dfhack/plugins/proto/RemoteFortressReader.proto

358 lines
7.3 KiB
Protocol Buffer

package RemoteFortressReader;
//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
option optimize_for = LITE_RUNTIME;
//We use shapes, etc, because the actual tiletypes may differ between DF versions.
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enum TiletypeShape
{
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NO_SHAPE = -1;
EMPTY = 0;
FLOOR = 1;
BOULDER = 2;
PEBBLES = 3;
WALL = 4;
FORTIFICATION = 5;
STAIR_UP = 6;
STAIR_DOWN = 7;
STAIR_UPDOWN = 8;
RAMP = 9;
RAMP_TOP = 10;
BROOK_BED = 11;
BROOK_TOP = 12;
TREE_SHAPE = 13;
SAPLING = 14;
SHRUB = 15;
ENDLESS_PIT = 16;
BRANCH = 17;
TRUNK_BRANCH = 18;
TWIG = 19;
}
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enum TiletypeSpecial
{
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NO_SPECIAL = -1;
NORMAL = 0;
RIVER_SOURCE = 1;
WATERFALL = 2;
SMOOTH = 3;
FURROWED = 4;
WET = 5;
DEAD = 6;
WORN_1 = 7;
WORN_2 = 8;
WORN_3 = 9;
TRACK = 10;
SMOOTH_DEAD = 11;
};
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enum TiletypeMaterial
{
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NO_MATERIAL = -1;
AIR = 0;
SOIL = 1;
STONE = 2;
FEATURE = 3;
LAVA_STONE = 4;
MINERAL = 5;
FROZEN_LIQUID = 6;
CONSTRUCTION = 7;
GRASS_LIGHT = 8;
GRASS_DARK = 9;
GRASS_DRY = 10;
GRASS_DEAD = 11;
PLANT = 12;
HFS = 13;
CAMPFIRE = 14;
FIRE = 15;
ASHES = 16;
MAGMA = 17;
DRIFTWOOD = 18;
POOL = 19;
BROOK = 20;
RIVER = 21;
ROOT = 22;
TREE_MATERIAL = 23;
MUSHROOM = 24;
UNDERWORLD_GATE = 25;
}
enum TiletypeVariant
{
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NO_VARIANT = -1;
VAR_1 = 0;
VAR_2 = 1;
VAR_3 = 2;
VAR_4 = 3;
};
enum WorldPoles
{
NO_POLES = 0;
NORTH_POLE = 1;
SOUTH_POLE = 2;
BOTH_POLES = 3;
}
message Tiletype
{
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required int32 id = 1;
optional string name = 2;
optional string caption = 3;
optional TiletypeShape shape = 4;
optional TiletypeSpecial special = 5;
optional TiletypeMaterial material = 6;
optional TiletypeVariant variant = 7;
optional string direction = 8;
};
message TiletypeList
{
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repeated Tiletype tiletype_list = 1;
}
message MapBlock
{
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required int32 map_x = 1;
required int32 map_y = 2;
required int32 map_z = 3;
repeated int32 tiles = 4;
repeated MatPair materials = 5;
repeated MatPair layer_materials = 6;
repeated MatPair vein_materials = 7;
repeated MatPair base_materials = 8;
repeated int32 magma = 9;
repeated int32 water = 10;
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repeated bool hidden = 11;
repeated bool light = 12;
repeated bool subterranean = 13;
repeated bool outside = 14;
repeated bool aquifer = 15;
repeated bool water_stagnant = 16;
repeated bool water_salt = 17;
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repeated MatPair construction_items = 18;
}
message MatPair {
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required int32 mat_type = 1;
required int32 mat_index = 2;
}
message ColorDefinition {
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required int32 red = 1;
required int32 green = 2;
required int32 blue = 3;
}
message MaterialDefinition{
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required MatPair mat_pair = 1;
optional string id = 2;
optional string name = 3;
optional ColorDefinition state_color = 4; //Simplifying colors to assume room temperature.
}
message BuildingType
{
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required int32 building_type = 1;
required int32 building_subtype = 2;
required int32 building_custom = 3;
}
message BuildingDefinition {
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required BuildingType building_type = 1;
optional string id = 2;
optional string name = 3;
}
message BuildingList {
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repeated BuildingDefinition building_list = 1;
}
message MaterialList{
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repeated MaterialDefinition material_list = 1;
}
message UnitDefinition
{
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required int32 id = 1;
optional bool isValid = 2;
optional int32 pos_x = 3;
optional int32 pos_y = 4;
optional int32 pos_z = 5;
optional MatPair race = 6;
optional ColorDefinition profession_color = 7;
optional uint32 flags1 = 8;
optional uint32 flags2 = 9;
optional uint32 flags3 = 10;
optional bool is_soldier = 11;
}
message UnitList
{
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repeated UnitDefinition creature_list = 1;
}
message BlockRequest
{
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optional int32 blocks_needed = 1;
optional int32 min_x = 2;
optional int32 max_x = 3;
optional int32 min_y = 4;
optional int32 max_y = 5;
optional int32 min_z = 6;
optional int32 max_z = 7;
}
message BlockList
{
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repeated MapBlock map_blocks = 1;
optional int32 map_x = 2;
optional int32 map_y = 3;
}
message PlantDef
{
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required int32 pos_x = 1;
required int32 pos_y = 2;
required int32 pos_z = 3;
required int32 index = 4;
}
message PlantList
{
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repeated PlantDef plant_list = 1;
}
message ViewInfo
{
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optional int32 view_pos_x = 1;
optional int32 view_pos_y = 2;
optional int32 view_pos_z = 3;
optional int32 view_size_x = 4;
optional int32 view_size_y = 5;
optional int32 cursor_pos_x = 6;
optional int32 cursor_pos_y = 7;
optional int32 cursor_pos_z = 8;
}
message MapInfo
{
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optional int32 block_size_x = 1;
optional int32 block_size_y = 2;
optional int32 block_size_z = 3;
optional int32 block_pos_x = 4;
optional int32 block_pos_y = 5;
optional int32 block_pos_z = 6;
optional string world_name = 7;
optional string world_name_english = 8;
optional string save_name = 9;
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}
enum FrontType
{
FRONT_NONE = 0;
FRONT_WARM = 1;
FRONT_COLD = 2;
FRONT_OCCLUDED = 3;
}
enum CumulusType
{
CUMULUS_NONE = 0;
CUMULUS_MEDIUM = 1;
CUMULUS_MULTI = 2;
CUMULUS_NIMBUS = 3;
}
enum StratusType
{
STRATUS_NONE = 0;
STRATUS_ALTO = 1;
STRATUS_PROPER = 2;
STRATUS_NIMBUS = 3;
}
enum FogType
{
FOG_NONE = 0;
FOG_MIST = 1;
FOG_NORMAL = 2;
F0G_THICK = 3;
}
message Cloud
{
optional FrontType front = 1;
optional CumulusType cumulus = 2;
optional bool cirrus = 3;
optional StratusType stratus = 4;
optional FogType fog = 5;
}
message WorldMap
{
required int32 world_width = 1;
required int32 world_height = 2;
optional string name = 3;
optional string name_english = 4;
repeated int32 elevation = 5;
repeated int32 rainfall = 6;
repeated int32 vegetation = 7;
repeated int32 temperature = 8;
repeated int32 evilness = 9;
repeated int32 drainage = 10;
repeated int32 volcanism = 11;
repeated int32 savagery = 12;
repeated Cloud clouds = 13;
repeated int32 salinity = 14;
optional int32 map_x = 15;
optional int32 map_y = 16;
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optional int32 center_x = 17;
optional int32 center_y = 18;
optional int32 center_z = 19;
}
message RegionMaps
{
repeated WorldMap world_maps = 1;
}
message CasteRaw
{
optional int32 index = 1;
optional string caste_id = 2;
repeated string caste_name = 3;
repeated string baby_name = 4;
repeated string child_name = 5;
}
message CreatureRaw
{
optional int32 index = 1;
optional string creature_id = 2;
repeated string name = 3;
repeated string general_baby_name = 4;
repeated string general_child_name = 5;
optional int32 creature_tile = 6;
optional int32 creature_soldier_tile = 7;
optional ColorDefinition color = 8;
optional int32 adultsize = 9;
repeated CasteRaw caste = 10;
}
message CreatureRawList
{
repeated CreatureRaw creature_raws = 1;
}
message Army
{
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optional int32 id = 1;
optional int32 pos_x = 2;
optional int32 pos_y = 3;
optional int32 pos_z = 4;
optional UnitDefinition leader = 5;
repeated UnitDefinition members = 6;
optional uint32 flags = 7;
}
message ArmyList
{
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repeated Army armies = 1;
}