@ -7,7 +7,9 @@ DFHack Core
DFHack commands can be implemented in three ways, all of which
are used in the same way:
:builtin: commands are implemented by the core of DFHack, and quite rare.
:builtin: commands are implemented by the core of DFHack. They manage
other DFhack tools, interpret commands, and control basic
aspects of DF (force pause or quit).
:plugins: are stored in ``hack/plugins/`` and must be compiled with the
same version of DFHack. They are less flexible than scripts,
@ -159,7 +161,7 @@ load
into memory - note that plugins are loaded but disabled unless you do
something. Usage::
load|unload|reload PLUGIN|all
load|unload|reload PLUGIN|(-a|-- all)
Allows dealing with plugins individually by name, or all at once.
@ -181,26 +183,13 @@ and scripts at the end. Usage:
plug
----
Lists available plugins (*not* commands implemented by plugins) .
Lists available plugins, including their state and detailed description .
`` plug [PLUGIN|v] `` - list plugin state and detailed description.
.. _rb_eval:
rb_eval
-------
Evaluate the following arguments as a ruby string. Best used as
`` :rb_eval [string] `` , for the special parsing mode:
If the first non-whitespace character is `` : `` , the command is parsed in a special
alternative mode: first, non-whitespace characters immediately following the `` : ``
are used as the command name; the remaining part of the line, starting with the first
non-whitespace character *after* the command name, is used verbatim as the first argument.
The following two command lines are exactly equivalent::
:foo a b "c d" e f
foo "a b \"c d\" e f"
`` plug ``
Lists available plugins (*not* commands implemented by plugins)
`` plug [PLUGIN] [PLUGIN] ... ``
List state and detailed description of the given plugins,
including commands implemented by the plugin.
.. _sc-script:
@ -232,68 +221,24 @@ Shows the terminal window after it has been `hidden <hide>`.
Only available on Windows. You'll need to use it from a
`keybinding` set beforehand, or the in-game `command-prompt` .
.. _type:
type
----
`` type command `` shows where `` command `` is implemented.
.. important-commands:
Other Important Commands
========================
.. _command-prompt:
command-prompt
Other Commands
--------------
An in-game DFHack terminal, where you can enter other commands.
Best used from a keybinding; by default :kbd: `Ctrl` :kbd: `Shift` :kbd: `P` .
Usage: `` command-prompt [entry] ``
If called with an entry, it starts with that text filled in.
Most useful for developers, who can set a keybinding to open
a laungage interpreter for lua or Ruby by starting with the
`:lua <lua>` or `:rb_eval <rb_eval>` commands.
Otherwise somewhat similar to `gui/quickcmd` .
.. image :: images/command-prompt.png
.. _hotkeys:
The following commands are *not* built-in, but offer similarly useful functions.
hotkeys
-------
Opens an in-game screen showing which DFHack keybindings are
active in the current context.
.. image :: images/hotkeys.png
Type `` hotkeys `` into the DFHack console to open the screen,
or bind the command to a globally active hotkey. The default
keybinding is :kbd: `Ctrl` :kbd: `F1` . See also `hotkey-notes` .
lua
---
The `lua` script provides an interactive interpreter, allows
loading and saving of lua files, or runs a single line of code.
multicmd
--------
The `multicmd` script calls many commands in one line.
.. _nopause:
nopause
-------
Disables pausing (both manual and automatic) with the exception of pause forced
by `reveal` `` hell `` . This is nice for digging under rivers.
quicksave
---------
The `quicksave` script saves the game immediately without exiting.
repeat
------
The `repeat` script sets a command to be called regularly.
* `command-prompt`
* `hotkeys`
* `lua`
* `multicmd`
* `nopause`
* `quicksave`
* `rb_eval`
* `repeat`
.. _init-files:
@ -370,6 +315,11 @@ an unmodded save.
Other init files
----------------
* ``onMapLoad* .init`` and ` ` onMapUnload*.init `` are run when a map,
distinct from a world, is loaded. This is good for map-affecting
commands (eg `clean` ), or avoiding issues in Legends mode.
* Any lua script named ``raw/init.d/* .lua`` , in the save or main DF
directory, will be run when any world or that save is loaded.
@ -382,7 +332,7 @@ This section is for odd but important notes that don't fit anywhere else.
an already running DF+DFHack instance from external OS scripts and programs,
and is *not* the way how you use DFHack normally.
* If a DF hotkey (:kbd: `H` ) is named with a DFHack command, pressing
* If a DF :kbd: `H` hotkey is named with a DFHack command, pressing
the corresponding :kbd: `Fx` button will run that command, instead of
zooming to the set location.