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@ -73,9 +73,9 @@ REQUIRE_GLOBAL(world);
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* labors only being assigned to just one dwarf, no dwarf having more than two
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* active skilled labors, and almost every non-military dwarf having at least
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* one skilled labor assigned.
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* In addition, autohauler allows skills to be flagged as to prevent hauling
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* labors from being assigned when the skill is present. By default this is the
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* unused ALCHEMIST labor but can be changed by the user.
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* Autohauler allows skills to be flagged as to prevent hauling labors from
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* being assigned when the skill is present. By default this is the unused
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* ALCHEMIST labor but can be changed by the user.
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* It is noteworthy that, as stated in autolabor.cpp, "for almost all labors,
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* once a dwarf begins a job it will finish that job even if the associated
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* labor is removed." This is why we can remove hauling labors by default to try
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@ -94,6 +94,12 @@ static PersistentDataItem config;
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// later
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static bool print_debug = false;
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// Default number of frames between autohauler updates
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const static int DEFAULT_FRAME_SKIP = 30;
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// Number of frames between autohauler updates
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static int frame_skip;
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// Don't know what this does
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command_result autohauler (color_ostream &out, std::vector <std::string> & parameters);
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@ -120,11 +126,10 @@ static void setOptionEnabled(ConfigFlags flag, bool on)
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config.ival(0) &= ~flag;
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}
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// Not sure what it does but it's probably related to the following enumeration
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// This is a vector of states and number of dwarves in that state
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static std::vector<int> state_count(5);
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// Employment status of dwarves
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// xxx Shouldn't this be static?
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enum dwarf_state {
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// Ready for a new task
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IDLE,
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@ -143,8 +148,7 @@ enum dwarf_state {
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};
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// I presume this is the number of states in the following enumeration.
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// xxx Shouldn't this be static?
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const int NUM_STATE = 5;
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static const int NUM_STATE = 5;
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// This is a list of strings to be associated with aforementioned dwarf_state
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// struct
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@ -393,7 +397,6 @@ static const dwarf_state dwarf_states[] = {
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};
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// Mode assigned to labors. Either it's a hauling job, or it's not.
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// xxx Shouldn't this be static?
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enum labor_mode {
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ALLOW,
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HAULERS,
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@ -529,8 +532,6 @@ static void reset_labor(df::unit_labor labor)
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*/
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struct dwarf_info_t
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{
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// Total number of assigned jobs
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int assigned_jobs;
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// Current simplified employment status of dwarf
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dwarf_state state;
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// Set to true if for whatever reason we are exempting this dwarf
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@ -555,7 +556,8 @@ static void init_state()
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// This obtains the persistent data from the world save file
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config = World::GetPersistentData("autohauler/config");
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// xxx I don't know what this does
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// Check to ensure that the persistent data item actually exists and that
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// the first item in the array of ints isn't -1 (implies disabled)
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if (config.isValid() && config.ival(0) == -1)
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config.ival(0) = 0;
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@ -567,6 +569,21 @@ static void init_state()
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if (!enable_autohauler)
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return;
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// First get the frame skip from persistent data, or create the item
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// if not present
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auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
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if (cfg_frameskip.isValid())
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{
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frame_skip = cfg_frameskip.ival(0);
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}
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else
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{
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// Add to persistent data then get it to assert it's actually there
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cfg_frameskip = World::AddPersistentData("autohauler/frameskip");
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cfg_frameskip.ival(0) = DEFAULT_FRAME_SKIP;
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frame_skip = cfg_frameskip.ival(0);
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}
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/* Here we are going to populate the labor list by loading persistent data
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* from the world save */
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@ -589,8 +606,6 @@ static void init_state()
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// Translate the string into a labor defined by global dfhack constants
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df::unit_labor labor = (df::unit_labor) atoi(key.substr(strlen("autohauler/labors/")).c_str());
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// This is a vector of all the current labor treatments
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// Ensure that the labor is defined in the existing list
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if (labor >= 0 && labor <= labor_infos.size())
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{
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@ -624,9 +639,6 @@ static void init_state()
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reset_labor((df::unit_labor) i);
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}
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// xxx I don't see the use of the following line
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// generate_labor_to_skill_map();
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}
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/**
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@ -634,15 +646,14 @@ static void init_state()
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*/
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static void enable_plugin(color_ostream &out)
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{
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// If there is no config file, make one
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// If there is no config persistent item, make one
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if (!config.isValid())
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{
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config = World::AddPersistentData("autohauler/config");
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config.ival(0) = 0;
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}
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// xxx I think this is already done in init_state(), but it can't hurt
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// xxx Also, aren't these two redundant?
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// I think this is already done in init_state(), but it can't hurt
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setOptionEnabled(CF_ENABLED, true);
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enable_autohauler = true;
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@ -687,6 +698,8 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
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" Return a labor to the default handling.\n"
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" autohauler reset-all\n"
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" Return all labors to the default handling.\n"
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" autohauler frameskip <int>\n"
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" Set the number of frames between runs of autohauler.\n"
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" autohauler list\n"
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" List current status of all labors.\n"
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" autohauler status\n"
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@ -701,8 +714,10 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
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"Examples:\n"
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" autohauler HAUL_STONE haulers\n"
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" Set stone hauling as a hauling labor.\n"
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" autohauler FEED_WATER_CIVILIANS disable\n"
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" Disable plugin handling of feeding patients and prisoners.\n"
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" autohauler BOWYER allow\n"
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" Allow hauling when the bowyer labor is enabled.\n"
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" autohauler MINE forbid\n"
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" Forbid hauling while the mining labor is disabled."
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));
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// Initialize plugin labor lists
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@ -712,7 +727,7 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
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}
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/**
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* Initialize the plugin
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* Shut down the plugin
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*/
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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@ -757,8 +772,7 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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step_count++;
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// Run aforementioned step count and return unless threshold is reached.
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// xxx We may want this to be a constant
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if (step_count < 60) return CR_OK;
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if (step_count < frame_skip) return CR_OK;
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// Reset step count since at this point it has reached 60
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step_count = 0;
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@ -846,12 +860,7 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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// Dwarf is unemployed with null job
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else if (dwarfs[dwarf]->job.current_job == NULL)
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{
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// xxx Figure out what specific_refs is
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//if (dwarfs[dwarf]->specific_refs.size() > 0)
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// dwarf_info[dwarf].state = OTHER;
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// If no job is found then they are officially idle and open for hauling
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//else
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dwarf_info[dwarf].state = IDLE;
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dwarf_info[dwarf].state = IDLE;
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}
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// If it gets to this point the dwarf is employed
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else
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@ -905,7 +914,10 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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if (dwarf_info[dwarf].state == IDLE ||
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dwarf_info[dwarf].state == BUSY ||
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dwarf_info[dwarf].state == OTHER) hauler_ids.push_back(dwarf);
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dwarf_info[dwarf].state == OTHER)
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{
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hauler_ids.push_back(dwarf);
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}
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}
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// Equivalent of Java for(unit_labor : labor)
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@ -927,13 +939,6 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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// If the dwarf is idle, enable the hauling labor
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if(dwarf_info[dwarf].state == IDLE)
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{
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// Only increment assignment counter if job wasn't present before
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if(!dwarfs[dwarf]->status.labors[labor])
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{
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dwarf_info[dwarf].assigned_jobs++;
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}
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// Increment number of times this labor was assigned
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labor_infos[labor].active_dwarfs++;
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// And enable the job for the dwarf
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dwarfs[dwarf]->status.labors[labor] = true;
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}
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@ -942,6 +947,12 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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dwarfs[dwarf]->status.labors[labor] = false;
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}
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// If at the end of this the dwarf has the hauling labor, increment the
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// counter
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if(dwarfs[dwarf]->status.labors[labor])
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{
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labor_infos[labor].active_dwarfs++;
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}
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}
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@ -1000,8 +1011,7 @@ void print_labor (df::unit_labor labor, color_ostream &out)
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}
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/**
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* This appears to be miscellaneous bookkeping stuff, if I am lucky I will not
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* have to edit it.
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* This responds to input from the command prompt.
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*/
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command_result autohauler (color_ostream &out, std::vector <std::string> & parameters)
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{
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@ -1020,6 +1030,23 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
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return plugin_enable(out, enable);
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}
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else if (parameters.size() == 2 && parameters[0] == "frameskip")
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{
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auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
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if(cfg_frameskip.isValid())
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{
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int newValue = atoi(parameters[1].c_str());
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cfg_frameskip.ival(0) = newValue;
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out << "Setting frame skip to " << newValue << endl;
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frame_skip = cfg_frameskip.ival(0);
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return CR_OK;
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}
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else
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{
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out << "Warning! No persistent data for frame skip!" << endl;
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return CR_OK;
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}
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}
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else if (parameters.size() >= 2 && parameters.size() <= 4)
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{
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if (!enable_autohauler)
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@ -1094,7 +1121,7 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
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return CR_FAILURE;
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}
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bool need_comma = 0;
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bool need_comma = false;
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for (int i = 0; i < NUM_STATE; i++)
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{
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if (state_count[i] == 0)
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@ -1102,10 +1129,12 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
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if (need_comma)
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out << ", ";
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out << state_count[i] << ' ' << state_names[i];
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need_comma = 1;
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need_comma = true;
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}
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out << endl;
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out << "Autohauler is running every " << frame_skip << " frames." << endl;
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if (parameters[0] == "list")
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{
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FOR_ENUM_ITEMS(unit_labor, labor)
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