2010-02-13 16:34:18 -07:00
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// digger.cpp
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// Usage: Call with a list of TileClass ids separated by a space,
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// every (visible) tile on the map with that id will be designated for digging.
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2010-02-16 12:45:05 -07:00
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// NOTE currently only works with trees
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// TODO add a sort of "sub-target" to dig() to make it able to designate stone as well
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// TODO add proper cli
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// TODO add interactive text based menu
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2010-02-17 11:21:23 -07:00
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// TODO add ability to mark num closest to cursor
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2010-02-16 12:45:05 -07:00
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2010-02-13 16:34:18 -07:00
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#include <iostream>
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#include <integers.h>
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#include <vector>
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#include <list>
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#include <cstdlib>
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2010-02-17 11:21:23 -07:00
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#include <algorithm>
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2010-02-13 16:34:18 -07:00
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using namespace std;
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#include <DFTypes.h>
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#include <DFTileTypes.h>
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#include <DFHackAPI.h>
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int vec_count(vector<uint16_t>& vec, uint16_t t)
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{
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int count = 0;
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for (uint32_t i = 0; i < vec.size(); ++i)
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{
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if (vec[i] == t)
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++count;
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}
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return count;
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}
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2010-02-17 12:08:34 -07:00
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//// manhattan distance
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//int source_distance(int sx, int sy, int sz,
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// int x, int y, int z, int i)
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//{
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// // TODO changing x and y seems to be optimized away (?)
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// cout << x << " " << i << " " << i%16 << " " << x+(i%16) << endl;
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//
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// // handle the fact that x,y,z refers to a 16x16 grid
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// //x += i%16;
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// //y += i/16;
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// int dx = i%16;
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// int dy = i/16;
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// //x *= 16;
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// //y *= 16;
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// //x += dx;
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// //y += dy;
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// return abs(sx-(x+(i%16)))+abs(sy-(y+(i/16)))+abs(sz-z);
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//}
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int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
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2010-02-13 16:34:18 -07:00
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{
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return abs(x-xx)+abs(y-yy)+abs(z-zz);
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2010-02-17 11:21:23 -07:00
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}
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struct DigTarget
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{
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int source_distance; // the distance to the source coords, used for sorting
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int x, y, z;
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bool operator<(const DigTarget& o) { return source_distance < o.source_distance; }
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};
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int dig(DFHack::API& DF,
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vector<uint16_t>& targets,
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int num = -1,
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const int x_source = 0,
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const int y_source = 0,
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const int z_source = 0)
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{
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if (num == 0)
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return 0; // max limit of 0, nothing to do
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2010-02-13 16:34:18 -07:00
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uint32_t x_max,y_max,z_max;
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DFHack::t_designation designations[16][16];
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uint16_t tiles[16][16];
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2010-02-17 11:21:23 -07:00
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//uint32_t count = 0;
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2010-02-13 16:34:18 -07:00
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DF.getSize(x_max,y_max,z_max);
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2010-02-17 11:21:23 -07:00
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// every tile found, will later be sorted by distance to source
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vector<DigTarget> candidates;
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2010-02-17 12:08:34 -07:00
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cout << "============================" << endl;
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cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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2010-02-17 12:28:41 -07:00
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int debugmaxx = 0;
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int debugmaxy = 0;
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2010-02-13 16:34:18 -07:00
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// walk the map
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for(uint32_t x = 0; x < x_max; x++)
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2010-02-13 16:34:18 -07:00
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{
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for(uint32_t y = 0; y < y_max; y++)
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2010-02-13 16:34:18 -07:00
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{
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2010-02-17 11:21:23 -07:00
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for(uint32_t z = 0; z < z_max; z++)
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2010-02-13 16:34:18 -07:00
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{
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2010-02-17 11:21:23 -07:00
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if (z != z_source)
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continue; // hack to cut down on targets
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2010-02-13 16:34:18 -07:00
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if(DF.isValidBlock(x,y,z))
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{
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// read block designations and tiletype
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DF.ReadDesignations(x,y,z, (uint32_t *) designations);
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DF.ReadTileTypes(x,y,z, (uint16_t *) tiles);
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2010-02-17 11:21:23 -07:00
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// search all tiles for dig targets:
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// visible, not yet marked for dig and matching tile type
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2010-02-17 12:08:34 -07:00
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for(uint32_t lx = 0; lx < 16; lx++)
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{
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for(uint32_t ly = 0; ly < 16; ly++)
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{
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if (designations[lx][ly].bits.hidden == 0 &&
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designations[lx][ly].bits.dig == 0 &&
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vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
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{
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//cout << "target found at: ";
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//cout << x << "," << y << "," << z << "," << i << endl;
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//designations[i].bits.dig = DFHack::designation_default;
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//++count;
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2010-02-17 12:28:41 -07:00
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int world_x = (x*16)+lx;
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int world_y = (y*16)+ly;
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2010-02-17 12:08:34 -07:00
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DigTarget dt;
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dt.x = world_x;
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dt.y = world_y;
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dt.z = z;
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dt.source_distance = manhattan_distance(
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x_source, y_source, z_source,
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//x, y, z, i);
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world_x, world_y, z);
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candidates.push_back(dt);
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2010-02-17 12:28:41 -07:00
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cout << "target found at " << world_x << " " << world_y << " " << z;
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2010-02-17 12:08:34 -07:00
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cout << ", " << dt.source_distance << " tiles to source" << endl;
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2010-02-17 12:28:41 -07:00
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if (world_x > debugmaxx)
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debugmaxx = world_x;
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if (world_y > debugmaxy)
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debugmaxy = world_y;
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2010-02-17 12:08:34 -07:00
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}
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} // local y
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} // local x
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2010-02-13 16:34:18 -07:00
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}
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}
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}
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}
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2010-02-17 11:21:23 -07:00
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// TODO the following routine doesnt check if the tile is already marked for digging
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// if we found more tiles than was requested, sort them by distance to source,
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// keep the front 'num' elements and drop the rest
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if (num != -1 && candidates.size() > (unsigned int)num)
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{
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sort(candidates.begin(), candidates.end());
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candidates.resize(num);
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}
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num = candidates.size();
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2010-02-17 12:08:34 -07:00
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cout << "============================" << endl;
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cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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2010-02-17 11:21:23 -07:00
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// mark the tiles for actual digging
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for (vector<DigTarget>::iterator i = candidates.begin(); i != candidates.end(); ++i)
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{
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int grid_x = (*i).x/16;
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int grid_y = (*i).y/16;
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int z = (*i).z;
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2010-02-17 12:28:41 -07:00
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int local_x = (*i).x-grid_x;
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int local_y = (*i).y-grid_y;
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2010-02-17 12:08:34 -07:00
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2010-02-17 12:28:41 -07:00
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cout << "designating at " << grid_x+local_x << " " << grid_y+local_y << " " << (*i).z;
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2010-02-17 12:08:34 -07:00
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cout << ", " << (*i).source_distance << " tiles to source" << endl;
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2010-02-17 11:21:23 -07:00
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// TODO this could probably be made much better, theres a big chance the trees are on the same grid
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2010-02-17 12:28:41 -07:00
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DF.ReadDesignations(grid_x, grid_y, z, (uint32_t *) designations);
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designations[local_x][local_y].bits.dig = DFHack::designation_default;
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2010-02-17 12:28:41 -07:00
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DF.WriteDesignations(grid_x, grid_y, z, (uint32_t *) designations);
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2010-02-17 11:21:23 -07:00
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}
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2010-02-17 12:28:41 -07:00
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cout << debugmaxx << " " << debugmaxy << endl;
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2010-02-17 11:21:23 -07:00
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return num;
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2010-02-13 16:34:18 -07:00
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}
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int main (int argc, const char* argv[])
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{
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vector<uint16_t> targets;
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for (int i = 1; i < argc; ++i)
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{
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targets.push_back(atoi(argv[i]));
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}
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if (targets.size() == 0)
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{
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cout << "Usage: Call with a list of TileClass ids separated by a space,\n";
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cout << "every (visible) tile on the map with that id will be designated for digging.\n\n";
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}
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else
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{
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DFHack::API DF("Memory.xml");
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if(!DF.Attach())
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{
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cerr << "DF not found" << endl;
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return 1;
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}
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DF.InitMap();
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2010-02-17 11:21:23 -07:00
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// TODO hack until we have a proper cli to specify origin
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int x_source = 134, y_source = 134, z_source = 16; // my wagon starts here; cut trees close to wagon
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//DF.InitViewAndCursor();
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//if (!DF.getViewCoords(x_source, y_source, z_source))
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//{
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// cerr << "Enable cursor" << endl;
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// return 1;
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//}
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2010-02-13 16:34:18 -07:00
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2010-02-17 11:21:23 -07:00
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int count = dig(DF, targets, 10, x_source, y_source, z_source); // <-- important part
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2010-02-13 16:34:18 -07:00
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cout << count << " targets designated" << endl;
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DF.Detach();
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}
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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