Update digFlood documentation to mention onLoad(World).init

Per http://www.bay12forums.com/smf/index.php?topic=139553.msg5712785#msg5712785
develop
Lethosor 2014-10-05 23:14:25 -04:00
parent b0b6a82c92
commit 0fd3f3dbf4
1 changed files with 1 additions and 1 deletions

@ -72,7 +72,7 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
" digFlood digAll0\n"
" disable digAll mode\n"
"\n"
"Note that while order matters, multiple commands can be sequenced in one line. It is recommended to alter your dfhack.init file so that you won't have to type in every mineral type you want to dig every time you start the game. Material names are case sensitive.\n"
"Note that while order matters, multiple commands can be sequenced in one line. It is recommended to alter your save-specific regionX/raw/onLoad.init or global onLoadWorld.init file so that you won't have to type in every mineral type you want to dig every time you start the game. Material names are case sensitive.\n"
));
return CR_OK;
}