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@ -430,6 +430,45 @@ Other init files
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directory, will be run when any world or that save is loaded.
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Environment variables
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=====================
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DFHack's behavior can be adjusted with some environment variables. For example,
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on UNIX-like systems::
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DFHACK_SOME_VAR=1 ./dfhack
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- ``DFHACK_PORT``: the port to use for the RPC server (used by ``dfhack-run``
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and `remotefortressreader` among others) instead of the default ``5000``. As
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with the default, if this port cannot be used, the server is not started.
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- ``DFHACK_DISABLE_CONSOLE``: if set, the DFHack console is not set up. This is
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the default behavior if ``PRINT_MODE:TEXT`` is set in ``data/init/init.txt``.
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Intended for situations where DFHack cannot run in a terminal window.
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- ``DFHACK_HEADLESS``: if set, and ``PRINT_MODE:TEXT`` is set, DF's display will
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be hidden, and the console will be started unless ``DFHACK_DISABLE_CONSOLE``
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is also set. Intended for non-interactive gameplay only.
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- ``DFHACK_NO_GLOBALS``, ``DFHACK_NO_VTABLES``: ignores all global or vtable
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addresses in ``symbols.xml``, respectively. Intended for development use -
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e.g. to make sure tools do not crash when these addresses are missing.
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- ``DFHACK_NO_DEV_PLUGINS``: if set, any plugins from the plugins/devel folder
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that are built and installed will not be loaded on startup.
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- ``DFHACK_LOG_MEM_RANGES`` (macOS only): if set, logs memory ranges to
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``stderr.log``. Note that `devel/lsmem` can also do this.
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Other (non-DFHack-specific) variables that affect DFHack:
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- ``TERM``: if this is set to ``dumb`` or ``cons25`` on \*nix, the console will
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not support any escape sequences (arrow keys, etc.).
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- ``LANG``, ``LC_CTYPE``: if either of these contain "UTF8" or "UTF-8" (not case
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sensitive), ``DF2CONSOLE()`` will produce UTF-8-encoded text. Note that this
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should be the case in most UTF-8-capable \*nix terminal emulators already.
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Miscellaneous Notes
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===================
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This section is for odd but important notes that don't fit anywhere else.
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