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@ -16,17 +16,21 @@ using std::stack;
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using namespace DFHack;
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DFhackCExport command_result vdig (Core * c, vector <string> & parameters);
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DFhackCExport command_result vdigx (Core * c, vector <string> & parameters);
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DFhackCExport command_result autodig (Core * c, vector <string> & parameters);
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DFhackCExport command_result expdig (Core * c, vector <string> & parameters);
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DFhackCExport const char * plugin_name ( void )
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{
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return "vein digger";
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return "vdig";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("vdig","Dig a whole vein. With 'x' option, dig stairs between z-levels.",vdig));
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commands.push_back(PluginCommand("vdig","Dig a whole vein.",vdig));
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commands.push_back(PluginCommand("vdigx","Dig a whole vein, follow vein through z-levels with stairs.",vdigx));
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commands.push_back(PluginCommand("expdig","Select or designate an exploratory pattern. Use 'expdig ?' for help.",expdig));
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//commands.push_back(PluginCommand("autodig","Mark a tile for continuous digging.",autodig));
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return CR_OK;
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}
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@ -35,6 +39,364 @@ DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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typedef char digmask[16][16];
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static digmask diag5[5] =
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{
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{
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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},
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{
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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},
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{
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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},
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{
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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},
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{
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
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{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
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{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
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{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
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{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
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},
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};
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static digmask ladder[3] =
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{
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{
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0},
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{1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1},
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{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0},
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{1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1},
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{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0},
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{1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1},
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{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0},
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{1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1},
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{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0},
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},
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{
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0},
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{0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
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{0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0},
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{0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
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{0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0},
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{0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
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{0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0},
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{0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
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{0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
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},
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{
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
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{1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1},
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{0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
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{1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1},
|
|
|
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{0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
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|
|
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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|
|
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{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
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{1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1},
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{0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
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|
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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|
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{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
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{1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1},
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{0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
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},
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};
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static digmask all_tiles =
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{
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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};
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enum explo_how
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{
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EXPLO_NOTHING,
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EXPLO_DIAG5,
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EXPLO_LADDER,
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EXPLO_CLEAR,
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};
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enum explo_what
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{
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EXPLO_ALL,
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EXPLO_HIDDEN,
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EXPLO_DESIGNATED,
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};
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DFhackCExport command_result expdig (Core * c, vector <string> & parameters)
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{
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bool force_help = false;
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static explo_how how = EXPLO_NOTHING;
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static explo_what what = EXPLO_HIDDEN;
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for(int i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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force_help = true;
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}
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else if(parameters[i] == "all")
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{
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what = EXPLO_ALL;
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}
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else if(parameters[i] == "hidden")
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{
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what = EXPLO_HIDDEN;
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}
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else if(parameters[i] == "designated")
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{
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what = EXPLO_DESIGNATED;
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}
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else if(parameters[i] == "diag5")
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{
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how = EXPLO_DIAG5;
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}
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else if(parameters[i] == "clear")
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{
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how = EXPLO_CLEAR;
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}
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else if(parameters[i] == "ladder")
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{
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how = EXPLO_LADDER;
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}
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}
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if(force_help || how == EXPLO_NOTHING)
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{
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c->con.print("This command can be used for exploratory mining.\n"
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"http://df.magmawiki.com/index.php/DF2010:Exploratory_mining\n"
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"\n"
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"There are two variables that can be set: pattern and filter.\n"
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"Patterns:\n"
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" diag5 = diagonals separated by 5 tiles\n"
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" ladder = A 'ladder' pattern\n"
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" clear = Just remove all dig designations\n"
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"Filters:\n"
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" all = designate whole z-level\n"
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" hidden = designate only hidden tiles of z-level (default)\n"
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" designated = Take current designation and apply pattern to it.\n"
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"\n"
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"After you have a pattern set, you can use 'expdig' to apply it:\n"
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"'expdig diag5 hidden' = set filter to hidden, pattern to diag5.\n"
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"'expdig' = apply the pattern with filter.\n"
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);
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return CR_OK;
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}
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c->Suspend();
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Gui * gui = c->getGui();
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Maps * maps = c->getMaps();
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uint32_t x_max, y_max, z_max;
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if(!maps->Start())
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{
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c->Resume();
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c->con.printerr("Can't init the map...\n");
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return CR_FAILURE;
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}
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maps->getSize(x_max,y_max,z_max);
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int32_t xzzz,yzzz,z_level;
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if(!gui->getViewCoords(xzzz,yzzz,z_level))
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{
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c->Resume();
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c->con.printerr("Can't get view coords...\n");
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return CR_FAILURE;
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}
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auto apply = [&](uint32_t bx, uint32_t by, digmask & dm) -> bool
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{
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df_block * bl = maps->getBlock(bx,by,z_level);
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if(!bl)
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return false;
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int x = 0,mx = 16;
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if(bx == 0)
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x = 1;
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if(bx == x_max - 1)
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mx = 15;
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for(; x < mx; x++)
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{
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int y = 0,my = 16;
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if(by == 0)
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y = 1;
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if(by == y_max - 1)
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my = 15;
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for(; y < my; y++)
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{
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naked_designation & des = bl->designation[x][y].bits;
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short unsigned int tt = bl->tiletype[x][y];
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// could be potentially used to locate hidden constructions?
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if(tileMaterial(tt) == CONSTRUCTED && !des.hidden)
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continue;
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if(!isWallTerrain(tt) && !des.hidden)
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continue;
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if(how == EXPLO_CLEAR)
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{
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des.dig = designation_no;
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|
continue;
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}
|
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if(dm[y][x])
|
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|
{
|
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if(what == EXPLO_ALL
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|| des.dig == designation_default && what == EXPLO_DESIGNATED
|
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|| des.hidden && what == EXPLO_HIDDEN)
|
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|
|
{
|
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|
|
des.dig = designation_default;
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|
|
}
|
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|
}
|
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|
else if(what == EXPLO_DESIGNATED)
|
|
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|
|
{
|
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|
|
des.dig = designation_no;
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|
|
}
|
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|
}
|
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|
|
}
|
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|
|
bl->flags.set(BLOCK_DESIGNATED);
|
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|
|
return true;
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|
|
|
|
};
|
|
|
|
|
if(how == EXPLO_DIAG5)
|
|
|
|
|
{
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|
|
int which;
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|
for(uint32_t x = 0; x < x_max; x++)
|
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|
|
{
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|
for(int32_t y = 0 ; y < y_max; y++)
|
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|
|
|
{
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|
which = (4*x + y) % 5;
|
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|
|
apply(x,y_max - 1 - y,diag5[which]);
|
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|
|
}
|
|
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|
|
}
|
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|
|
|
}
|
|
|
|
|
else if(how == EXPLO_LADDER)
|
|
|
|
|
{
|
|
|
|
|
int which;
|
|
|
|
|
for(uint32_t x = 0; x < x_max; x++)
|
|
|
|
|
{
|
|
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|
|
which = x % 3;
|
|
|
|
|
for(int32_t y = 0 ; y < y_max; y++)
|
|
|
|
|
{
|
|
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|
|
apply(x,y,ladder[which]);
|
|
|
|
|
}
|
|
|
|
|
}
|
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|
|
|
}
|
|
|
|
|
else for(uint32_t x = 0; x < x_max; x++)
|
|
|
|
|
for(int32_t y = 0 ; y < y_max; y++)
|
|
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|
|
apply(x,y,all_tiles);
|
|
|
|
|
c->Resume();
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
DFhackCExport command_result vdigx (Core * c, vector <string> & parameters)
|
|
|
|
|
{
|
|
|
|
|
for(int i = 0; i < parameters.size();i++)
|
|
|
|
|
{
|
|
|
|
|
if(parameters[i] == "help" || parameters[i] == "?")
|
|
|
|
|
{
|
|
|
|
|
c->con.print("Designates a whole vein under the cursor for digging.\n"
|
|
|
|
|
"Also follows the vein between z-levels with stairs, like 'vdig x' would.\n"
|
|
|
|
|
);
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
vector <string> lol;
|
|
|
|
|
lol.push_back("x");
|
|
|
|
|
return vdig(c,lol);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DFhackCExport command_result vdig (Core * c, vector <string> & parameters)
|
|
|
|
|
{
|
|
|
|
|