improve interface for single-tile stairs

develop
Myk Taylor 2023-11-04 23:57:10 -07:00
parent cfec7cef12
commit 1c5deaff38
No known key found for this signature in database
2 changed files with 32 additions and 6 deletions

@ -66,6 +66,7 @@ Template for new versions:
## Misc Improvements
- `buildingplan`: display how many items are available on the planner panel
- `buildingplan`: clarify interface when building single-tile staircases
- `sort`: allow searching by profession on the squad assignment page
- `sort`: add search for work animal assignment screen; allow filtering by miltary/civilian
- `dreamfort`: Inside+ and Clearcutting burrows now automatically created and managed

@ -171,6 +171,18 @@ local function is_stairs()
and uibs.building_subtype == df.construction_type.UpDownStair
end
local function is_single_level_stairs()
if not is_stairs() then return false end
local _, _, dimz = get_cur_area_dims()
return dimz == 1
end
local function is_multi_level_stairs()
if not is_stairs() then return false end
local _, _, dimz = get_cur_area_dims()
return dimz > 1
end
local direction_panel_frame = {t=4, h=13, w=46, r=28}
local direction_panel_types = utils.invert{
@ -435,10 +447,10 @@ function PlannerOverlay:init()
},
widgets.CycleHotkeyLabel{
view_id='stairs_top_subtype',
frame={b=5, l=23, w=30},
frame={b=7, l=1, w=30},
key='CUSTOM_R',
label='Top Stair Type: ',
visible=is_stairs,
label='Top stair type: ',
visible=is_multi_level_stairs,
options={
{label='Auto', value='auto'},
{label='UpDown', value=df.construction_type.UpDownStair},
@ -447,16 +459,28 @@ function PlannerOverlay:init()
},
widgets.CycleHotkeyLabel {
view_id='stairs_bottom_subtype',
frame={b=4, l=23, w=30},
frame={b=6, l=1, w=30},
key='CUSTOM_B',
label='Bottom Stair Type:',
visible=is_stairs,
visible=is_multi_level_stairs,
options={
{label='Auto', value='auto'},
{label='UpDown', value=df.construction_type.UpDownStair},
{label='Up', value=df.construction_type.UpStair},
},
},
widgets.CycleHotkeyLabel{
view_id='stairs_only_subtype',
frame={b=7, l=1, w=30},
key='CUSTOM_R',
label='Single level stair:',
visible=is_single_level_stairs,
options={
{label='Up', value=df.construction_type.UpStair},
{label='UpDown', value=df.construction_type.UpDownStair},
{label='Down', value=df.construction_type.DownStair},
},
},
widgets.CycleHotkeyLabel { -- TODO: this thing also needs a slider
view_id='weapons',
frame={b=4, l=1, w=28},
@ -910,7 +934,8 @@ end
function PlannerOverlay:get_stairs_subtype(pos, bounds)
local subtype = uibs.building_subtype
if pos.z == bounds.z1 then
local opt = self.subviews.stairs_bottom_subtype:getOptionValue()
local opt = bounds.z1 == bounds.z2 and self.subviews.stairs_only_subtype:getOptionValue() or
self.subviews.stairs_bottom_subtype:getOptionValue()
if opt == 'auto' then
local tt = dfhack.maps.getTileType(pos)
local shape = df.tiletype.attrs[tt].shape