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@ -69,6 +69,9 @@ void printCurrentModes(t_gamemodes gm, Console & con)
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case GAMETYPE_NONE:
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con << "NONE)" << endl;
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break;
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default:
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con << "!!UNKNOWN!!)" << endl;
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break;
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}
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con << "Current game mode:\t" << gm.g_mode << " (";
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switch (gm.g_mode)
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@ -85,6 +88,9 @@ void printCurrentModes(t_gamemodes gm, Console & con)
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case GAMEMODE_NONE:
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con << "NONE)" << endl;
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break;
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default:
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con << "!!UNKNOWN!!)" << endl;
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break;
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}
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}
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@ -92,13 +98,18 @@ command_result mode (Core * c, vector <string> & parameters)
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{
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string command = "";
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bool set = false;
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bool abuse = false;
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t_gamemodes gm;
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if(parameters.size())
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for(auto iter = parameters.begin(); iter != parameters.end(); iter++)
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{
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if(parameters[0] == "set")
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if((*iter) == "set")
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{
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set = true;
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}
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else if((*iter) == "abuse")
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{
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set = abuse = true;
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}
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else
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return CR_WRONG_USAGE;
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}
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@ -110,57 +121,74 @@ command_result mode (Core * c, vector <string> & parameters)
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printCurrentModes(gm, c->con);
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if(set)
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{
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if( gm.g_mode == GAMEMODE_NONE || gm.g_type == GAMETYPE_VIEW_LEGENDS )
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if(!abuse)
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{
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c->con.printerr("It is not safe to set modes in menus.\n");
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return CR_FAILURE;
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}
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c->con << "\nPossible choices:" << endl
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<< "0 = Fortress Mode" << endl
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<< "1 = Adventurer Mode" << endl
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<< "2 = Arena Mode" << endl
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<< "3 = Arena, controlling creature" << endl
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<< "4 = Reclaim Fortress Mode" << endl
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<< "c = cancel/do nothing" << endl;
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uint32_t select=99;
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if( gm.g_mode == GAMEMODE_NONE || gm.g_type == GAMETYPE_VIEW_LEGENDS)
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{
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c->con.printerr("It is not safe to set modes in menus.\n");
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return CR_FAILURE;
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}
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c->con << "\nPossible choices:" << endl
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<< "0 = Fortress Mode" << endl
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<< "1 = Adventurer Mode" << endl
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<< "2 = Arena Mode" << endl
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<< "3 = Arena, controlling creature" << endl
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<< "4 = Reclaim Fortress Mode" << endl
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<< "c = cancel/do nothing" << endl;
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uint32_t select=99;
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string selected;
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input_again:
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CommandHistory hist;
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c->con.lineedit("Enter new mode: ",selected, hist);
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if(selected == "c")
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return CR_OK;
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const char * start = selected.c_str();
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char * end = 0;
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select = strtol(start, &end, 10);
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if(!end || end==start || select > 4)
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{
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c->con.printerr("This is not a valid selection.\n");
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goto input_again;
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string selected;
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input_again:
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CommandHistory hist;
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c->con.lineedit("Enter new mode: ",selected, hist);
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if(selected == "c")
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return CR_OK;
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const char * start = selected.c_str();
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char * end = 0;
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select = strtol(start, &end, 10);
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if(!end || end==start || select > 4)
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{
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c->con.printerr("This is not a valid selection.\n");
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goto input_again;
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}
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switch(select)
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{
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case 0:
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gm.g_mode = GAMEMODE_DWARF;
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gm.g_type = GAMETYPE_DWARF_MAIN;
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break;
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case 1:
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gm.g_mode = GAMEMODE_ADVENTURE;
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gm.g_type = GAMETYPE_ADVENTURE_MAIN;
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break;
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case 2:
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gm.g_mode = GAMEMODE_DWARF;
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gm.g_type = GAMETYPE_DWARF_ARENA;
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break;
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case 3:
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gm.g_mode = GAMEMODE_ADVENTURE;
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gm.g_type = GAMETYPE_ADVENTURE_ARENA;
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break;
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case 4:
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gm.g_mode = GAMEMODE_DWARF;
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gm.g_type = GAMETYPE_DWARF_RECLAIM;
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break;
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}
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}
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switch(select)
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else
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{
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case 0:
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gm.g_mode = GAMEMODE_DWARF;
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gm.g_type = GAMETYPE_DWARF_MAIN;
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break;
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case 1:
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gm.g_mode = GAMEMODE_ADVENTURE;
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gm.g_type = GAMETYPE_ADVENTURE_MAIN;
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break;
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case 2:
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gm.g_mode = GAMEMODE_DWARF;
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gm.g_type = GAMETYPE_DWARF_ARENA;
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break;
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case 3:
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gm.g_mode = GAMEMODE_ADVENTURE;
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gm.g_type = GAMETYPE_ADVENTURE_ARENA;
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break;
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case 4:
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gm.g_mode = GAMEMODE_DWARF;
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gm.g_type = GAMETYPE_DWARF_RECLAIM;
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break;
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CommandHistory hist;
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string selected;
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c->con.lineedit("Enter new game mode number (c for exit): ",selected, hist);
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if(selected == "c")
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return CR_OK;
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const char * start = selected.c_str();
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gm.g_mode = (GameMode) strtol(start, 0, 10);
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c->con.lineedit("Enter new game type number (c for exit): ",selected, hist);
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if(selected == "c")
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return CR_OK;
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start = selected.c_str();
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gm.g_type = (GameType) strtol(start, 0, 10);
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}
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c->Suspend();
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world->WriteGameMode(gm);
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