diff --git a/docs/changelog.txt b/docs/changelog.txt index 0003c875e..d0bfa789f 100644 --- a/docs/changelog.txt +++ b/docs/changelog.txt @@ -80,6 +80,8 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: ## API - ``Gui::anywhere_hotkey``: for plugin commands bound to keybindings that can be invoked on any screen +- add functions reverse-engineered from announcement code: ``Gui::autoDFAnnouncement``, ``Gui::pauseRecenter`` +- ``Gui::revealInDwarfmodeMap``: Now enforce valid view bounds when pos invalid, add variant accepting x, y, z - ``Lua::PushInterfaceKeys()``: transforms viewscreen ``feed()`` keys into something that can be interpreted by lua-based widgets - ``Lua::Push()``: now handles maps with otherwise supported keys and values - Units module: added new checks @@ -203,8 +205,6 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: - `quickfort`: `Dreamfort ` blueprint set improvements: new design for the services level, including were-bitten hospital recovery rooms and an appropriately-themed interrogation room next to the jail! Also fits better in a 1x1 embark for minimalist players. ## API -- add functions reverse-engineered from announcement code: ``Gui::autoDFAnnouncement``, ``Gui::pauseRecenter`` -- ``Gui::revealInDwarfmodeMap``: Now enforce valid view bounds when pos invalid, add variant accepting x, y, z - ``word_wrap``: argument ``bool collapse_whitespace`` converted to enum ``word_wrap_whitespace_mode mode``, with valid modes ``WSMODE_KEEP_ALL``, ``WSMODE_COLLAPSE_ALL``, and ``WSMODE_TRIM_LEADING``. ## Lua