Merge pull request #2581 from myk002/myk_stonesense

add stonesense to the build (if configured); docs
develop
Myk 2023-01-09 15:09:55 -08:00 committed by GitHub
commit 0ccd9666f5
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3 changed files with 2 additions and 8 deletions

@ -13,8 +13,6 @@ Usage
``stonesense`` or ``ssense``
Open the visualiser in a new window.
``ssense overlay``
Overlay DF window, replacing the map area.
The viewer window has read-only access to the game, and can follow the game view
or be moved independently. Configuration for stonesense can be set in the
@ -24,10 +22,6 @@ unable to see the edges of the map with the overlay active, try decreasing the
value for ``SEGMENTSIZE_XY`` -- normal values are ``50`` to ``80``, depending
on your screen resolution.
If you replace the map section of your DF window with ``ssense overlay``, be
aware that it's not (yet) suitable for use as your only interface. Use DF's
``[PRINT_MODE:2D]`` init option (in ``data/init/init.txt``) for stability.
.. figure:: ../images/stonesense-roadtruss.jpg
:align: center
:target: http://www.bay12forums.com/smf/index.php?topic=48172.msg3198664#msg3198664

@ -2,7 +2,7 @@ include(Plugins.cmake)
option(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF)
if(BUILD_STONESENSE)
#add_subdirectory(stonesense)
add_subdirectory(stonesense)
endif()
option(BUILD_ISOWORLD "Build isoworld (needs a checkout first)." OFF)

@ -1 +1 @@
Subproject commit 7b44c9dd0e0316c3edb66393de08591c95264e1a
Subproject commit 6376bbc630feaf8b4f68623cdd2c28c87ac11af4