changelog: update with scripts changes since 0.44.12-r2 and clean up

develop
lethosor 2019-08-23 22:17:09 -04:00
parent 222b88063c
commit 01ce954c29
1 changed files with 58 additions and 11 deletions

@ -37,27 +37,74 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
================================================================================
# Future
## New Scripts
- `dwarf-op`: optimizes dwarves for fort-mode work; makes managing labors easier
- `forget-dead-body`: removes emotions associated with seeing a dead body
- `gui/create-tree`: creates a tree at the selected tile
- `linger`: takes over your killer in adventure mode
- `modtools/create-tree`: creates a tree
- `modtools/spawn-liquid`: spawns water or lava at the specified coordinates
- `unretire-anyone`: turns any historical figure into a playable adventurer
## Fixes
- `bodyswap`: fixed companion list not being updated often enough
- `digfort`: now accounts for z-level changes when calculating maximum y dimension
- `embark-assistant`:
- fixed bug causing crash on worlds without generated metals (as well as pruning vectors as originally intended).
- fixed bug causing mineral matching to fail to cut off at the magma sea, reporting presence of things that aren't (like DF does currently).
- `gui/autogems`: fixed error when no world is loaded
- `gui/companion-order`:
- fixed error when resetting group leaders
- ``leave`` now properly removes companion links
- `gui/create-item`: fixed module support - can now be used from other scripts
- `gui/stamper`:
- stopped "invert" from resetting the designation type
- switched to using DF's designation keybindings instead of custom bindings
- fixed some typos and text overlapping
- `modtools/create-unit`:
- fixed an error associating historical entities with units
- stopped recalculating health to avoid newly-created citizens triggering a "recover wounded" job
- fixed units created in arena mode having blank names
- fixed units created in arena mode having the wrong race and/or interaction effects applied after creating units manually in-game
- `modtools/reaction-product-trigger`:
- fixed an error dealing with reactions in adventure mode
- blocked ``\\BUILDING_ID`` for adventure mode reactions
- fixed ``-clear`` to work without passing other unneeded arguments
- `modtools/reaction-trigger`:
- fixed a bug when determining whether a command was run
- fixed handling of ``-resetPolicy``
- `stonesense`:
- fixed crash due to wagons and other soul-less creatures
- `tame`: now sets the civ ID of tamed animals (fixes compatibility with `autobutcher`)
## Misc Improvements
- `bodyswap`: added arena mode support
- `combine-drinks`: added more default output, similar to `combine-plants`
- `embark-assistant`:
- Changed Waterfall detection to look for level drop rather than just presence.
- Changed matching to take incursions, i.e. parts of other biomes, into consideration when evaluating tiles. This allows for e.g. finding multiple biomes on single tile embarks.
- Changed overlay display to show when incursion surveying is incomplete.
- Changed overlay display to show Evil Weather.
- changed waterfall detection to look for level drop rather than just presence
- changed matching to take incursions, i.e. parts of other biomes, into consideration when evaluating tiles. This allows for e.g. finding multiple biomes on single tile embarks.
- changed overlay display to show when incursion surveying is incomplete
- changed overlay display to show evil weather
- `exportlegends`: added rivers to custom XML export
- `exterminate`: added support for a special ``enemy`` caste
- `modtools/create-unit`:
- added the ability to specify ``\\LOCAL`` for the fort group entity
- `modtools/reaction-trigger`:
- added ``-ignoreWorker``: ignores the worker when selecting the targets
- changed the default behavior to skip inactive/dead units; added ``-dontSkipInactive`` to include creatures that are inactive
- added ``-range``: controls how far elligible targets can be from the workshop
- syndromes now are applied before commands are run, not after
- if both a command and a syndrome are given, the command only runs if the syndrome could be applied
- `RemoteFortressReader`:
- added basic framework for controlling and reading the menus in DF, currently only supports the building menu.
- added support for reading item raws.
- added a check for wheather or not the game is currently saving or loading, for utilities to check if it's safe to read from DF.
- guestimate unit facing direction, and position within tiles.
- get unit age.
- get unit wounds.
- added a basic framework for controlling and reading the menus in DF (currently only supports the building menu)
- added support for reading item raws
- added a check for whether or not the game is currently saving or loading, for utilities to check if it's safe to read from DF
- added unit facing direction estimate and position within tiles
- added unit age
- added unit wounds
## Internals
- Fixed some OpenGL build issues with `stonesense`
- `stonesense`: fixed some OpenGL build issues on Linux
# 0.44.12-r2