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				|  |  |  |  | --------- | 
		
	
		
			
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				|  |  |  |  | Runs commands when game state changes occur. This is similar to the static | 
		
	
		
			
				|  |  |  |  | `init-files` but can be set dynamically. | 
		
	
		
			
				|  |  |  |  | `init-files` but is slightly more flexible since it can be set dynamically. | 
		
	
		
			
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				|  |  |  |  | Usage:: | 
		
	
		
			
				|  |  |  |  | Usage: | 
		
	
		
			
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				|  |  |  |  |     sc-script  | 
		
	
		
			
				|  |  |  |  | - ``sc-script [help]`` | 
		
	
		
			
				|  |  |  |  |   Show the list of valid event names. | 
		
	
		
			
				|  |  |  |  | - ``sc-script list [<event>]`` | 
		
	
		
			
				|  |  |  |  |   List the currently registered files for all events or the specified event. | 
		
	
		
			
				|  |  |  |  | - ``sc-script add|remove <event> <file> [<file> ...]`` | 
		
	
		
			
				|  |  |  |  |   Register or unregister a file to be run for the specified event. | 
		
	
		
			
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				|  |  |  |  | Examples: | 
		
	
		
			
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				|  |  |  |  | - ``sc-script add SC_MAP_LOADED spawn_extra_monsters.init`` | 
		
	
		
			
				|  |  |  |  |   Registers the ``spawn_extra_monsters.init`` file to be run whenever a new map | 
		
	
		
			
				|  |  |  |  |   is loaded. | 
		
	
	
		
			
				
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