diff --git a/README.rst b/README.rst index d57cf2a72..9543e63a0 100644 --- a/README.rst +++ b/README.rst @@ -1361,3 +1361,60 @@ also tries to have dwarves specialize in specific skills. while it is enabled. For detailed usage information, see 'help autolabor'. + + +growcrops +========= +Instantly grow seeds inside farming plots. + +With no argument, this command list the various seed types currently in +use in your farming plots. +With a seed type, the script will grow 100 of these seeds, ready to be +harvested. You can change the number with a 2nd argument. + +For exemple, to grow 40 plump helmet spawn: +:: + + growcrops plump 40 + +This is a ruby script and needs the ruby plugin. + + +removebadthoughts +================= +This script remove negative thoughts from your dwarves. Very useful against +tantrum spirals. + +With a selected unit in 'v' mode, will clear this unit's mind, otherwise +clear all your fort's units minds. + +Individual dwarf happiness may not increase right after this command is run, +but in the short term your dwarves will get much more joyful. +The thoughts are set to be very old, and the game will remove them soon when +you unpause. + +With the optional ``-v`` parameter, the script will dump the negative thoughts +it removed. + +This is a ruby script and needs the ruby plugin. + + +slayrace +======== +Kills any unit of a given race. + +With no argument, lists the available races. + +Any non-dead non-caged unit of the specified race gets its ``blood_count`` +set to 0, which means immediate death at the next game tick. May not work +on vampires and other weird creatures. + +Targets any unit on a revealed tile of the map, including ambushers. Ex: +:: + slayrace gob + +To kill a single creature in the same way, you can use the following line, +after selecting the unit with the 'v' cursor: +:: + rb_eval df.unit_find.body.blood_count = 0 +