameters[i] == "carpenter") skill = job_skill::CARPENTRY; else if (parameters[i] == "engraver") - skill = job_skill::DETAILSTONE; + skill = job_skill::ENGRAVE_STONE; else if (parameters[i] == "mason") skill = job_skill::MASONRY; else if (parameters[i] == "tanner") @@ -549,9 +549,9 @@ command_result df_strangemood (color_ostream &out, vector & parameters) if (type == mood_type::None) { if (soul && ( - (soul->personality.stress_level >= 500000) || - (soul->personality.stress_level >= 250000 && !rng.df_trandom(2)) || - (soul->personality.stress_level >= 100000 && !rng.df_trandom(10)) + (soul->personality.stress >= 500000) || + (soul->personality.stress >= 250000 && !rng.df_trandom(2)) || + (soul->personality.stress >= 100000 && !rng.df_trandom(10)) )) { switch (rng.df_trandom(2)) @@ -639,7 +639,7 @@ command_result df_strangemood (color_ostream &out, vector & parameters) case job_skill::CARPENTRY: job->job_type = job_type::StrangeMoodCarpenter; break; - case job_skill::DETAILSTONE: + case job_skill::ENGRAVE_STONE: case job_skill::WOODCRAFT: case job_skill::STONECRAFT: case job_skill::BONECARVE: @@ -749,7 +749,7 @@ command_result df_strangemood (color_ostream &out, vector & parameters) switch (skill) { case job_skill::MINING: - case job_skill::DETAILSTONE: + case job_skill::ENGRAVE_STONE: case job_skill::MASONRY: case job_skill::STONECRAFT: case job_skill::MECHANICS: @@ -1040,7 +1040,7 @@ command_result df_strangemood (color_ostream &out, vector & parameters) switch (skill) { case job_skill::MINING: - case job_skill::DETAILSTONE: + case job_skill::ENGRAVE_STONE: case job_skill::MASONRY: case job_skill::STONECRAFT: avoid_type = item_type::BLOCKS;