From 024f23c2272b6bbdb6ea743574890230ecb62d08 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Petr=20Mr=C3=A1zek?= Date: Sun, 31 Jul 2011 05:50:37 +0200 Subject: [PATCH] Rewrote COMPILE.rst --- COMPILE.rst | 269 ++++++++++++------------------------------ Compile.html | 321 +++++++++++++++------------------------------------ Readme.html | 12 +- 3 files changed, 178 insertions(+), 424 deletions(-) diff --git a/COMPILE.rst b/COMPILE.rst index 951c0a369..68e6a2175 100644 --- a/COMPILE.rst +++ b/COMPILE.rst @@ -1,37 +1,40 @@ -################ -Compiling DFHACK -################ - -============================ -Here's how you build dfhack! -============================ +############### +Building DFHACK +############### .. contents:: - + +================= +Building on Linux +================= +On Linux, DFHack acts as a library that shadows parts of the SDL API using LD_PRELOAD. Dependencies ============ -* ``cmake`` -* A compiler for building the main lib and the various tools. -* (Linux only) Veinlook requires the wide-character ncurses library (libncursesw) -* (Linux only) You'll need X11 dev libraries. +DFHack is meant to be installed into an existing DF folder, so get one ready. -Building on Linux -================= -To run in the output folder (without installing) building the library -is simple. Enter the build folder, run the tools. Like this:: +For building, you need a 32-bit version of GCC. For example, to build DFHack on +a 64-bit distribution like Arch, you'll need the multilib development tools and libraries. + +Before you can build anything, you'll also need ``cmake``. It is advisable to also get +``ccmake`` on distributions that split the cmake package into multiple parts. + +Build +===== +Building is fairly straightforward. Enter the ``build`` folder and start the build like this:: cd build - cmake .. -DCMAKE_BUILD_TYPE:string=Release - make - -This will build the library and its tools and place them in a sub-directory ``bin`` inside your build directory. + cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=/home/user/DF + make install -Alternatively, you can use ccmake instead of cmake: +Obviously, replace the install path with path to your DF. This will build the library +along with the normal set of plugins and install them into your DF folder. +Alternatively, you can use ccmake instead of cmake:: + cd build ccmake .. - make + make install This will show a curses-based interface that lets you set all of the extra options. @@ -39,94 +42,32 @@ extra options. You can also use a cmake-friendly IDE like KDevelop 4 or the cmake-gui program. -To be installed into the system or packaged:: - - cd build - cmake -DCMAKE_BUILD_TYPE:string=Release \ - -DCMAKE_INSTALL_PREFIX=/usr \ - -DMEMXML_DATA_PATH:path=/usr/share/dfhack .. - make - make install - -With this dfhack installs: - -* library to ``$CMAKE_INSTALL_PREFIX/lib`` -* executables to ``$CMAKE_INSTALL_PREFIX/bin`` -* The ``Memory.xml`` file to ``/usr/share/dfhack`` - +=================== Building on Windows =================== -You need ``cmake``. Get the win32 installer version from the official +First, you need ``cmake``. Get the win32 installer version from the official site: http://www.cmake.org/cmake/resources/software.html -It has the usual installer wizard thing. +It has the usual installer wizard. Make sure you let it add its binary folder +to your binary search PATH so the tool can be later run from anywhere. ------------ -Using mingw ------------ -You also need a compiler. I build dfhack using mingw. You can get it -from the mingw site: http://www.mingw.org/ +You'll also need a copy of Microsoft Visual C++ 2010. The Express version is sufficient. +Grab it from Microsoft's site. -Get the automated installer, it will download newest version of mingw -and set things up nicely. +Build +===== +Open the ``build`` folder and double click the batch script there. This will eventually open +a cmake GUI window. Here, set CMAKE_INSTALL_PREFIX to your DF folder and set up any other +options you're interested in. Hit configure and generate, close the GUI. -You'll have to add ``C:\MinGW\`` to your PATH variable. +This crates a folder under build/ that contains the solution files for MSVC. -Building --------- -open up cmd and navigate to the ``dfhack\build`` folder, run ``cmake`` -and the mingw version of make:: - - cd build - cmake .. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release - mingw32-make - ----------- -Using MSVC ----------- -open up ``cmd`` and navigate to the ``dfhack\build`` folder, run -``cmake``:: - - cd build - cmake .. +When you open the solution, make sure you never use the Debug builds. Those aren't +binary-compatible with DF. If you try to use a debug build with DF, you'll only get crashes. +So pick either Release or RelWithDebInfo build and build the INSTALL target. -This will generate MSVC solution and project files. - -.. note:: - - You are working in the ``/build`` folder. Files added to - projects from within MSVC will end up there! (and that's - wrong). Any changes to the build system should be done - by changing the CMakeLists.txt files and running ``cmake``! - -------------------------- -Using some other compiler -------------------------- -I'm afraid you are on your own. dfhack wasn't tested with any other -compiler. - -Try using a different cmake generator that's intended for your tools. - -Build targets -============= -dfhack has a few build targets: - -* If you're only after the library run ``make dfhack``. -* ``make`` will build everything. -* ``make expbench`` will build the expbench testing program and the - library. -* Some of the utilities and the doxygen documentation won't be - normally built. You can enable them by specifying some extra - CMake variables:: - - BUILD_DFHACK_DOCUMENTATION - generate the documentation (really bad) - BUILD_DFHACK_EXAMPLES - build tools from tools/examples - BUILD_DFHACK_PLAYGROUND - build tools from tools/playground - - Example:: - - cmake .. -DBUILD_DFHACK_EXAMPLES=ON +=========== Build types =========== ``cmake`` allows you to pick a build type by changing this @@ -139,19 +80,30 @@ variable: ``CMAKE_BUILD_TYPE`` Without specifying a build type or 'None', cmake uses the ``CMAKE_CXX_FLAGS`` variable for building. -Valid an useful build types include 'Release', 'Debug' and -'RelWithDebInfo'. There are others, but they aren't really that useful. - -Have fun. +Valid and useful build types include 'Release', 'Debug' and +'RelWithDebInfo'. 'Debug' is not available on Windows. ================================ Using the library as a developer ================================ -DFHack is using the zlib/libpng license. This makes it easy to link to -it, use it in-source or add your own extensions. Contributing back to -the dfhack repository is welcome and the right thing to do :) +Currently, the only way to use the library is to write a plugin that can be loaded by it. +All the plugins can be found in the 'plugins' folder. There's no in-depth documentation +on how to write one yet, but it should be easy enough to copy one and just follow the pattern. + +The most important parts of DFHack are the Core, Console, Modules and Plugins. -Rudimentary API documentation can be built using doxygen. +* Core acts as the centerpiece of DFHack - it acts as a filter between DF and SDL and synchronizes the various plugins with DF. +* Console is a thread-safe console that can be used to invoke commands exported by Plugins. +* Modules actually describe the way to access information in DF's memory. You can get them from the Core. Most modules are split into two parts: high-level and low-level. Higl-level is mostly method calls, low-level publicly visible pointers to DF's data structures. +* Plugins are the tools that use all the other stuff to make things happen. A plugin can have a list of commands that it exports and an onupdate function that will be called each DF game tick. + +Rudimentary API documentation can be built using doxygen (see build options with ``ccmake`` or ``cmake-gui``). + +DFHack consists of variously licensed code, but invariably weak copyleft. +The main license is zlib/libpng, some bits are MIT licensed, and some are BSD licensed. + +Feel free to add your own extensions and plugins. Contributing back to +the dfhack repository is welcome and the right thing to do :) Contributing to DFHack ====================== @@ -178,89 +130,22 @@ don't know what, check out http://github.com/peterix/dfhack/issues -- this is also a good place to dump new ideas and/or bugs that need fixing. ----------------- -Layout for tools ----------------- -Tools live in the tools/ folder. There, they are split into three -categories. - -distributed - these tools get distributed with binary releases and are installed - by doing 'make install' on linux. They are supposed to be stable - and supported. Experimental, useless, buggy or untested stuff - doesn't belong here. -examples - examples are tools that aren't very useful, but show how DF and - DFHack work. They should use only DFHack API functions. No actual - hacking or 'magic offsets' are allowed. -playground - This is a catch-all folder for tools that aren't ready to be - examples or be distributed in binary releases. All new tools should - start here. They can contain actual hacking, magic values and other - nasty business. - ------------------------- -Modules - what are they? ------------------------- -DFHack uses modules to partition sets of features into manageable -chunks. A module can have both client and server side. - -Client side is the part that goes into the main library and is -generally written in C++. It is exposed to the users of DFHack. - -Server side is used inside DF and serves to accelerate the client -modules. This is written mostly in C style. - -There's a Core module that shouldn't be changed, because it defines the -basic commands like reading and writing raw data. The client parts for -the Core module are the various implementations of the Process -interface. - -A good example of a module is Maps. Named the same in both client and -server, it allows accelerating the reading of map blocks. - -Communication between modules happens by using shared memory. This is -pretty fast, but needs quite a bit of care to not break. +--------------- +Memory research +--------------- +If you want to do memory research, you'll need some tools and some knowledge. +In general, you'll need a good memory viewer and optionally something +to look at machine code without getting crazy :) ------------- -Dependencies ------------- -Internal - either part of the codebase or statically linked. -External - linked as dynamic loaded libraries (.dll, .so, etc.) - -If you want to add dependencies, think twice about it. All internal -dependencies for core dfhack should be either public domain or require -attribution at most. External dependencies for tools can be either -that, or any Free Software licenses. - -Current internal dependencies ------------------------------ -tinyxml - used by core dfhack to read offset definitions from Memory.xml -md5 - an implementation of the MD5 hash algorithm. Used for identifying - DF binaries on Linux. -argstream - Allows reading terminal application arguments. GPL! - -Current external dependencies ------------------------------ -wide-character ncurses - used for the veinlook tool on Linux. -x11 libraries - used for sending key events on linux - -Build-time dependencies ------------------------ -cmake - you need cmake to generate the build system and some configuration - headers - -========================= -Memory offset definitions -========================= -The files with memory offset definitions used by dfhack can be found in the -data folder. +Good windows tools include: + +* Cheat Engine +* IDA Pro (the free version) + +Good linux tools: + +* edb (Evan's Debugger) +* IDA Pro running under wine. +* Some of the tools residing in the ``legacy`` dfhack branch. +Using publicly known information and analyzing the game's data is preferred. diff --git a/Compile.html b/Compile.html index 8f271a655..8126cdc0f 100644 --- a/Compile.html +++ b/Compile.html @@ -3,13 +3,13 @@ - -Compiling DFHACK + +Building DFHACK -
-

Compiling DFHACK

+
+

Building DFHACK

-
-

Here's how you build dfhack!

+
+

Building on Linux

+

On Linux, DFHack acts as a library that shadows parts of the SDL API using LD_PRELOAD.

Dependencies

-
    -
  • cmake
  • -
  • A compiler for building the main lib and the various tools.
  • -
  • (Linux only) Veinlook requires the wide-character ncurses library (libncursesw)
  • -
  • (Linux only) You'll need X11 dev libraries.
  • -
+

DFHack is meant to be installed into an existing DF folder, so get one ready.

+

For building, you need a 32-bit version of GCC. For example, to build DFHack on +a 64-bit distribution like Arch, you'll need the multilib development tools and libraries.

+

Before you can build anything, you'll also need cmake. It is advisable to also get +ccmake on distributions that split the cmake package into multiple parts.

-
-

Building on Linux

-

To run in the output folder (without installing) building the library -is simple. Enter the build folder, run the tools. Like this:

+
+

Build

+

Building is fairly straightforward. Enter the build folder and start the build like this:

 cd build
-cmake .. -DCMAKE_BUILD_TYPE:string=Release
-make
+cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=/home/user/DF
+make install
 
-

This will build the library and its tools and place them in a sub-directory bin inside your build directory.

+

Obviously, replace the install path with path to your DF. This will build the library +along with the normal set of plugins and install them into your DF folder.

Alternatively, you can use ccmake instead of cmake:

-
+
 cd build
 ccmake ..
-make
+make install +

This will show a curses-based interface that lets you set all of the extra options.

You can also use a cmake-friendly IDE like KDevelop 4 or the cmake-gui program.

-

To be installed into the system or packaged:

-
-cd build
-cmake -DCMAKE_BUILD_TYPE:string=Release \
-    -DCMAKE_INSTALL_PREFIX=/usr \
-    -DMEMXML_DATA_PATH:path=/usr/share/dfhack ..
-make
-make install
-
-

With this dfhack installs:

-
    -
  • library to $CMAKE_INSTALL_PREFIX/lib
  • -
  • executables to $CMAKE_INSTALL_PREFIX/bin
  • -
  • The Memory.xml file to /usr/share/dfhack
  • -
+
-

Building on Windows

-

You need cmake. Get the win32 installer version from the official +

Building on Windows

+

First, you need cmake. Get the win32 installer version from the official site: http://www.cmake.org/cmake/resources/software.html

-

It has the usual installer wizard thing.

-
-

Using mingw

-

You also need a compiler. I build dfhack using mingw. You can get it -from the mingw site: http://www.mingw.org/

-

Get the automated installer, it will download newest version of mingw -and set things up nicely.

-

You'll have to add C:\MinGW\ to your PATH variable.

-
-

Building

-

open up cmd and navigate to the dfhack\build folder, run cmake -and the mingw version of make:

-
-cd build
-cmake .. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release
-mingw32-make
-
-
-
-
-

Using MSVC

-

open up cmd and navigate to the dfhack\build folder, run -cmake:

-
-cd build
-cmake ..
-
-

This will generate MSVC solution and project files.

-
-

Note

-

You are working in the /build folder. Files added to -projects from within MSVC will end up there! (and that's -wrong). Any changes to the build system should be done -by changing the CMakeLists.txt files and running cmake!

-
-
-
-

Using some other compiler

-

I'm afraid you are on your own. dfhack wasn't tested with any other -compiler.

-

Try using a different cmake generator that's intended for your tools.

-
+

It has the usual installer wizard. Make sure you let it add its binary folder +to your binary search PATH so the tool can be later run from anywhere.

+

You'll also need a copy of Microsoft Visual C++ 2010. The Express version is sufficient. +Grab it from Microsoft's site.

+
+

Build

+

Open the build folder and double click the batch script there. This will eventually open +a cmake GUI window. Here, set CMAKE_INSTALL_PREFIX to your DF folder and set up any other +options you're interested in. Hit configure and generate, close the GUI.

+

This crates a folder under build/ that contains the solution files for MSVC.

+

When you open the solution, make sure you never use the Debug builds. Those aren't +binary-compatible with DF. If you try to use a debug build with DF, you'll only get crashes. +So pick either Release or RelWithDebInfo build and build the INSTALL target.

-
-

Build targets

-

dfhack has a few build targets:

-
    -
  • If you're only after the library run make dfhack.

    -
  • -
  • make will build everything.

    -
  • -
  • make expbench will build the expbench testing program and the -library.

    -
  • -
  • Some of the utilities and the doxygen documentation won't be -normally built. You can enable them by specifying some extra -CMake variables:

    -
    -BUILD_DFHACK_DOCUMENTATION - generate the documentation (really bad)
    -BUILD_DFHACK_EXAMPLES      - build tools from tools/examples
    -BUILD_DFHACK_PLAYGROUND    - build tools from tools/playground
    -
    -

    Example:

    -
    -cmake .. -DBUILD_DFHACK_EXAMPLES=ON
    -
    -
  • -
-

Build types

+

Build types

cmake allows you to pick a build type by changing this variable: CMAKE_BUILD_TYPE

@@ -479,29 +402,38 @@ cmake .. -DCMAKE_BUILD_TYPE:string=BUILD_TYPE
 

Without specifying a build type or 'None', cmake uses the CMAKE_CXX_FLAGS variable for building.

-

Valid an useful build types include 'Release', 'Debug' and -'RelWithDebInfo'. There are others, but they aren't really that useful.

-

Have fun.

-
+

Valid and useful build types include 'Release', 'Debug' and +'RelWithDebInfo'. 'Debug' is not available on Windows.

-

Using the library as a developer

-

DFHack is using the zlib/libpng license. This makes it easy to link to -it, use it in-source or add your own extensions. Contributing back to +

Using the library as a developer

+

Currently, the only way to use the library is to write a plugin that can be loaded by it. +All the plugins can be found in the 'plugins' folder. There's no in-depth documentation +on how to write one yet, but it should be easy enough to copy one and just follow the pattern.

+

The most important parts of DFHack are the Core, Console, Modules and Plugins.

+
    +
  • Core acts as the centerpiece of DFHack - it acts as a filter between DF and SDL and synchronizes the various plugins with DF.
  • +
  • Console is a thread-safe console that can be used to invoke commands exported by Plugins.
  • +
  • Modules actually describe the way to access information in DF's memory. You can get them from the Core. Most modules are split into two parts: high-level and low-level. Higl-level is mostly method calls, low-level publicly visible pointers to DF's data structures.
  • +
  • Plugins are the tools that use all the other stuff to make things happen. A plugin can have a list of commands that it exports and an onupdate function that will be called each DF game tick.
  • +
+

Rudimentary API documentation can be built using doxygen (see build options with ccmake or cmake-gui).

+

DFHack consists of variously licensed code, but invariably weak copyleft. +The main license is zlib/libpng, some bits are MIT licensed, and some are BSD licensed.

+

Feel free to add your own extensions and plugins. Contributing back to the dfhack repository is welcome and the right thing to do :)

-

Rudimentary API documentation can be built using doxygen.

-

Contributing to DFHack

+

Contributing to DFHack

Several things should be kept in mind when contributing to DFHack.

-

Coding style

+

Coding style

DFhack uses ANSI formatting and four spaces as indentation. Line endings are UNIX. The files use UTF-8 encoding. Code not following this won't make me happy, because I'll have to fix it. There's a good chance I'll make you fix it ;)

-

How to get new code into DFHack

+

How to get new code into DFHack

You can send patches or make a clone of the github repo and ask me on the IRC channel to pull your code in. I'll review it and see if there are any problems. I'll fix them if they are minor.

@@ -510,92 +442,25 @@ don't know what, check out -

Layout for tools

-

Tools live in the tools/ folder. There, they are split into three -categories.

-
-
distributed
-
these tools get distributed with binary releases and are installed -by doing 'make install' on linux. They are supposed to be stable -and supported. Experimental, useless, buggy or untested stuff -doesn't belong here.
-
examples
-
examples are tools that aren't very useful, but show how DF and -DFHack work. They should use only DFHack API functions. No actual -hacking or 'magic offsets' are allowed.
-
playground
-
This is a catch-all folder for tools that aren't ready to be -examples or be distributed in binary releases. All new tools should -start here. They can contain actual hacking, magic values and other -nasty business.
-
-
-
-

Modules - what are they?

-

DFHack uses modules to partition sets of features into manageable -chunks. A module can have both client and server side.

-

Client side is the part that goes into the main library and is -generally written in C++. It is exposed to the users of DFHack.

-

Server side is used inside DF and serves to accelerate the client -modules. This is written mostly in C style.

-

There's a Core module that shouldn't be changed, because it defines the -basic commands like reading and writing raw data. The client parts for -the Core module are the various implementations of the Process -interface.

-

A good example of a module is Maps. Named the same in both client and -server, it allows accelerating the reading of map blocks.

-

Communication between modules happens by using shared memory. This is -pretty fast, but needs quite a bit of care to not break.

-
-
-

Dependencies

-
-
Internal
-
either part of the codebase or statically linked.
-
External
-
linked as dynamic loaded libraries (.dll, .so, etc.)
-
-

If you want to add dependencies, think twice about it. All internal -dependencies for core dfhack should be either public domain or require -attribution at most. External dependencies for tools can be either -that, or any Free Software licenses.

-
-

Current internal dependencies

-
-
tinyxml
-
used by core dfhack to read offset definitions from Memory.xml
-
md5
-
an implementation of the MD5 hash algorithm. Used for identifying -DF binaries on Linux.
-
argstream
-
Allows reading terminal application arguments. GPL!
-
-
-
-

Current external dependencies

-
-
wide-character ncurses
-
used for the veinlook tool on Linux.
-
x11 libraries
-
used for sending key events on linux
-
-
-
-

Build-time dependencies

-
-
cmake
-
you need cmake to generate the build system and some configuration -headers
-
-
-
+
+

Memory research

+

If you want to do memory research, you'll need some tools and some knowledge. +In general, you'll need a good memory viewer and optionally something +to look at machine code without getting crazy :)

+

Good windows tools include:

+
    +
  • Cheat Engine
  • +
  • IDA Pro (the free version)
  • +
+

Good linux tools:

+
    +
  • edb (Evan's Debugger)
  • +
  • IDA Pro running under wine.
  • +
  • Some of the tools residing in the legacy dfhack branch.
  • +
+

Using publicly known information and analyzing the game's data is preferred.

-
-

Memory offset definitions

-

The files with memory offset definitions used by dfhack can be found in the -data folder.

diff --git a/Readme.html b/Readme.html index f218df35f..bf4621eb4 100644 --- a/Readme.html +++ b/Readme.html @@ -3,13 +3,13 @@ - +