implement skeletons for buildingplan overlays

develop
Myk Taylor 2023-02-08 19:26:39 -08:00
parent b443f81ecd
commit 0cb1c09549
No known key found for this signature in database
1 changed files with 78 additions and 0 deletions

@ -53,6 +53,84 @@ function get_num_filters(btype, subtype, custom)
return 0
end
local gui = require('gui')
local overlay = require('plugins.overlay')
local widgets = require('gui.widgets')
PlannerOverlay = defclass(PlannerOverlay, overlay.OverlayWidget)
PlannerOverlay.ATTRS{
default_pos={x=46,y=18},
default_enabled=true,
viewscreens='dwarfmode/Building/Placement',
frame={w=30, h=4},
frame_style=gui.MEDIUM_FRAME,
frame_background=gui.CLEAR_PEN,
}
function PlannerOverlay:init()
self:addviews{
widgets.ToggleHotkeyLabel{
frame={t=0, l=0},
label='build when materials are available',
key='CUSTOM_CTRL_B',
},
widgets.HotkeyLabel{
frame={t=1, l=0},
label='configure materials',
key='CUSTOM_CTRL_E',
on_activate=do_export,
},
}
end
InspectorOverlay = defclass(InspectorOverlay, overlay.OverlayWidget)
InspectorOverlay.ATTRS{
default_pos={x=-41,y=14},
default_enabled=true,
viewscreens='dwarfmode/ViewSheets/BUILDING',
frame={w=30, h=5},
frame_style=gui.MEDIUM_FRAME,
frame_background=gui.CLEAR_PEN,
}
function InspectorOverlay:init()
self:addviews{
widgets.Label{
frame={t=0, l=0},
text='Waiting for items:',
},
widgets.Label{
frame={t=1, l=0},
text='items',
},
widgets.HotkeyLabel{
frame={t=2, l=0},
label='make top priority',
key='CUSTOM_CTRL_T',
},
}
end
function InspectorOverlay:onInput(keys)
if not isPlannedBuilding(dfhack.gui.getSelectedBuilding()) then
return false
end
return InspectorOverlay.super.onInput(self, keys)
end
function InspectorOverlay:render(dc)
if not isPlannedBuilding(dfhack.gui.getSelectedBuilding()) then
return
end
InspectorOverlay.super.render(self, dc)
end
OVERLAY_WIDGETS = {
planner=PlannerOverlay,
inspector=InspectorOverlay,
}
local dialogs = require('gui.dialogs')
local guidm = require('gui.dwarfmode')