changelog: add #2689, fix a few typos, add a link

develop
lethosor 2023-01-29 23:58:01 -05:00
parent 18da23af09
commit 282da701bb
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1 changed files with 4 additions and 3 deletions

@ -40,15 +40,16 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
-@ DF screens can no longer get "stuck" on transitions when DFHack tool windows are visible. Instead, those DF screens are force-paused while DFHack windows are visible so the player can close them first and not corrupt the screen sequence. The "force pause" indicator will appear on these DFHack windows to indicate what is happening.
-@ ``Screen``: allow `gui/launcher` and `gui/quickcmd` to launch themselves without hanging the game
-@ Fix issues with clicks "passing through" some DFHack window elements, like scrollbars
- `getplants`: tree are now designated correctly
- `getplants`: trees are now designated correctly
-@ Sample orders: fix orders that create bags
## Misc Improvements
- A new cross-compile build script was added for building the Windows files from a Linux Docker builder (see the Compile instructions in the docs)
- A new cross-compile build script was added for building DFHack for Windows from a Linux Docker builder (see the `compile` instructions in the docs)
- You can now configure whether DFHack tool windows should pause the game by default
- `hotkeys`: clicking on the DFHack logo no longer closes the popup menu
- `gui/launcher`: sped up initialization time for faster load of the UI
- `orders`: orders plugin functionality is now offered via an overlay widget when the manager orders screen is open
- `gui/quickcmd`: now has it's own global keybinding for your convenience: Ctrl-Shift-A
- `gui/quickcmd`: now has its own global keybinding for your convenience: Ctrl-Shift-A
- Many DFHack windows can now be unfocused by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking.
- `overlay`: overlay widgets can now specify a default enabled state if they are not already set in the player's overlay config file
- `getplants`: ID values will now be accepted regardless of case