diff --git a/plugins/rendermax/renderer_light.cpp b/plugins/rendermax/renderer_light.cpp index fea6999d1..962f49d28 100644 --- a/plugins/rendermax/renderer_light.cpp +++ b/plugins/rendermax/renderer_light.cpp @@ -144,9 +144,7 @@ bool lightingEngineViewscreen::lightUpCell(lightCell& power,int dx,int dy,int tx if (dsq>0 && !wallhack) { - power.r=power.r*(pow(v.r,dt)); - power.g=power.g*(pow(v.g,dt)); - power.b=power.b*(pow(v.b,dt)); + power*=v.power(dt); } if(ls.radius>0 && dsq>0) { @@ -294,10 +292,15 @@ matLightDef* lightingEngineViewscreen::getMaterial(int matType,int matIndex) else return NULL; } -void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size) +void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size, float thickness) { if(mat.isTransparent) - ocupancy[tileId]*=mat.transparency; + { + if(thickness > 0.999 && thickness < 1.001) + ocupancy[tileId]*=mat.transparency; + else + ocupancy[tileId]*=(mat.transparency.power(thickness)); + } else ocupancy[tileId]=lightCell(0,0,0); if(mat.isEmiting) @@ -345,19 +348,19 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || shape==df::tiletype_shape::STAIR_UP) { if(!lastLevel) - ret*=lightDef->transparency; //TODO modify because floors have less material + ret*=lightDef->transparency.power(1.0f/7.0f); } else if(shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN) { ret*=matStairCase; } - if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size) + if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size > 0) { - ret *=matWater.transparency;// (lightCell(1,1,1) - (lightCell(1,1,1) - matWater)*((float)d.bits.flow_size/7.0f)); + ret *=matWater.transparency.power((float)d.bits.flow_size/7.0f); } - else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 3) + else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 0) { - ret *=matLava.transparency; + ret *=matLava.transparency.power((float)d.bits.flow_size/7.0f); } return ret; } @@ -432,7 +435,7 @@ void lightingEngineViewscreen::doSun(const lightSource& sky,MapExtras::MapCache& void lightingEngineViewscreen::doOcupancyAndLights() { // TODO better curve (+red dawn ?) - float daycol = abs((*df::global::cur_year_tick % 1200) - 600.0) / 400.0; + float daycol = 1;//abs((*df::global::cur_year_tick % 1200) - 600.0) / 400.0; lightCell sky_col(daycol, daycol, daycol); lightSource sky(sky_col, 15); @@ -502,9 +505,9 @@ void lightingEngineViewscreen::doOcupancyAndLights() else applyMaterial(tile,*lightDef); } - else if(!d.bits.liquid_type && d.bits.flow_size>3 ) + else if(!d.bits.liquid_type && d.bits.flow_size>0 ) { - applyMaterial(tile,matWater); + applyMaterial(tile,matWater, 1, (float)d.bits.flow_size/7.0f); } if(d.bits.liquid_type && d.bits.flow_size>0) { diff --git a/plugins/rendermax/renderer_light.hpp b/plugins/rendermax/renderer_light.hpp index 4d10951fc..285caa5a2 100644 --- a/plugins/rendermax/renderer_light.hpp +++ b/plugins/rendermax/renderer_light.hpp @@ -148,7 +148,7 @@ private: matLightDef* getMaterial(int matType,int matIndex); //apply material to cell - void applyMaterial(int tileId,const matLightDef& mat,float size=1); + void applyMaterial(int tileId,const matLightDef& mat,float size=1, float thickness = 1); //try to find and apply material, if failed return false, and if def!=null then apply def. bool applyMaterial(int tileId,int matType,int matIndex,float size=1,const matLightDef* def=NULL); size_t inline getIndex(int x,int y) diff --git a/plugins/rendermax/renderer_opengl.hpp b/plugins/rendermax/renderer_opengl.hpp index cdab20af3..6beba522f 100644 --- a/plugins/rendermax/renderer_opengl.hpp +++ b/plugins/rendermax/renderer_opengl.hpp @@ -13,6 +13,7 @@ #include "df/zoom_commands.h" #include "df/texture_handler.h" #include "df/graphic.h" +#include using df::renderer; using df::init; @@ -230,6 +231,14 @@ struct lightCell { return r*other.r+g*other.g+b*other.b; } + lightCell power(const float exp) const + { + return lightCell(pow(r, exp), pow(g, exp), pow(b, exp)); + } + lightCell power(const int exp) const + { + return lightCell(pow(r, exp), pow(g, exp), pow(b, exp)); + } }; struct renderer_test : public renderer_wrap { private: diff --git a/plugins/rendermax/rendermax.lua b/plugins/rendermax/rendermax.lua new file mode 100644 index 000000000..762116c0b --- /dev/null +++ b/plugins/rendermax/rendermax.lua @@ -0,0 +1,69 @@ +--scroll down to the end for configuration +ret={...} +ret=ret[1] +ret.materials={} +ret.buildings={} +ret.special={} +for k,v in pairs(ret) do + _ENV[k]=v +end +-- add material by id (index,mat pair or token string or a type number), flags is a table of strings +-- supported flags: +-- flicker +-- sizeModifiesPower +-- sizeModifiesRange +function addMaterial(id,transparency,emitance,radius,flags) + local matinfo + if type(id)=="string" then + matinfo=dfhack.matinfo.find(id) + elseif type(id)=="table" then + matinfo=dfhack.matinfo.decode(id[1],id[2]) + else + matinfo=dfhack.matinfo.decode(id,0) + end + if matinfo==nil then + error("Material not found") + end + materials[matinfo.type]=materials[matinfo.type] or {} + materials[matinfo.type][matinfo.index]=makeMaterialDef(transparency,emitance,radius,flags) +end +function addBuilding(id,transparency,emitance,radius,flags) + --stuff +end +function makeMaterialDef(transparency,emitance,radius,flags) + local flg + if flags then + flg={} + for k,v in ipairs(flags) do + flg[v]=true + end + end + return {tr=transparency,em=emitance,rad=radius,flags=flg} +end +------------------------------------------------------------------------ +---------------- Configuration Starts Here ------------------------- +------------------------------------------------------------------------ +--special things +special.LAVA=makeMaterialDef({0.8,0.2,0.2},{0.8,0.2,0.2},5) +special.WATER=makeMaterialDef({0.5,0.5,0.8}) +special.FROZEN_LIQUID=makeMaterialDef({0.2,0.7,0.9}) -- ice +special.AMBIENT=makeMaterialDef({0.85,0.85,0.85}) --ambient fog +special.CURSOR=makeMaterialDef({1,1,1},{0.96,0.84,0.03},11, {"flicker"}) +--TODO dragonfire +--TODO daylight +--materials + + +-- glasses +addMaterial("GLASS_GREEN",{0.1,0.9,0.5}) +addMaterial("GLASS_CLEAR",{0.5,0.95,0.9}) +addMaterial("GLASS_CRYSTAL",{0.75,0.95,0.95}) +-- Plants +addMaterial("PLANT:TOWER_CAP",nil,{0.65,0.65,0.65},6) +addMaterial("PLANT:MUSHROOM_CUP_DIMPLE",nil,{0.03,0.03,0.5},3) +addMaterial("PLANT:CAVE MOSS",nil,{0.1,0.1,0.4},2) +addMaterial("PLANT:MUSHROOM_HELMET_PLUMP",nil,{0.2,0.1,0.6},2) +-- inorganics +addMaterial("INORGANIC:ADAMANTINE",{0.1,0.3,0.3},{0.1,0.3,0.3},4) +-- TODO gems +--buildings