diff --git a/NEWS b/NEWS index 6e8c5fe66..6b2c23bb2 100644 --- a/NEWS +++ b/NEWS @@ -5,6 +5,9 @@ DFHack Future - EventManager: deals with frame_counter getting reset properly now. - modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error - teleport: Updated with proper argument handling and proper unit-at-destination handling. + - autotrade: Removed the newly obsolete "Mark all" functionality. + - search: Adapts to the new trade screen column width + - tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict DFHack 0.40.14-r1 Internals: diff --git a/Readme.html b/Readme.html index 32dedbdbb..7b21d2b83 100644 --- a/Readme.html +++ b/Readme.html @@ -1969,7 +1969,7 @@ the contents separately from the container. This forcefully skips child reagents.
-Makes Shift-Enter in the Move Goods to Depot and Trade screens select +
Makes Shift-Down in the Move Goods to Depot and Trade screens select the current item (fully, in case of a stack), and scroll down one line.
Enable the automelt plugin in your dfhack.init with:
+Enable the automelt or autotrade plugins in your dfhack.init with:
enable automelt +enable autotrade-
When querying a stockpile an option will appear to toggle automelt for this stockpile. -Any items placed in this stockpile will be designated to be melted.
+When querying a stockpile, options will appear to toggle automelt and/or autotrade for this stockpile. +When automelt is enabled for a stockpile, any meltable items placed in it will be designated to be melted. +When autotrade is enabled for a stockpile, any items placed in it will be designated to be taken to the Trade Depot whenever merchants are on the map.