diff --git a/library/Console-linux.cpp b/library/Console-linux.cpp index c1bea16d6..f471d6a10 100644 --- a/library/Console-linux.cpp +++ b/library/Console-linux.cpp @@ -653,6 +653,7 @@ bool Console::init(bool sharing) FD_SET(STDIN_FILENO, &d->descriptor_set); FD_SET(d->exit_pipe[0], &d->descriptor_set); inited = true; + return true; } bool Console::shutdown(void) diff --git a/library/TileTypes.cpp b/library/TileTypes.cpp index 31a82eb55..d15bf2acd 100644 --- a/library/TileTypes.cpp +++ b/library/TileTypes.cpp @@ -30,45 +30,45 @@ namespace DFHack { const TileRow tileTypeTable[TILE_TYPE_ARRAY_LENGTH] = { - // 0 + // 0x000 {"void",tileshape_invalid, tilematerial_invalid, VAR_1}, {"ramp top",RAMP_TOP, AIR, VAR_1}, - {"pool",POOL, SOIL, VAR_1}, + {"murky pool",POOL, SOIL, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, + {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 10 {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x010 {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, {0, tileshape_invalid, tilematerial_invalid, VAR_1}, - {"driftwood stack",FLOOR, DRIFTWOOD, VAR_1}, - - // 20 + {"driftwood",FLOOR, DRIFTWOOD, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {"tree",TREE_OK, SOIL, VAR_1}, {"ice stair up/down",STAIR_UPDOWN, ICE, VAR_1}, {"ice stair down",STAIR_DOWN, ICE, VAR_1}, {"ice stair up",STAIR_UP, ICE, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 30 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x020 {"empty space",EMPTY, AIR, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"shrub",SHRUB_OK, SOIL, VAR_1}, @@ -77,46 +77,44 @@ namespace DFHack {"obsidian stair down",STAIR_DOWN, OBSIDIAN, VAR_1}, {"obsidian stair up",STAIR_UP, OBSIDIAN, VAR_1}, {"soil stair up/down",STAIR_UPDOWN, SOIL, VAR_1}, - - // 40 {"soil stair down",STAIR_DOWN, SOIL, VAR_1}, {"soil stair up",STAIR_UP, SOIL, VAR_1}, {"eerie pit",ENDLESS_PIT, HFS, VAR_1}, {"smooth stone floor",FLOOR, STONE, VAR_1 , TILE_SMOOTH }, {"smooth obsidian floor",FLOOR, OBSIDIAN, VAR_1 , TILE_SMOOTH }, - {"smooth featstone? floor",FLOOR, FEATSTONE, VAR_1 , TILE_SMOOTH }, + {"smooth featstone floor",FLOOR, FEATSTONE, VAR_1 , TILE_SMOOTH }, {"smooth vein floor",FLOOR, VEIN, VAR_1 , TILE_SMOOTH }, {"smooth ice floor",FLOOR, ICE, VAR_1 , TILE_SMOOTH }, - {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - {"grass stair up/down",STAIR_UPDOWN, GRASS, VAR_1}, - // 50 - {"grass stair down",STAIR_DOWN, GRASS, VAR_1}, - {"grass stair up",STAIR_UP, GRASS, VAR_1}, - {"grass2 stair up/down",STAIR_UPDOWN, GRASS2, VAR_1}, - {"grass2 stair down",STAIR_DOWN, GRASS2, VAR_1}, - {"grass2 stair up",STAIR_UP, GRASS2, VAR_1}, + // 0x030 + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {"light grass stair up/down",STAIR_UPDOWN, GRASS, VAR_1}, + {"light grass stair down",STAIR_DOWN, GRASS, VAR_1}, + {"light grass stair up",STAIR_UP, GRASS, VAR_1}, + {"dark grass stair up/down",STAIR_UPDOWN, GRASS2, VAR_1}, + {"dark grass stair down",STAIR_DOWN, GRASS2, VAR_1}, + {"dark grass stair up",STAIR_UP, GRASS2, VAR_1}, {"stone stair up/down",STAIR_UPDOWN, STONE, VAR_1}, + {"stone stair down",STAIR_DOWN, STONE, VAR_1}, {"stone stair up",STAIR_UP, STONE, VAR_1}, {"vein stair up/down",STAIR_UPDOWN, VEIN, VAR_1}, {"vein stair down",STAIR_DOWN, VEIN, VAR_1}, - - // 60 {"vein stair up",STAIR_UP, VEIN, VAR_1}, - {"featstone? stair up/down",STAIR_UPDOWN, FEATSTONE, VAR_1}, - {"featstone? stair down",STAIR_DOWN, FEATSTONE, VAR_1}, - {"featstone? stair up",STAIR_UP, FEATSTONE, VAR_1}, + {"featstone stair up/down",STAIR_UPDOWN, FEATSTONE, VAR_1}, + {"featstone stair down",STAIR_DOWN, FEATSTONE, VAR_1}, + {"featstone stair up",STAIR_UP, FEATSTONE, VAR_1}, + + // 0x040 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"stone fortification",FORTIFICATION, STONE, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"campfire",FLOOR, CAMPFIRE, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 70 {"fire",FLOOR, FIRE, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -126,45 +124,45 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"stone pillar",PILLAR, STONE, VAR_1}, - //80 + // 0x050 {"obsidian pillar",PILLAR, OBSIDIAN, VAR_1,TILE_SMOOTH}, - {"featstone? pillar",PILLAR, FEATSTONE, VAR_1,TILE_SMOOTH}, + {"featstone pillar",PILLAR, FEATSTONE, VAR_1,TILE_SMOOTH}, {"vein pillar",PILLAR, VEIN, VAR_1,TILE_SMOOTH}, {"ice pillar",PILLAR, ICE, VAR_1,TILE_SMOOTH}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - {"waterfall landing",FLOOR, SOIL, VAR_1, TILE_WATERFALL }, // verify material - // 90 + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {"waterfall",FLOOR, SOIL, VAR_1, TILE_WATERFALL }, // verify material {"river source",FLOOR, SOIL, VAR_1, TILE_RIVER_SOURCE }, // verify material {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x060 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 100 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 110 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x070 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -174,7 +172,6 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - // 120 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -183,36 +180,36 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x080 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 130 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 140 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x090 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 150 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -222,7 +219,7 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - // 160 + // 0x0A0 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -231,36 +228,36 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 170 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x0B0 {"cracked stone wall" ,WALL, STONE, VAR_1, TILE_CRACKED }, {"damaged stone wall" ,WALL, STONE, VAR_1, TILE_DAMAGED }, {"worn stone wall" ,WALL, STONE, VAR_1, TILE_WORN }, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 180 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 190 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x0C0 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -270,7 +267,6 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - // 200 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -279,46 +275,46 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x0D0 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 210 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"stone wall" ,WALL, STONE, VAR_1}, - - // 220 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x0E0 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 230 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"sapling" ,SAPLING_OK, SOIL, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"dry grass ramp" ,RAMP, GRASS_DRY, VAR_1}, {"dead grass ramp" ,RAMP, GRASS_DEAD, VAR_1}, - {"grass ramp" ,RAMP, GRASS, VAR_1}, - {"grass ramp" ,RAMP, GRASS2, VAR_1}, + {"light grass ramp" ,RAMP, GRASS, VAR_1}, + {"dark grass ramp" ,RAMP, GRASS2, VAR_1}, {"stone ramp" ,RAMP, STONE, VAR_1}, {"obsidian ramp" ,RAMP, OBSIDIAN, VAR_1}, - {"featstone? ramp" ,RAMP, FEATSTONE, VAR_1}, + {"featstone ramp" ,RAMP, FEATSTONE, VAR_1}, - // 240 + // 0x0F0 {"vein ramp" ,RAMP, VEIN, VAR_1}, {"soil ramp" ,RAMP, SOIL, VAR_1}, {"ashes" ,FLOOR, ASHES, VAR_1}, @@ -327,36 +323,36 @@ namespace DFHack {"ice ramp" ,RAMP, ICE, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 250 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x100 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"ice floor" ,FLOOR, ICE, VAR_2}, {"ice floor" ,FLOOR, ICE, VAR_3}, - - // 260 {"ice floor" ,FLOOR, ICE, VAR_4}, {"furrowed soil" ,FLOOR, SOIL, VAR_1}, {"ice floor" ,FLOOR, ICE, VAR_1}, {"semi-molten rock" ,WALL, MAGMA, VAR_1},// unminable magma wall - {"magma" ,FLOOR, MAGMA, VAR_1}, + + {"magma flow" ,FLOOR, MAGMA, VAR_1}, {"soil wall" ,WALL, SOIL, VAR_1}, {"glowing barrier" ,WALL, CYAN_GLOW, VAR_1}, {"glowing floor" ,FLOOR, CYAN_GLOW, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"smooth obsidian wall RD2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--SS--E-" }, - - // 270 {"smooth obsidian wall R2D",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S---EE" }, {"smooth obsidian wall R2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-----EE" }, + + // 0x110 {"smooth obsidian wall RU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "NN----E-" }, {"smooth obsidian wall L2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---WW--" }, {"smooth obsidian wall LU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "NN--W---" }, @@ -366,7 +362,6 @@ namespace DFHack {"smooth obsidian wall RUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S---E-" }, {"smooth obsidian wall LRD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-W-E-" }, - // 280 {"smooth obsidian wall LRU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---W-E-" }, {"smooth obsidian wall LUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S-W---" }, {"smooth obsidian wall RD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S---E-" }, @@ -375,36 +370,36 @@ namespace DFHack {"smooth obsidian wall LD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-W---" }, {"smooth obsidian wall UD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S-----" }, {"smooth obsidian wall LR",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "----W-E-" }, + + // 0x120 {"smooth featstone wall RD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--SS--E-" }, {"smooth featstone wall R2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S---EE" }, - - // 290 {"smooth featstone wall R2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-----EE" }, {"smooth featstone wall RU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "NN----E-" }, {"smooth featstone wall L2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---WW--" }, {"smooth featstone wall LU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "NN--W---" }, {"smooth featstone wall L2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-WW--" }, {"smooth featstone wall LD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--SSW---" }, + {"smooth featstone wall LRUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH ,"N-S-W-E-" }, {"smooth featstone wall RUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-S---E-" }, {"smooth featstone wall LRD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-W-E-" }, {"smooth featstone wall LRU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---W-E-" }, - - //300 {"smooth featstone wall LUD",WALL,FEATSTONE,VAR_1, TILE_SMOOTH , "N-S-W---" }, {"smooth featstone wall RD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S---E-" }, {"smooth featstone wall RU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-----E-" }, {"smooth featstone wall LU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---W---" }, + + // 0x130 {"smooth featstone wall LD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-W---" }, {"smooth featstone wall UD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-S-----" }, {"smooth featstone wall LR",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "----W-E-" }, {"smooth stone wall RD2",WALL,STONE,VAR_1 , TILE_SMOOTH , "--SS--E-" }, {"smooth stone wall R2D",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S---EE" }, {"smooth stone wall R2U",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-----EE" }, - - //310 {"smooth stone wall RU2",WALL,STONE,VAR_1 , TILE_SMOOTH , "NN----E-" }, {"smooth stone wall L2U",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---WW--" }, + {"smooth stone wall LU2",WALL,STONE,VAR_1 , TILE_SMOOTH , "NN--W---" }, {"smooth stone wall L2D",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S-WW--" }, {"smooth stone wall LD2",WALL,STONE,VAR_1 , TILE_SMOOTH , "--SSW---" }, @@ -414,7 +409,7 @@ namespace DFHack {"smooth stone wall LRU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---W-E-" }, {"smooth stone wall LUD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-W---" }, - //320 + // 0x140 {"smooth stone wall RD",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S---E-" }, {"smooth stone wall RU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-----E-" }, {"smooth stone wall LU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---W---" }, @@ -422,47 +417,46 @@ namespace DFHack {"smooth stone wall UD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-----" }, {"smooth stone wall LR",WALL,STONE,VAR_1 , TILE_SMOOTH , "----W-E-" }, {"obsidian fortification",FORTIFICATION,OBSIDIAN,VAR_1}, - {"featstone? fortification",FORTIFICATION,FEATSTONE,VAR_1}, + {"featstone fortification",FORTIFICATION,FEATSTONE,VAR_1}, + {"cracked obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_CRACKED }, {"damaged obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_DAMAGED }, - - // 330 {"worn obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_WORN}, {"obsidian wall",WALL,OBSIDIAN,VAR_1}, {"cracked featstone wall",WALL,FEATSTONE,VAR_1, TILE_CRACKED }, {"damaged featstone wall",WALL,FEATSTONE,VAR_1, TILE_DAMAGED }, {"worn featstone wall",WALL,FEATSTONE,VAR_1, TILE_WORN }, {"featstone wall",WALL,FEATSTONE,VAR_1}, - {"stone floor",FLOOR,STONE,VAR_1}, - {"stone floor",FLOOR,STONE,VAR_2}, - {"stone floor",FLOOR,STONE,VAR_3}, - {"stone floor",FLOOR,STONE,VAR_4}, - - // 340 - {"obsidian floor",FLOOR,OBSIDIAN,VAR_1}, - {"obsidian floor",FLOOR,OBSIDIAN,VAR_2}, - {"obsidian floor",FLOOR,OBSIDIAN,VAR_3}, - {"obsidian floor",FLOOR,OBSIDIAN,VAR_4}, + + // 0x150 + {"stone floor 1",FLOOR,STONE,VAR_1}, + {"stone floor 2",FLOOR,STONE,VAR_2}, + {"stone floor 3",FLOOR,STONE,VAR_3}, + {"stone floor 4",FLOOR,STONE,VAR_4}, + {"obsidian floor 1",FLOOR,OBSIDIAN,VAR_1}, + {"obsidian floor 2",FLOOR,OBSIDIAN,VAR_2}, + {"obsidian floor 3",FLOOR,OBSIDIAN,VAR_3}, + {"obsidian floor 4",FLOOR,OBSIDIAN,VAR_4}, + {"featstone floor 1",FLOOR,FEATSTONE,VAR_1}, {"featstone floor 2",FLOOR,FEATSTONE,VAR_2}, {"featstone floor 3",FLOOR,FEATSTONE,VAR_3}, {"featstone floor 4",FLOOR,FEATSTONE,VAR_4}, - {"grass 1",FLOOR,GRASS,VAR_1}, - {"grass 2",FLOOR,GRASS,VAR_2}, - - // 350 - {"grass 3",FLOOR,GRASS,VAR_3}, - {"grass 4",FLOOR,GRASS,VAR_4}, - {"soil floor",FLOOR,SOIL,VAR_1}, - {"soil floor",FLOOR,SOIL,VAR_2}, - {"soil floor",FLOOR,SOIL,VAR_3}, - {"soil floor",FLOOR,SOIL,VAR_4}, - {"wet soil floor",FLOOR,SOIL,VAR_1}, - {"wet soil floor",FLOOR,SOIL,VAR_2}, - {"wet soil floor",FLOOR,SOIL,VAR_3}, - {"wet soil floor",FLOOR,SOIL,VAR_4}, - - // 360 + {"dark grass 1",FLOOR,GRASS2,VAR_1}, + {"dark grass 2",FLOOR,GRASS2,VAR_2}, + {"dark grass 3",FLOOR,GRASS2,VAR_3}, + {"dark grass 4",FLOOR,GRASS2,VAR_4}, + + // 0x160 + {"soil floor 1",FLOOR,SOIL,VAR_1}, + {"soil floor 2",FLOOR,SOIL,VAR_2}, + {"soil floor 3",FLOOR,SOIL,VAR_3}, + {"soil floor 4",FLOOR,SOIL,VAR_4}, + {"wet soil floor 1",FLOOR,SOIL,VAR_1}, + {"wet soil floor 2",FLOOR,SOIL,VAR_2}, + {"wet soil floor 3",FLOOR,SOIL,VAR_3}, + {"wet soil floor 4",FLOOR,SOIL,VAR_4}, + {"ice fortification",FORTIFICATION,ICE,VAR_1}, {"cracked ice wall",WALL,ICE,VAR_1, TILE_CRACKED}, {"damaged ice wall",WALL,ICE,VAR_1, TILE_DAMAGED}, @@ -471,84 +465,84 @@ namespace DFHack {"river N",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "N" }, {"river S",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "S" }, {"river E",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "E" }, + + // 0x170 {"river W",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "W" }, {"river NW",RIVER_BED,SOIL,VAR_1,TILE_NORMAL, "NW"}, - - //370 {"river NE",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "NE" }, {"river SW",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "SW" }, {"river SE",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "SE" }, {"brook bed N",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "N" }, {"brook bed S",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "S" }, {"brook bed E",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "E" }, + {"brook bed W",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "W" }, {"brook bed NW",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "NW" }, {"brook bed NE",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "NE" }, {"brook bed SW",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "SW" }, - - // 380 {"brook bed SE",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "SE" }, {"brook top",BROOK_TOP,SOIL,VAR_1 }, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + + // 0x180 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"dry grass 1",FLOOR,GRASS_DRY,VAR_1}, {"dry grass 2",FLOOR,GRASS_DRY,VAR_2}, {"dry grass 3",FLOOR,GRASS_DRY,VAR_3}, - - // 390 {"dry grass 4",FLOOR,GRASS_DRY,VAR_4}, {"dead tree",TREE_DEAD,SOIL,VAR_1}, + {"dead sapling",SAPLING_DEAD,SOIL,VAR_1}, {"dead shrub",SHRUB_DEAD,SOIL,VAR_1}, {"dead grass 1",FLOOR,GRASS_DEAD,VAR_1}, {"dead grass 2",FLOOR,GRASS_DEAD,VAR_2}, {"dead grass 3",FLOOR,GRASS_DEAD,VAR_3}, {"dead grass 4",FLOOR,GRASS_DEAD,VAR_4}, - {"grass B1",FLOOR,GRASS2,VAR_1}, - {"grass B2",FLOOR,GRASS2,VAR_2}, + {"light grass 1",FLOOR,GRASS,VAR_1}, + {"light grass 2",FLOOR,GRASS,VAR_2}, - // 400 - {"grass B3",FLOOR,GRASS2,VAR_3}, - {"grass B4",FLOOR,GRASS2,VAR_4}, + // 0x190 + {"light grass 3",FLOOR,GRASS,VAR_3}, + {"light grass 4",FLOOR,GRASS,VAR_4}, {"boulder",BOULDER,STONE,VAR_1}, {"obsidian boulder",BOULDER,OBSIDIAN,VAR_1}, - {"featstone? boulder",BOULDER,FEATSTONE,VAR_1}, - {"pebbles 1",PEBBLES,STONE,VAR_1}, - {"pebbles 2",PEBBLES,STONE,VAR_2}, - {"pebbles 3",PEBBLES,STONE,VAR_3}, - {"pebbles 4",PEBBLES,STONE,VAR_4}, - {"obsidian shards",PEBBLES,OBSIDIAN,VAR_1}, - - // 410 - {"obsidian shards",PEBBLES,OBSIDIAN,VAR_2}, - {"obsidian shards",PEBBLES,OBSIDIAN,VAR_3}, - {"obsidian shards",PEBBLES,OBSIDIAN,VAR_4}, - {"featstone? pebbles",PEBBLES,FEATSTONE,VAR_1}, - {"featstone? pebbles",PEBBLES,FEATSTONE,VAR_2}, - {"featstone? pebbles",PEBBLES,FEATSTONE,VAR_3}, - {"featstone? pebbles",PEBBLES,FEATSTONE,VAR_4}, + {"featstone boulder",BOULDER,FEATSTONE,VAR_1}, + {"stone pebbles 1",PEBBLES,STONE,VAR_1}, + {"stone pebbles 2",PEBBLES,STONE,VAR_2}, + {"stone pebbles 3",PEBBLES,STONE,VAR_3}, + + {"stone pebbles 4",PEBBLES,STONE,VAR_4}, + {"obsidian pebbles 1",PEBBLES,OBSIDIAN,VAR_1}, + {"obsidian pebbles 2",PEBBLES,OBSIDIAN,VAR_2}, + {"obsidian pebbles 3",PEBBLES,OBSIDIAN,VAR_3}, + {"obsidian pebbles 4",PEBBLES,OBSIDIAN,VAR_4}, + {"featstone pebbles 1",PEBBLES,FEATSTONE,VAR_1}, + {"featstone pebbles 2",PEBBLES,FEATSTONE,VAR_2}, + {"featstone pebbles 3",PEBBLES,FEATSTONE,VAR_3}, + + // 0x1A0 + {"featstone pebbles 4",PEBBLES,FEATSTONE,VAR_4}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SS--E-"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---EE"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----EE" }, - - // 420 {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN----E-"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---WW--"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN--W---"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-WW--" }, + {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SSW---"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W-E-"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S---E-"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W-E-"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W-E-"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W---"}, - - // 430 {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---E-"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----E-"}, + + // 0x1B0 {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W---"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W---"}, {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-----"}, @@ -558,45 +552,44 @@ namespace DFHack {"damaged vein wall",WALL,VEIN,VAR_1, TILE_DAMAGED }, {"worn vein wall",WALL,VEIN,VAR_1 , TILE_WORN }, - // 440 {"vein wall",WALL,VEIN,VAR_1}, - {"vein floor",FLOOR,VEIN,VAR_1}, - {"vein floor",FLOOR,VEIN,VAR_2}, - {"vein floor",FLOOR,VEIN,VAR_3}, - {"vein floor",FLOOR,VEIN,VAR_4}, + {"vein floor 1",FLOOR,VEIN,VAR_1}, + {"vein floor 2",FLOOR,VEIN,VAR_2}, + {"vein floor 3",FLOOR,VEIN,VAR_3}, + {"vein floor 4",FLOOR,VEIN,VAR_4}, {"vein boulder",BOULDER,VEIN,VAR_1}, - {"vein pebbles",PEBBLES,VEIN,VAR_1}, - {"vein pebbles",PEBBLES,VEIN,VAR_2}, - {"vein pebbles",PEBBLES,VEIN,VAR_3}, - {"vein pebbles",PEBBLES,VEIN,VAR_4}, + {"vein pebbles 1",PEBBLES,VEIN,VAR_1}, + {"vein pebbles 2",PEBBLES,VEIN,VAR_2}, - // 450 + // 0x1C0 + {"vein pebbles 3",PEBBLES,VEIN,VAR_3}, + {"vein pebbles 4",PEBBLES,VEIN,VAR_4}, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SS--E-"}, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---EE" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----EE" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN----E-"}, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---WW--" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN--W---" }, + {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-WW--" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SSW---" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W-E-"}, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S---E-" }, - - // 460 {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W-E-" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W-E-" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W---"}, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---E-"}, + + // 0x1D0 {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----E-" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W---" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W---" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-----" }, {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "----W-E-"}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 470 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -606,7 +599,7 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - // 480 + // 0x1E0 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, @@ -615,36 +608,36 @@ namespace DFHack {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, - - // 490 {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {0 ,tileshape_invalid, tilematerial_invalid, VAR_1}, {"constructed floor",FLOOR,CONSTRUCTED, VAR_1}, {"constructed fortification",FORTIFICATION,CONSTRUCTED, VAR_1}, {"constructed pillar",PILLAR,CONSTRUCTED, VAR_1}, + + // 0x1F0 {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SS--E-" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---EE" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----EE" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN----E-" }, - - // 500 {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---WW--" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN--W---" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-WW--" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SSW---" }, + {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W-E-" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S---E-" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W-E-" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W-E-" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W---" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---E-" }, - - // 510 {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----E-" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W---" }, + + // 0x200 {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W---" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-----" }, {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "----W-E-" }, @@ -652,7 +645,9 @@ namespace DFHack {"constructed stair down",STAIR_DOWN,CONSTRUCTED, VAR_1}, {"constructed stair up",STAIR_UP,CONSTRUCTED, VAR_1}, {"constructed ramp",RAMP,CONSTRUCTED, VAR_1}, - {0 ,tileshape_invalid, tilematerial_invalid, VAR_1} // end + + // end + {0 ,tileshape_invalid, tilematerial_invalid, VAR_1} }; //set tile class string lookup table (e.g. for printing to user) @@ -679,9 +674,9 @@ namespace DFHack }; #undef X - int32_t findSimilarTileType( const int32_t sourceTileType, const TileShape tshape ) + int16_t findSimilarTileType( const int16_t sourceTileType, const TileShape tshape ) { - int32_t match=0; + int16_t match=0; int value=0, matchv=0; const TileRow *source = &tileTypeTable[sourceTileType]; @@ -716,7 +711,7 @@ namespace DFHack } //Run through until perfect match found or hit end. - for(int32_t tt=0;tt= WALL && tileTypeTable[tiletype].shape <= FORTIFICATION ; } inline - bool isFloorTerrain(int tiletype) + bool isFloorTerrain(int16_t tiletype) { return tileTypeTable[tiletype].shape >= FLOOR && tileTypeTable[tiletype].shape <= PEBBLES; } inline - bool isRampTerrain(int tiletype) + bool isRampTerrain(int16_t tiletype) { return tileTypeTable[tiletype].shape == RAMP; } inline - bool isStairTerrain(int tiletype) + bool isStairTerrain(int16_t tiletype) { return tileTypeTable[tiletype].shape >= STAIR_UP && tileTypeTable[tiletype].shape <= STAIR_UPDOWN; } inline - bool isOpenTerrain(int tiletype) + bool isOpenTerrain(int16_t tiletype) { return tileTypeTable[tiletype].shape == EMPTY; } inline - const char * tileName(int tiletype) + const char * tileName(int16_t tiletype) { return tileTypeTable[tiletype].name; } inline - TileShape tileShape(int tiletype) + TileShape tileShape(int16_t tiletype) { return tileTypeTable[tiletype].shape; } inline - TileSpecial tileSpecial(int tiletype) + TileSpecial tileSpecial(int16_t tiletype) { return tileTypeTable[tiletype].special; } inline - TileVariant tileVariant(int tiletype) + TileVariant tileVariant(int16_t tiletype) { return tileTypeTable[tiletype].variant; } inline - TileMaterial tileMaterial(int tiletype) + TileMaterial tileMaterial(int16_t tiletype) { return tileTypeTable[tiletype].material; } inline - TileDirection tileDirection(int tiletype) + TileDirection tileDirection(int16_t tiletype) { return tileTypeTable[tiletype].direction; } /// Safely access the tile type array. inline const - TileRow * getTileRow(int tiletype) + TileRow * getTileRow(int16_t tiletype) { if( tiletype<0 || tiletype>=TILE_TYPE_ARRAY_LENGTH ) return 0; return ( const TileRow * ) &tileTypeTable[tiletype]; @@ -387,9 +387,9 @@ namespace DFHack * @return matching index in tileTypeTable, or -1 if none found. */ inline - int32_t findTileType( const TileShape tshape, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const TileDirection tdir ) + int16_t findTileType( const TileShape tshape, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const TileDirection tdir ) { - int32_t tt; + int16_t tt; for(tt=0;tt-1 && tshape != tileTypeTable[tt].shape ) continue; @@ -410,7 +410,7 @@ namespace DFHack * * @todo Definitely needs improvement for wall directions, etc. */ - DFHACK_EXPORT int32_t findSimilarTileType( const int32_t sourceTileType, const TileShape tshape ); + DFHACK_EXPORT int16_t findSimilarTileType( const int16_t sourceTileType, const TileShape tshape ); } diff --git a/library/include/modules/Constructions.h b/library/include/modules/Constructions.h index 6e836ae65..2e771b301 100644 --- a/library/include/modules/Constructions.h +++ b/library/include/modules/Constructions.h @@ -42,9 +42,23 @@ namespace Simple { namespace Constructions { +// "Simplified" copy of construction +struct t_construction { + df::coord pos; + df::item_type item_type; + int16_t unk; + int16_t mat_type; + int32_t mat_index; + df::construction_flags flags; + int16_t original_tile; + // Pointer to original object, in case you want to modify it + df::construction *origin; +}; + DFHACK_EXPORT bool isValid(); DFHACK_EXPORT uint32_t getCount(); -DFHACK_EXPORT df::construction *getConstruction (const int32_t index); +DFHACK_EXPORT bool copyConstruction (const int32_t index, t_construction &out); +DFHACK_EXPORT df::construction * getConstruction (const int32_t index); } } } diff --git a/library/include/modules/Engravings.h b/library/include/modules/Engravings.h index df897c59e..6c80eac7b 100644 --- a/library/include/modules/Engravings.h +++ b/library/include/modules/Engravings.h @@ -41,9 +41,25 @@ namespace Simple { namespace Engravings { +// "Simplified" copy of engraving +struct t_engraving { + int32_t artist; + int32_t masterpiece_event; + int32_t skill_rating; + df::coord pos; + df::engraving_flags flags; + int8_t tile; + int32_t type; + int16_t subtype; + df::item_quality quality; + // Pointer to original object, in case you want to modify it + df::engraving *origin; +}; + DFHACK_EXPORT bool isValid(); DFHACK_EXPORT uint32_t getCount(); -DFHACK_EXPORT df::engraving *getEngraving (const int32_t index); +DFHACK_EXPORT bool copyEngraving (const int32_t index, t_engraving &out); +DFHACK_EXPORT df::engraving * getEngraving (const int32_t index); } } } diff --git a/library/include/modules/Maps.h b/library/include/modules/Maps.h index 16f4e15c9..57c84248d 100644 --- a/library/include/modules/Maps.h +++ b/library/include/modules/Maps.h @@ -145,11 +145,13 @@ typedef int16_t t_blockmaterials [16][16]; * \ingroup grp_maps */ typedef df::tile_designation designations40d [16][16]; +typedef df::tile_designation t_designation; /** * 16x16 array of occupancy flags * \ingroup grp_maps */ typedef df::tile_occupancy occupancies40d [16][16]; +typedef df::tile_occupancy t_occupancy; /** * array of 16 biome indexes valid for the block * \ingroup grp_maps diff --git a/library/include/modules/Units.h b/library/include/modules/Units.h index eea3e6ecf..d0420eb57 100644 --- a/library/include/modules/Units.h +++ b/library/include/modules/Units.h @@ -169,6 +169,7 @@ DFHACK_EXPORT bool isValid(); /* Read Functions */ // Read creatures in a box, starting with index. Returns -1 if no more creatures // found. Call repeatedly do get all creatures in a specified box (uses tile coords) +DFHACK_EXPORT int32_t getNumCreatures(); DFHACK_EXPORT int32_t GetCreatureInBox(const int32_t index, df::unit ** furball, const uint16_t x1, const uint16_t y1,const uint16_t z1, const uint16_t x2, const uint16_t y2,const uint16_t z2); diff --git a/library/include/modules/Vegetation.h b/library/include/modules/Vegetation.h index c58970add..492c19782 100644 --- a/library/include/modules/Vegetation.h +++ b/library/include/modules/Vegetation.h @@ -42,9 +42,31 @@ namespace Vegetation { const uint32_t sapling_to_tree_threshold = 120 * 28 * 12 * 3; // 3 years +// "Simplified" copy of plant +struct t_plant { + df::language_name name; + df::plant_flags flags; + int16_t material; + df::coord pos; + int32_t grow_counter; + uint16_t temperature_1; + uint16_t temperature_2; + int32_t is_burning; + int32_t hitpoints; + int16_t update_order; + //std::vector unk1; + //int32_t unk2; + //uint16_t temperature_3; + //uint16_t temperature_4; + //uint16_t temperature_5; + // Pointer to original object, in case you want to modify it + df::plant *origin; +}; + DFHACK_EXPORT bool isValid(); DFHACK_EXPORT uint32_t getCount(); -DFHACK_EXPORT df::plant *getPlant (const int32_t index); +DFHACK_EXPORT df::plant * getPlant(const int32_t index); +DFHACK_EXPORT bool copyPlant (const int32_t index, t_plant &out); } } } diff --git a/library/modules/Constructions.cpp b/library/modules/Constructions.cpp index 62c87424a..12658bb12 100644 --- a/library/modules/Constructions.cpp +++ b/library/modules/Constructions.cpp @@ -43,7 +43,7 @@ using df::global::world; bool Constructions::isValid() { - return (world->constructions.size() > 0); + return (world != NULL); } uint32_t Constructions::getCount() @@ -51,9 +51,26 @@ uint32_t Constructions::getCount() return world->constructions.size(); } -df::construction *Constructions::getConstruction(const int32_t index) +df::construction * Constructions::getConstruction(const int32_t index) { if (index < 0 || index >= getCount()) return NULL; return world->constructions[index]; } + +bool Constructions::copyConstruction(const int32_t index, t_construction &out) +{ + if (index < 0 || index >= getCount()) + return false; + + out.origin = world->constructions[index]; + + out.pos = out.origin->pos; + out.item_type = out.origin->item_type; + out.unk = out.origin->anon_1; + out.mat_type = out.origin->mat_type; + out.mat_index = out.origin->mat_index; + out.flags = out.origin->flags; + out.original_tile = out.origin->original_tile; + return true; +} diff --git a/library/modules/Engravings.cpp b/library/modules/Engravings.cpp index bff06154b..c7cbd9452 100644 --- a/library/modules/Engravings.cpp +++ b/library/modules/Engravings.cpp @@ -44,7 +44,7 @@ using df::global::world; bool Engravings::isValid() { - return (world->engravings.size() > 0); + return (world != NULL); } uint32_t Engravings::getCount() @@ -52,9 +52,28 @@ uint32_t Engravings::getCount() return world->engravings.size(); } -df::engraving *Engravings::getEngraving(const int32_t index) +df::engraving * Engravings::getEngraving(int index) { if (index < 0 || index >= getCount()) return NULL; return world->engravings[index]; } + +bool Engravings::copyEngraving(const int32_t index, t_engraving &out) +{ + if (index < 0 || index >= getCount()) + return false; + + out.origin = world->engravings[index]; + + out.artist = out.origin->artist; + out.masterpiece_event = out.origin->masterpiece_event; + out.skill_rating = out.origin->skill_rating; + out.pos = out.origin->pos; + out.flags = out.origin->flags; + out.tile = out.origin->tile; + out.type = out.origin->type; + out.subtype = out.origin->subtype; + out.quality = out.origin->quality; + return true; +} diff --git a/library/modules/Materials.cpp b/library/modules/Materials.cpp index 41cb1c18f..7967fe386 100644 --- a/library/modules/Materials.cpp +++ b/library/modules/Materials.cpp @@ -62,6 +62,7 @@ using namespace std; #include "df/physical_attribute_type.h" #include "df/mental_attribute_type.h" +#include using namespace DFHack; using namespace df::enums; @@ -746,32 +747,32 @@ bool Materials::ReadCreatureTypesEx (void) caste.singular = ca->caste_name[0]; caste.plural = ca->caste_name[1]; caste.adjective = ca->caste_name[2]; -/* + // color mod reading // Caste + offset > color mod vector - vector & p_colormod = *(vector *) (world->raws.creatures.all[i]->caste + caste_colormod_offset); - uint32_t sizecolormod = p_colormod.size(); + auto & colorings = ca->color_modifiers; + uint32_t sizecolormod = colorings.size(); caste.ColorModifier.resize(sizecolormod); for(uint32_t k = 0; k < sizecolormod;k++) { // color mod [0] -> color list - vector & p_colorlist = *(vector *) (p_colormod[k]); - uint32_t sizecolorlist = p_colorlist.size(); + auto & indexes = colorings[k]->color_indexes; + uint32_t sizecolorlist = indexes.size(); caste.ColorModifier[k].colorlist.resize(sizecolorlist); for(uint32_t l = 0; l < sizecolorlist; l++) - caste.ColorModifier[k].colorlist[l] = p_colorlist[l]; + caste.ColorModifier[k].colorlist[l] = indexes[l]; // color mod [color_modifier_part_offset] = string part - caste.ColorModifier[k].part = p->readSTLString( p_colormod[k] + color_modifier_part_offset); - caste.ColorModifier[k].startdate = p->readDWord( p_colormod[k] + color_modifier_startdate_offset ); - caste.ColorModifier[k].enddate = p->readDWord( p_colormod[k] + color_modifier_enddate_offset ); + caste.ColorModifier[k].part = colorings[k]->part; + caste.ColorModifier[k].startdate = colorings[k]->start_date; + caste.ColorModifier[k].enddate = colorings[k]->end_date; } -*/ + // body parts caste.bodypart.empty(); - uint32_t sizebp = ca->body_parts.size(); + uint32_t sizebp = ca->unknown1.body_parts.size(); for (uint32_t k = 0; k < sizebp; k++) { - df::body_part_raw *bp = ca->body_parts[k]; + df::body_part_raw *bp = ca->unknown1.body_parts[k]; t_bodypart part; part.id = bp->part_code; part.category = bp->part_name; diff --git a/library/modules/Units.cpp b/library/modules/Units.cpp index 9d48a5f3e..9c7c56fd1 100644 --- a/library/modules/Units.cpp +++ b/library/modules/Units.cpp @@ -59,6 +59,11 @@ bool Units::isValid() return (world->units.all.size() > 0); } +int32_t Units::getNumCreatures() +{ + return world->units.all.size(); +} + df::unit * Units::GetCreature (const int32_t index) { if (!isValid()) return NULL; diff --git a/library/modules/Vegetation.cpp b/library/modules/Vegetation.cpp index 268e818dd..2b403448b 100644 --- a/library/modules/Vegetation.cpp +++ b/library/modules/Vegetation.cpp @@ -45,7 +45,7 @@ using df::global::world; bool Vegetation::isValid() { - return (world->plants.all.size() > 0); + return (world != NULL); } uint32_t Vegetation::getCount() @@ -53,9 +53,34 @@ uint32_t Vegetation::getCount() return world->plants.all.size(); } -df::plant *Vegetation::getPlant(const int32_t index) +df::plant * Vegetation::getPlant(const int32_t index) { if (index < 0 || index >= getCount()) return NULL; return world->plants.all[index]; } + +bool Vegetation::copyPlant(const int32_t index, t_plant &out) +{ + if (index < 0 || index >= getCount()) + return false; + + out.origin = world->plants.all[index]; + + out.name = out.origin->name; + out.flags = out.origin->flags; + out.material = out.origin->material; + out.pos = out.origin->pos; + out.grow_counter = out.origin->grow_counter; + out.temperature_1 = out.origin->temperature_1; + out.temperature_2 = out.origin->temperature_2; + out.is_burning = out.origin->is_burning; + out.hitpoints = out.origin->hitpoints; + out.update_order = out.origin->update_order; + //out.unk1 = out.origin->anon_1; + //out.unk2 = out.origin->anon_2; + //out.temperature_3 = out.origin->temperature_3; + //out.temperature_4 = out.origin->temperature_4; + //out.temperature_5 = out.origin->temperature_5; + return true; +} diff --git a/library/xml b/library/xml index 7082ed13d..6359571fd 160000 --- a/library/xml +++ b/library/xml @@ -1 +1 @@ -Subproject commit 7082ed13d10fb7934486362390ae1959410ca696 +Subproject commit 6359571fd7d0a846b87709b55343a1a1d72f02fe diff --git a/plugins/CMakeLists.txt b/plugins/CMakeLists.txt index d8c904a19..762bbf369 100644 --- a/plugins/CMakeLists.txt +++ b/plugins/CMakeLists.txt @@ -70,6 +70,7 @@ DFHACK_PLUGIN(jobutils jobutils.cpp) DFHACK_PLUGIN(regrass regrass.cpp) DFHACK_PLUGIN(workflow workflow.cpp) DFHACK_PLUGIN(showmood showmood.cpp) +DFHACK_PLUGIN(fixveins fixveins.cpp) #DFHACK_PLUGIN(versionosd versionosd.cpp) # this is the skeleton plugin. If you want to make your own, make a copy and then change it diff --git a/plugins/devel/buildprobe.cpp b/plugins/devel/buildprobe.cpp index 9893705de..f933c3846 100644 --- a/plugins/devel/buildprobe.cpp +++ b/plugins/devel/buildprobe.cpp @@ -43,10 +43,9 @@ DFhackCExport DFHack::command_result readFlag (Core * c, vector & param { c->Suspend(); - DFHack::Maps * Maps = c->getMaps(); DFHack::Gui * Gui = c->getGui(); // init the map - if(!Maps->Start()) + if(!Maps::IsValid()) { c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n"); c->Resume(); @@ -64,7 +63,7 @@ DFhackCExport DFHack::command_result readFlag (Core * c, vector & param DFHack::DFCoord cursor = DFHack::DFCoord(cx,cy,cz); - MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps); + MapExtras::MapCache * MCache = new MapExtras::MapCache(); DFHack::t_occupancy oc = MCache->occupancyAt(cursor); c->con.print("Current Value: %d\n", oc.bits.building); @@ -111,10 +110,9 @@ DFhackCExport DFHack::command_result writeFlag (Core * c, vector & para c->Suspend(); - DFHack::Maps * Maps = c->getMaps(); DFHack::Gui * Gui = c->getGui(); // init the map - if(!Maps->Start()) + if(!Maps::IsValid()) { c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n"); c->Resume(); @@ -132,7 +130,7 @@ DFhackCExport DFHack::command_result writeFlag (Core * c, vector & para DFHack::DFCoord cursor = DFHack::DFCoord(cx,cy,cz); - MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps); + MapExtras::MapCache * MCache = new MapExtras::MapCache(); DFHack::t_occupancy oc = MCache->occupancyAt(cursor); oc.bits.building = value; diff --git a/plugins/devel/itemhacks.cpp b/plugins/devel/itemhacks.cpp index 0dbc94d58..208a146bd 100644 --- a/plugins/devel/itemhacks.cpp +++ b/plugins/devel/itemhacks.cpp @@ -15,11 +15,11 @@ using namespace DFHack; ////////////////////// // START item choosers ////////////////////// - +/* class item_chooser { public: - item_chooser(Core* _c, DFHack::Items* _Items) : c(_c), Items(_Items) + item_chooser(Core* _c) : c(_c) { } @@ -31,13 +31,12 @@ public: protected: Core *c; - DFHack::Items *Items; }; class choose_all : public item_chooser { public: - choose_all(Core* _c, ::Items* _Items) : item_chooser(_c, _Items) + choose_all(Core* _c) : item_chooser(_c) { } @@ -51,7 +50,7 @@ public: class choose_unknown : public item_chooser { public: - choose_unknown(Core* _c, ::Items* _Items) : item_chooser(_c, _Items) + choose_unknown(Core* _c) : item_chooser(_c) { } @@ -66,9 +65,8 @@ public: t_itemflags &f = itm->origin->flags; - return (f.unk1 || f.unk2 || f.unk3 || f.unk4 || /*f.unk5 ||*/ + return (f.unk1 || f.unk2 || f.unk3 || f.unk4 || f.unk6 || f.unk7 || - // f.unk8 || f.unk9 || /* Too common */ f.unk10 || f.unk11); } @@ -263,6 +261,7 @@ DFhackCExport command_result df_dumpitems (Core * c, vector & parameter } } */ +/* } c->Resume(); @@ -271,3 +270,4 @@ DFhackCExport command_result df_dumpitems (Core * c, vector & parameter return CR_OK; } +*/ \ No newline at end of file diff --git a/plugins/devel/kittens.cpp b/plugins/devel/kittens.cpp index c202331f3..93cdf2107 100644 --- a/plugins/devel/kittens.cpp +++ b/plugins/devel/kittens.cpp @@ -9,10 +9,13 @@ #include "modules/Items.h" #include #include +#include +#include using std::vector; using std::string; using namespace DFHack; +using namespace DFHack::Simple; //FIXME: possible race conditions with calling kittens from the IO thread and shutdown from Core. bool shutdown_flag = false; bool final_flag = true; @@ -26,12 +29,9 @@ uint64_t timeLast = 0; DFhackCExport command_result kittens (Core * c, vector & parameters); DFhackCExport command_result ktimer (Core * c, vector & parameters); -DFhackCExport command_result bflags (Core * c, vector & parameters); DFhackCExport command_result trackmenu (Core * c, vector & parameters); DFhackCExport command_result trackpos (Core * c, vector & parameters); -DFhackCExport command_result mapitems (Core * c, vector & parameters); -DFhackCExport command_result test_creature_offsets (Core * c, vector & parameters); -DFhackCExport command_result creat_job (Core * c, vector & parameters); +DFhackCExport command_result colormods (Core * c, vector & parameters); DFhackCExport const char * plugin_name ( void ) { @@ -43,12 +43,9 @@ DFhackCExport command_result plugin_init ( Core * c, std::vector commands.clear(); commands.push_back(PluginCommand("nyan","NYAN CAT INVASION!",kittens, true)); commands.push_back(PluginCommand("ktimer","Measure time between game updates and console lag (toggle).",ktimer)); - commands.push_back(PluginCommand("blockflags","Look up block flags",bflags)); commands.push_back(PluginCommand("trackmenu","Track menu ID changes (toggle).",trackmenu)); commands.push_back(PluginCommand("trackpos","Track mouse and designation coords (toggle).",trackpos)); - commands.push_back(PluginCommand("mapitems","Check item ids under cursor against item ids in map block.",mapitems)); - commands.push_back(PluginCommand("test_creature_offsets","Bleh.",test_creature_offsets)); - commands.push_back(PluginCommand("creat_job","Bleh.",creat_job)); + commands.push_back(PluginCommand("colormods","Dump colormod vectors.",colormods)); return CR_OK; } @@ -107,59 +104,6 @@ DFhackCExport command_result plugin_onupdate ( Core * c ) return CR_OK; } -DFhackCExport command_result mapitems (Core * c, vector & parameters) -{ - c->Suspend(); - vector vec_items; - Gui * g = c-> getGui(); - Maps* m = c->getMaps(); - Items* it = c->getItems(); - if(!m->Start()) - { - c->con.printerr("No map to probe\n"); - return CR_FAILURE; - } - if(!it->Start() || !it->readItemVector(vec_items)) - { - c->con.printerr("Failed to get items\n"); - return CR_FAILURE; - } - int32_t cx,cy,cz; - g->getCursorCoords(cx,cy,cz); - if(cx != -30000) - { - df_block * b = m->getBlock(cx/16,cy/16,cz); - if(b) - { - c->con.print("Item IDs present in block:\n"); - auto iter_b = b->items.begin(); - while (iter_b != b->items.end()) - { - df_item * itmz = it->findItemByID(*iter_b); - string s; - itmz->getItemDescription(&s); - c->con.print("%d = %s\n",*iter_b, s.c_str()); - iter_b++; - } - c->con.print("Items under cursor:\n"); - auto iter_it = vec_items.begin(); - while (iter_it != vec_items.end()) - { - df_item * itm = *iter_it; - if(itm->x == cx && itm->y == cy && itm->z == cz) - { - string s; - itm->getItemDescription(&s,0); - c->con.print("%d = %s\n",itm->id, s.c_str()); - } - iter_it ++; - } - } - } - c->Resume(); - return CR_OK; -} - DFhackCExport command_result trackmenu (Core * c, vector & parameters) { if(trackmenu_flg) @@ -189,53 +133,19 @@ DFhackCExport command_result trackpos (Core * c, vector & parameters) trackpos_flg = !trackpos_flg; return CR_OK; } -DFhackCExport command_result bflags (Core * c, vector & parameters) + +DFhackCExport command_result colormods (Core * c, vector & parameters) { c->Suspend(); - Gui * g = c-> getGui(); - Maps* m = c->getMaps(); - if(!m->Start()) - { - c->con.printerr("No map to probe\n"); - return CR_FAILURE; - } - int32_t cx,cy,cz; - g->getCursorCoords(cx,cy,cz); - if(cx == -30000) + auto & vec = df::global::world->raws.creatures.alphabetic; + for(int i = 0; i < vec.size();i++) { - // get map size in blocks - uint32_t sx,sy,sz; - m->getSize(sx,sy,sz); - std::map counts; - // for each block - for(size_t x = 0; x < sx; x++) - for(size_t y = 0; y < sx; y++) - for(size_t z = 0; z < sx; z++) - { - df_block * b = m->getBlock(x,y,z); - if(!b) continue; - auto iter = counts.find(b->flags.size); - if(iter == counts.end()) - { - counts[b->flags.bits[0]] = b; - } - } - for(auto iter = counts.begin(); iter != counts.end(); iter++) + df::creature_raw* rawlion = vec[i]; + df::caste_raw * caste = rawlion->caste[0]; + c->con.print("%s\nCaste addr 0x%x\n",rawlion->creature_id.c_str(), &caste->color_modifiers); + for(int j = 0; j < caste->color_modifiers.size();j++) { - c->con.print("%2x : 0x%x\n",iter->first, iter->second); - } - } - else - { - df_block * b = m->getBlock(cx/16,cy/16,cz); - if(b) - { - c->con << "Block flags:" << b->flags << std::endl; - } - else - { - c->con.printerr("No block here\n"); - return CR_FAILURE; + c->con.print("mod %d: 0x%x\n", j, caste->color_modifiers[j]); } } c->Resume(); @@ -328,71 +238,3 @@ DFhackCExport command_result kittens (Core * c, vector & parameters) color = Console::COLOR_BLUE; } } - -#include "modules/Units.h" -#include "VersionInfo.h" -#include - -command_result test_creature_offsets(Core* c, vector< string >& parameters) -{ - uint32_t off_vinfo = c->vinfo->getGroup("Creatures")->getGroup("creature")->/*getGroup("advanced")->*/getOffset("custom_profession"); - uint32_t off_struct = offsetof(df_unit,custom_profession); - c->con.print("Struct 0x%x, vinfo 0x%x\n", off_struct, off_vinfo); - return CR_OK; -}; - -command_result creat_job (Core * c, vector< string >& parameters) -{ - c->Suspend(); - Units * cr = c->getUnits(); - Gui * g = c-> getGui(); - uint32_t num_cr = 0; - int32_t cx,cy,cz; - g->getCursorCoords(cx,cy,cz); - if(cx == -30000) - { - c->con.printerr("No cursor.\n"); - c->Resume(); - return CR_FAILURE; - } - if(!cr->Start(num_cr) || num_cr == 0) - { - c->con.printerr("No creatures.\n"); - c->Resume(); - return CR_FAILURE; - } - auto iter = cr->creatures->begin(); - while (iter != cr->creatures->end()) - { - df_unit * unit = *iter; - if(cx == unit->x && cy == unit->y && cz == unit->z) - { - c->con.print("%d:%s - address 0x%x - job 0x%x\n" - "Soul: 0x%x, likes: 0x%x\n", - unit->id, - unit->name.first_name.c_str(), - unit, - uint32_t(unit) + offsetof(df_unit,current_job), - uint32_t(unit) + offsetof(df_unit,current_soul), - uint32_t(unit->current_soul) + offsetof(df_soul,likes) - ); - df_soul * s = unit->current_soul; - if(s) - { - c->con.print("LIKES:\n"); - int idx = 1; - auto iter = s->likes.begin(); - while(iter != s->likes.end()) - { - df_like * l = *iter; - c->con.print("%3d: %f\n", idx, float(l->mystery)); - iter++; - idx++; - } - } - } - iter++; - } - c->Resume(); - return CR_OK; -}; \ No newline at end of file diff --git a/plugins/devel/rawdump.cpp b/plugins/devel/rawdump.cpp index 2ad840b78..595eb0a98 100644 --- a/plugins/devel/rawdump.cpp +++ b/plugins/devel/rawdump.cpp @@ -6,7 +6,7 @@ #include #include #include - +/* using std::vector; using std::string; using namespace DFHack; @@ -136,4 +136,4 @@ DFhackCExport command_result rawdump_p (Core * c, vector & parameters) c->Resume(); return CR_OK; } - +*/ diff --git a/plugins/df2mc b/plugins/df2mc index c114ec5f9..23fbb78ed 160000 --- a/plugins/df2mc +++ b/plugins/df2mc @@ -1 +1 @@ -Subproject commit c114ec5f995aec69631187212254309464f82775 +Subproject commit 23fbb78edaff35a62887803e178a24f9148ffc84 diff --git a/plugins/fixveins.cpp b/plugins/fixveins.cpp new file mode 100644 index 000000000..092630f3e --- /dev/null +++ b/plugins/fixveins.cpp @@ -0,0 +1,107 @@ +// Building and removing construction on a mineral floor will destroy the mineral, changing it to the layer stone +// Farm plots or paved roads do the same thing periodically (once every 500 ticks or so) +// This tool changes said tiles back into the mineral type they originally had + +// It also fixes tiles marked as "mineral inclusion" where no inclusion is present, +// which generally happen as a result of improper use of the tiletypes plugin + +#include "Core.h" +#include "Console.h" +#include "Export.h" +#include "PluginManager.h" + +#include "DataDefs.h" +#include "modules/Maps.h" +#include "TileTypes.h" + +using std::vector; +using std::string; +using namespace DFHack; +using namespace DFHack::Simple; +using namespace df::enums; + +using df::global::world; + +DFhackCExport command_result df_fixveins (Core * c, vector & parameters) +{ + if (parameters.size()) + return CR_WRONG_USAGE; + + CoreSuspender suspend(c); + + if (!Maps::IsValid()) + { + c->con.printerr("Map is not available!\n"); + return CR_FAILURE; + } + + int removed = 0; + int added = 0; + + int num_blocks = 0, blocks_total = world->map.map_blocks.size(); + for (int i = 0; i < blocks_total; i++) + { + df::map_block *block = world->map.map_blocks[i]; + uint16_t has_mineral[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; + for (int j = 0; j < block->block_events.size(); j++) + { + df::block_square_event *evt = block->block_events[j]; + if (evt->getType() != block_square_event_type::mineral) + continue; + df::block_square_event_mineralst *mineral = (df::block_square_event_mineralst *)evt; + for (int k = 0; k < 16; k++) + has_mineral[k] |= mineral->tile_bitmask[k]; + } + for (int x = 0; x < 16; x++) + { + for (int y = 0; y < 16; y++) + { + int16_t oldT = block->tiletype[x][y]; + int16_t newT = oldT; + TileMaterial mat = tileMaterial(oldT); + if ((mat == VEIN) && !(has_mineral[y] & (1 << x))) + { + newT = findTileType(tileShape(oldT), STONE, tileVariant(oldT), tileSpecial(oldT), tileDirection(oldT)); + if ((newT != -1) && (newT != oldT)) + { + block->tiletype[x][y] = newT; + removed++; + } + } + if ((mat == STONE) && (has_mineral[y] & (1 << x))) + { + newT = findTileType(tileShape(oldT), VEIN, tileVariant(oldT), tileSpecial(oldT), tileDirection(oldT)); + if ((newT != -1) && (newT != oldT)) + { + block->tiletype[x][y] = newT; + added++; + } + } + } + } + } + if (removed) + c->con.print("Removed %i invalid references to mineral inclusions.\n", removed); + if (added) + c->con.print("Restored %i missing references to mineral inclusions.\n", added); + return CR_OK; +} + +DFhackCExport const char * plugin_name ( void ) +{ + return "fixveins"; +} + +DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) +{ + commands.clear(); + commands.push_back(PluginCommand("fixveins", + "Remove invalid references to mineral inclusions and restore missing ones.", + df_fixveins)); + return CR_OK; +} + +DFhackCExport command_result plugin_shutdown ( Core * c ) +{ + return CR_OK; +} diff --git a/plugins/mapexport/CMakeLists.txt b/plugins/mapexport/CMakeLists.txt index 6349b5ad1..68422f5bb 100644 --- a/plugins/mapexport/CMakeLists.txt +++ b/plugins/mapexport/CMakeLists.txt @@ -39,7 +39,7 @@ LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS}) #Generate sources from our proto files and store them in the source tree ADD_CUSTOM_COMMAND( OUTPUT ${PROJECT_PROTO_SRCS} ${PROJECT_PROTO_HDRS} -COMMAND protoc-bin -I=${CMAKE_CURRENT_SOURCE_DIR}/proto --cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto ${PROJECT_PROTOS} +COMMAND protoc-bin -I=${CMAKE_CURRENT_SOURCE_DIR}/proto/ --cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto/ ${PROJECT_PROTOS} DEPENDS protoc-bin ${PROJECT_PROTOS} ) diff --git a/plugins/mapexport/mapexport.cpp b/plugins/mapexport/mapexport.cpp index 576a6f98c..3b9004d52 100644 --- a/plugins/mapexport/mapexport.cpp +++ b/plugins/mapexport/mapexport.cpp @@ -12,6 +12,8 @@ using namespace DFHack; #include "proto/Map.pb.h" +using namespace DFHack::Simple; + DFhackCExport command_result mapexport (Core * c, std::vector & parameters); DFhackCExport const char * plugin_name ( void ) @@ -41,7 +43,7 @@ DFhackCExport command_result mapexport (Core * c, std::vector & pa { c->con.print("Exports the currently visible map to a file.\n" "Usage: mapexport \n" - ); + ); return CR_OK; } } @@ -67,8 +69,7 @@ DFhackCExport command_result mapexport (Core * c, std::vector & pa MapExtras::MapCache map; DFHack::Materials *mats = c->getMaterials(); - DFHack::Vegetation *veg = c->getVegetation(); - if (veg->Start()) + if (!Vegetation::isValid()) { c->con.printerr("Unable to read vegetation; plants won't be listed!\n" ); } diff --git a/plugins/stonesense b/plugins/stonesense index 92627e39c..661150708 160000 --- a/plugins/stonesense +++ b/plugins/stonesense @@ -1 +1 @@ -Subproject commit 92627e39cb3502812cd5a131716d3d1da8ef625a +Subproject commit 66115070844f3bc1ae3f9142e43f7c110aa18159