2010-05-01 15:15:37 -06:00
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/**
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* @file digger2.cpp
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* @author rOut
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*
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* Improved digger tool.
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*
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* Takes a text file as first an only argument.
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* The text file is read as a grid, and every character represents a designation for a tile.
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* Allowed characters are 'd' for dig, 'u' for up stairs, 'j' for down stairs, 'i' for up and down stairs, 'h' for channel, 'r' for upward ramp and 'x' to remove designation.
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* Other characters don't do anything and can be used for padding.
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* The designation pattern is the wrote in game memory, centered on the current cursor position. Thus, the game needs to be in designation mode or, perhaps, any other mode that have a cursor.
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*/
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2010-05-01 15:09:58 -06:00
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#include <iostream>
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#include <fstream>
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#include <integers.h>
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#include <vector>
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#include <list>
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#include <cstdlib>
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#include <algorithm>
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#include <assert.h>
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#include <DFTypes.h>
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#include <DFTileTypes.h>
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#include <DFHackAPI.h>
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#include <argstream.h>
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#include <modules/Maps.h>
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#include <modules/Position.h>
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#define BLOCK_SIZE 16
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void dig(DFHack::Maps* layers, DFHack::Position* position, ::std::vector< ::std::string >& dig_map, bool verbose = false) {
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int32_t x_cent;
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int32_t y_cent;
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int32_t z_cent;
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position->getCursorCoords(x_cent, y_cent, z_cent);
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// ::std::cout << "x_cent: " << x_cent << " y_cent: " << y_cent << " z_cent: " << z_cent << ::std::endl;
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int32_t z_from = z_cent;
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int32_t z = 0;
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uint32_t x_max;
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uint32_t y_max;
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uint32_t z_max;
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layers->getSize(x_max, y_max, z_max);
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// ::std::cout << "x_max: " << x_max << " y_max: " << y_max << " z_max: " << z_max << ::std::endl;
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int32_t dig_height = dig_map.size();
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int32_t y_from = y_cent - (dig_height / 2);
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// ::std::cout << "dig_height: " << dig_height << ::std::endl;
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// ::std::cout << "y_from: " << y_from << ::std::endl;
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int32_t y = 0;
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DFHack::designations40d designations;
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DFHack::tiletypes40d tiles;
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::std::vector< ::std::string >::iterator str_it;
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for (str_it = dig_map.begin(); str_it != dig_map.end(); ++str_it) {
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int32_t dig_width = str_it->size();
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int32_t x_from = x_cent - (dig_width / 2);
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// ::std::cout << "x_cent: " << x_cent << " y_cent: " << y_cent << " z_cent: " << z_cent << ::std::endl;
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// ::std::cout << "dig_width: " << dig_width << ::std::endl;
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// ::std::cout << "x_from: " << x_from << ::std::endl;
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int32_t x = 0;
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::std::string::iterator chr_it;
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for (chr_it = str_it->begin(); chr_it != str_it ->end(); ++chr_it) {
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int32_t x_grid = (x_from + x) / BLOCK_SIZE;
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int32_t y_grid = (y_from + y) / BLOCK_SIZE;
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int32_t z_grid = z_from + z;
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int32_t x_locl = (x_from + x) - x_grid * BLOCK_SIZE;
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int32_t y_locl = (y_from + y) - y_grid * BLOCK_SIZE;
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int32_t z_locl = 0;
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if (x_grid >= 0 && y_grid >= 0 && x_grid < x_max && y_grid < y_max) {
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// TODO this could probably be made much better, theres a big chance the trees are on the same grid
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layers->ReadDesignations(x_grid, y_grid, z_grid, &designations);
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layers->ReadTileTypes(x_grid, y_grid, z_grid, &tiles);
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// ::std::cout << ::std::hex << "designations: " << designations[x_locl][y_locl].bits.dig << ::std::dec << ::std::endl;
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if (designations[x_locl][y_locl].bits.dig == DFHack::designation_no && DFHack::tileTypeTable[tiles[x_locl][y_locl]].c == DFHack::WALL) {
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DFHack::e_designation type = DFHack::designation_no;
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switch ((char) *chr_it) {
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case 'd':
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designations[x_locl][y_locl].bits.dig = DFHack::designation_default;
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break;
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case 'u':
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designations[x_locl][y_locl].bits.dig = DFHack::designation_u_stair;
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break;
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case 'j':
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designations[x_locl][y_locl].bits.dig = DFHack::designation_d_stair;
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break;
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case 'i':
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designations[x_locl][y_locl].bits.dig = DFHack::designation_ud_stair;
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break;
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case 'h':
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designations[x_locl][y_locl].bits.dig = DFHack::designation_channel;
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break;
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case 'r':
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designations[x_locl][y_locl].bits.dig = DFHack::designation_ramp;
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break;
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case 'x':
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designations[x_locl][y_locl].bits.dig = DFHack::designation_no;
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break;
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}
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if (verbose) {
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// ::std::cout << "designating " << (char) *chr_it << " at " << x_from + x << " " << y_from + y << " " << z_from + z << ::std::endl;
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}
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layers->WriteDesignations(x_grid, y_grid, z_grid, &designations);
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// Mark as dirty so the jobs are properly picked up by the dwarves
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layers->WriteDirtyBit(x_grid, y_grid, z_grid, true);
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}
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}
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++x;
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}
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++y;
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}
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}
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int main(int argc, char** argv) {
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if(argc < 2) {
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::std::cout << "gimme a file!" << ::std::endl;
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return 1;
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}
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::std::ifstream map_in(argv[1]);
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::std::vector< ::std::string > dig_map;
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while (map_in.good() && !map_in.eof() && !map_in.bad()) {
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::std::string line;
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map_in >> line;
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dig_map.push_back(line);
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}
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dig_map.resize(dig_map.size() - 1);
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DFHack::API DF("Memory.xml");
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try {
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DF.Attach();
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} catch (::std::exception& e) {
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::std::cerr << e.what() << ::std::endl;
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#ifndef LINUX_BUILD
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::std::cin.ignore();
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#endif
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return 1;
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}
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DFHack::Maps *layers = DF.getMaps();
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if (layers && layers->Start()) {
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dig(layers, DF.getPosition(), dig_map, true);
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::std::cout << "Finished digging" << ::std::endl;
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layers->Finish();
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if (!DF.Detach()) {
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::std::cerr << "Unable to detach DF process" << ::std::endl;
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}
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} else {
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::std::cerr << "Unable to init map" << ::std::endl;
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}
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#ifndef LINUX_BUILD
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::std::cout << "Done. Press any key to continue" << ::std::endl;
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::std::cin.ignore();
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#endif
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return 0;
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}
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