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// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
// some headers required for a plugin. Nothing special, just the basics.
# include "Core.h"
# include <Console.h>
# include <Export.h>
# include <PluginManager.h>
// DF data structure definition headers
# include "DataDefs.h"
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# include "df/world.h"
# include "df/map_block.h"
# include "df/builtin_mats.h"
# include "df/tile_designation.h"
//DFhack specific headers
# include "modules/Maps.h"
# include "modules/MapCache.h"
# include "modules/Materials.h"
//Needed for writing the protobuff stuff to a file.
# include <fstream>
# include <string>
# include <iomanip>
# include "isoworldremote.pb.h"
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# include "RemoteServer.h"
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using namespace DFHack ;
using namespace df : : enums ;
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using namespace isoworldremote ;
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// Here go all the command declarations...
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
command_result isoWorldRemote ( color_ostream & out , std : : vector < std : : string > & parameters ) ;
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static command_result GetEmbarkTile ( color_ostream & stream , const TileRequest * in , EmbarkTile * out ) ;
static command_result GetEmbarkInfo ( color_ostream & stream , const MapRequest * in , MapReply * out ) ;
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static command_result GetRawNames ( color_ostream & stream , const MapRequest * in , RawNames * out ) ;
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bool gather_embark_tile_layer ( int EmbX , int EmbY , int EmbZ , EmbarkTileLayer * tile , MapExtras : : MapCache * MP ) ;
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bool gather_embark_tile ( int EmbX , int EmbY , EmbarkTile * tile , MapExtras : : MapCache * MP ) ;
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// A plugin must be able to return its name and version.
// The name string provided must correspond to the filename - skeleton.plug.so or skeleton.plug.dll in this case
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DFHACK_PLUGIN ( " isoworldremote " ) ;
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// Mandatory init function. If you have some global state, create it here.
DFhackCExport command_result plugin_init ( color_ostream & out , std : : vector < PluginCommand > & commands )
{
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//// Fill the command list with your commands.
//commands.push_back(PluginCommand(
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// "isoworldremote", "Dump north-west embark tile to text file for debug purposes.",
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// isoWorldRemote, false, /* true means that the command can't be used from non-interactive user interface */
// // Extended help string. Used by CR_WRONG_USAGE and the help command:
// " This command does nothing at all.\n"
// "Example:\n"
// " isoworldremote\n"
// " Does nothing.\n"
//));
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return CR_OK ;
}
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DFhackCExport RPCService * plugin_rpcconnect ( color_ostream & )
{
RPCService * svc = new RPCService ( ) ;
svc - > addFunction ( " GetEmbarkTile " , GetEmbarkTile ) ;
svc - > addFunction ( " GetEmbarkInfo " , GetEmbarkInfo ) ;
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svc - > addFunction ( " GetRawNames " , GetRawNames ) ;
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return svc ;
}
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// This is called right before the plugin library is removed from memory.
DFhackCExport command_result plugin_shutdown ( color_ostream & out )
{
// You *MUST* kill all threads you created before this returns.
// If everything fails, just return CR_FAILURE. Your plugin will be
// in a zombie state, but things won't crash.
return CR_OK ;
}
// Called to notify the plugin about important state changes.
// Invoked with DF suspended, and always before the matching plugin_onupdate.
// More event codes may be added in the future.
/*
DFhackCExport command_result plugin_onstatechange ( color_ostream & out , state_change_event event )
{
switch ( event ) {
case SC_GAME_LOADED :
// initialize from the world just loaded
break ;
case SC_GAME_UNLOADED :
// cleanup
break ;
default :
break ;
}
return CR_OK ;
}
*/
// Whatever you put here will be done in each game step. Don't abuse it.
// It's optional, so you can just comment it out like this if you don't need it.
/*
DFhackCExport command_result plugin_onupdate ( color_ostream & out )
{
// whetever. You don't need to suspend DF execution here.
return CR_OK ;
}
*/
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//// A command! It sits around and looks pretty. And it's nice and friendly.
//command_result isoWorldRemote (color_ostream &out, std::vector <std::string> & parameters)
//{
// // It's nice to print a help message you get invalid options
// // from the user instead of just acting strange.
// // This can be achieved by adding the extended help string to the
// // PluginCommand registration as show above, and then returning
// // CR_WRONG_USAGE from the function. The same string will also
// // be used by 'help your-command'.
// if (!parameters.empty())
// return CR_WRONG_USAGE;
// // Commands are called from threads other than the DF one.
// // Suspend this thread until DF has time for us. If you
// // use CoreSuspender, it'll automatically resume DF when
// // execution leaves the current scope.
// CoreSuspender suspend;
// // Actually do something here. Yay.
// out.print("Doing a test...\n");
// MapExtras::MapCache MC;
// EmbarkTile test_tile;
// if(!gather_embark_tile(0,0, &test_tile, &MC))
// return CR_FAILURE;
// //test-write the file to check it.
// std::ofstream output_file("tile.p", std::ios_base::binary);
// output_file << test_tile.SerializeAsString();
// output_file.close();
//
// //load it again to verify.
// std::ifstream input_file("tile.p", std::ios_base::binary);
// std::string input_string( (std::istreambuf_iterator<char>(input_file) ),
// (std::istreambuf_iterator<char>() ) );
// EmbarkTile verify_tile;
// verify_tile.ParseFromString(input_string);
// //write contents to text file.
// std::ofstream debug_text("tile.txt", std::ios_base::trunc);
// debug_text << "world coords:" << verify_tile.world_x()<< "," << verify_tile.world_y()<< "," << verify_tile.world_z() << std::endl;
// for(int i = 0; i < verify_tile.tile_layer_size(); i++) {
// debug_text << "layer: " << i << std::endl;
// for(int j = 0; j < 48; j++) {
// debug_text << " ";
// for(int k = 0; k < 48; k++) {
// debug_text << verify_tile.tile_layer(i).mat_type_table(j*48+k) << ",";
// }
// debug_text << " ";
// for(int k = 0; k < 48; k++) {
// debug_text << std::setw(3) << verify_tile.tile_layer(i).mat_subtype_table(j*48+k) << ",";
// }
// debug_text << std::endl;
// }
// debug_text << std::endl;
// }
// // Give control back to DF.
// return CR_OK;
//}
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static command_result GetEmbarkTile ( color_ostream & stream , const TileRequest * in , EmbarkTile * out )
{
MapExtras : : MapCache MC ;
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gather_embark_tile ( in - > want_x ( ) * 3 , in - > want_y ( ) * 3 , out , & MC ) ;
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MC . trash ( ) ;
return CR_OK ;
}
static command_result GetEmbarkInfo ( color_ostream & stream , const MapRequest * in , MapReply * out )
{
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if ( ! Core : : getInstance ( ) . isWorldLoaded ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! Core : : getInstance ( ) . isMapLoaded ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
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if ( ! df : : global : : gamemode ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ( * df : : global : : gamemode ! = game_mode : : ADVENTURE ) & & ( * df : : global : : gamemode ! = game_mode : : DWARF ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! DFHack : : Maps : : IsValid ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
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if ( ! in - > has_save_folder ( ) ) { //probably should send the stuff anyway, but nah.
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! ( in - > save_folder ( ) = = df : : global : : world - > cur_savegame . save_dir ) ) { //isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
out - > set_available ( false ) ;
return CR_OK ;
}
out - > set_available ( true ) ;
out - > set_current_year ( * df : : global : : cur_year ) ;
out - > set_current_season ( * df : : global : : cur_season ) ;
out - > set_region_x ( df : : global : : world - > map . region_x ) ;
out - > set_region_y ( df : : global : : world - > map . region_y ) ;
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out - > set_region_size_x ( df : : global : : world - > map . x_count_block / 3 ) ;
out - > set_region_size_y ( df : : global : : world - > map . y_count_block / 3 ) ;
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return CR_OK ;
}
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int coord_to_index_48 ( int x , int y ) {
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return y * 48 + x ;
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}
bool gather_embark_tile ( int EmbX , int EmbY , EmbarkTile * tile , MapExtras : : MapCache * MP ) {
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tile - > set_is_valid ( false ) ;
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tile - > set_world_x ( df : : global : : world - > map . region_x + ( EmbX / 3 ) ) ;
tile - > set_world_y ( df : : global : : world - > map . region_y + ( EmbY / 3 ) ) ;
tile - > set_world_z ( df : : global : : world - > map . region_z + 1 ) ; //adding one because floors get shifted one downwards.
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tile - > set_current_year ( * df : : global : : cur_year ) ;
tile - > set_current_season ( * df : : global : : cur_season ) ;
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int num_valid_layers = 0 ;
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for ( int z = 0 ; z < MP - > maxZ ( ) ; z + + )
{
EmbarkTileLayer * tile_layer = tile - > add_tile_layer ( ) ;
num_valid_layers + = gather_embark_tile_layer ( EmbX , EmbY , z , tile_layer , MP ) ;
}
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if ( num_valid_layers > 0 )
tile - > set_is_valid ( true ) ;
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return 1 ;
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}
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bool gather_embark_tile_layer ( int EmbX , int EmbY , int EmbZ , EmbarkTileLayer * tile , MapExtras : : MapCache * MP )
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{
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for ( int i = tile - > mat_type_table_size ( ) ; i < 2304 ; i + + ) { //This is needed so we have a full array to work with, otherwise the size isn't updated correctly.
tile - > add_mat_type_table ( AIR ) ;
tile - > add_mat_subtype_table ( 0 ) ;
}
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int num_valid_blocks = 0 ;
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for ( int yy = 0 ; yy < 3 ; yy + + ) {
for ( int xx = 0 ; xx < 3 ; xx + + ) {
DFCoord current_coord , upper_coord ;
current_coord . x = EmbX + xx ;
current_coord . y = EmbY + yy ;
current_coord . z = EmbZ ;
upper_coord = current_coord ;
upper_coord . z + = 1 ;
MapExtras : : Block * b = MP - > BlockAt ( current_coord ) ;
MapExtras : : Block * b_upper = MP - > BlockAt ( upper_coord ) ;
if ( b & & b - > getRaw ( ) ) {
for ( int block_y = 0 ; block_y < 16 ; block_y + + ) {
for ( int block_x = 0 ; block_x < 16 ; block_x + + ) {
df : : coord2d block_coord ;
block_coord . x = block_x ;
block_coord . y = block_y ;
df : : tiletype tile_type = b - > tiletypeAt ( block_coord ) ;
df : : tiletype upper_tile = df : : tiletype : : Void ;
if ( b_upper & & b_upper - > getRaw ( ) ) {
upper_tile = b_upper - > tiletypeAt ( block_coord ) ;
}
df : : tile_designation designation = b - > DesignationAt ( block_coord ) ;
DFHack : : t_matpair actual_mat ;
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if ( tileShapeBasic ( tileShape ( upper_tile ) ) = = tiletype_shape_basic : : Floor & & ( tileMaterial ( tile_type ) ! = tiletype_material : : FROZEN_LIQUID ) & & ( tileMaterial ( tile_type ) ! = tiletype_material : : BROOK ) ) { //if the upper tile is a floor, use that material instead. Unless it's ice.
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actual_mat = b_upper - > staticMaterialAt ( block_coord ) ;
}
else {
actual_mat = b - > staticMaterialAt ( block_coord ) ;
}
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if ( ( ( tileMaterial ( tile_type ) = = tiletype_material : : FROZEN_LIQUID ) | | ( tileMaterial ( tile_type ) = = tiletype_material : : BROOK ) ) & & ( tileShapeBasic ( tileShape ( tile_type ) ) = = tiletype_shape_basic : : Floor ) ) {
tile_type = tiletype : : OpenSpace ;
}
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unsigned int array_index = coord_to_index_48 ( xx * 16 + block_x , yy * 16 + block_y ) ;
//make a new fake material at the given index
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if ( tileMaterial ( tile_type ) = = tiletype_material : : FROZEN_LIQUID & & ! ( ( tileShapeBasic ( tileShape ( upper_tile ) ) = = tiletype_shape_basic : : Floor ) & & ( tileMaterial ( upper_tile ) ! = tiletype_material : : FROZEN_LIQUID ) ) ) { //Ice.
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tile - > set_mat_type_table ( array_index , BasicMaterial : : LIQUID ) ; //Ice is totally a liquid, shut up.
tile - > set_mat_subtype_table ( array_index , LiquidType : : ICE ) ;
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num_valid_blocks + + ;
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}
else if ( designation . bits . flow_size & & ( tileShapeBasic ( tileShape ( upper_tile ) ) ! = tiletype_shape_basic : : Floor ) ) { //Contains either water or lava.
tile - > set_mat_type_table ( array_index , BasicMaterial : : LIQUID ) ;
if ( designation . bits . liquid_type ) //Magma
tile - > set_mat_subtype_table ( array_index , LiquidType : : MAGMA ) ;
else //water
tile - > set_mat_subtype_table ( array_index , LiquidType : : WATER ) ;
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num_valid_blocks + + ;
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}
else if ( ( ( tileShapeBasic ( tileShape ( tile_type ) ) ! = tiletype_shape_basic : : Open ) | |
( tileShapeBasic ( tileShape ( upper_tile ) ) = = tiletype_shape_basic : : Floor ) ) & &
( ( tileShapeBasic ( tileShape ( tile_type ) ) ! = tiletype_shape_basic : : Floor ) | |
( tileShapeBasic ( tileShape ( upper_tile ) ) = = tiletype_shape_basic : : Floor ) ) ) { //if the upper tile is a floor, we don't skip, otherwise we do.
if ( actual_mat . mat_type = = builtin_mats : : INORGANIC ) { //inorganic
tile - > set_mat_type_table ( array_index , BasicMaterial : : INORGANIC ) ;
tile - > set_mat_subtype_table ( array_index , actual_mat . mat_index ) ;
}
else if ( actual_mat . mat_type = = 419 ) { //Growing plants
tile - > set_mat_type_table ( array_index , BasicMaterial : : PLANT ) ;
tile - > set_mat_subtype_table ( array_index , actual_mat . mat_index ) ;
}
else if ( actual_mat . mat_type > = 420 ) { //Wooden constructions. Different from growing plants.
tile - > set_mat_type_table ( array_index , BasicMaterial : : WOOD ) ;
tile - > set_mat_subtype_table ( array_index , actual_mat . mat_index ) ;
}
else { //Unknown and unsupported stuff. Will just be drawn as grey.
tile - > set_mat_type_table ( array_index , BasicMaterial : : OTHER ) ;
tile - > set_mat_subtype_table ( array_index , actual_mat . mat_type ) ;
}
num_valid_blocks + + ;
}
else {
tile - > set_mat_type_table ( array_index , BasicMaterial : : AIR ) ;
}
}
}
}
}
}
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return ( num_valid_blocks > 0 ) ;
}
static command_result GetRawNames ( color_ostream & stream , const MapRequest * in , RawNames * out ) {
if ( ! Core : : getInstance ( ) . isWorldLoaded ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! Core : : getInstance ( ) . isMapLoaded ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! df : : global : : gamemode ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ( * df : : global : : gamemode ! = game_mode : : ADVENTURE ) & & ( * df : : global : : gamemode ! = game_mode : : DWARF ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! DFHack : : Maps : : IsValid ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! in - > has_save_folder ( ) ) { //probably should send the stuff anyway, but nah.
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! ( in - > save_folder ( ) = = df : : global : : world - > cur_savegame . save_dir ) ) { //isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
out - > set_available ( false ) ;
return CR_OK ;
}
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out - > set_available ( true ) ;
for ( int i = 0 ; i < df : : global : : world - > raws . inorganics . size ( ) ; i + + ) {
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out - > add_inorganic ( df : : global : : world - > raws . inorganics [ i ] - > id ) ;
}
for ( int i = 0 ; i < df : : global : : world - > raws . plants . all . size ( ) ; i + + ) {
out - > add_organic ( df : : global : : world - > raws . plants . all [ i ] - > id ) ;
}
return CR_OK ;
}