2010-07-19 19:48:09 -06:00
|
|
|
============
|
|
|
|
Introduction
|
|
|
|
============
|
|
|
|
|
|
|
|
DFHack is a Dwarf Fortress memory access library and a set of basic
|
|
|
|
tools using this library. The library is a work in progress, so things
|
|
|
|
might change as more tools are written for it.
|
|
|
|
|
|
|
|
It is an attempt to unite the various ways tools access DF memory and
|
|
|
|
allow for easier development of new tools.
|
|
|
|
|
|
|
|
.. contents::
|
|
|
|
|
|
|
|
|
|
|
|
==============
|
|
|
|
Getting DFHack
|
|
|
|
==============
|
|
|
|
The project is currently hosted on github_, for both source and
|
|
|
|
binaries at http://github.com/peterix/dfhack
|
|
|
|
|
|
|
|
.. _github: http://www.github.com/
|
|
|
|
|
|
|
|
Packages
|
|
|
|
========
|
|
|
|
The library and tools are packaged for Archlinux and are available both
|
|
|
|
in AUR and the arch-games repository.
|
|
|
|
|
|
|
|
The package name is dfhack-git :)
|
|
|
|
|
|
|
|
=============
|
|
|
|
Compatibility
|
|
|
|
=============
|
|
|
|
DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
|
|
|
|
|
|
|
|
OSX is not supported due to lack of developers with a Mac.
|
|
|
|
|
|
|
|
Currently supported Dwarf Fortress versions are Windows and Linux.
|
|
|
|
|
|
|
|
Windows
|
|
|
|
=======
|
|
|
|
.. note::
|
|
|
|
|
|
|
|
Windows 2000 is currently *not supported* due to missing OS
|
|
|
|
functionality. If you know how to easily suspend processes, you can
|
|
|
|
fix it :)
|
|
|
|
|
|
|
|
0.31.01 - 0.31.03 legacy
|
2010-07-25 15:52:20 -06:00
|
|
|
0.31.04 - 0.31.12 SDL
|
2010-07-19 19:48:09 -06:00
|
|
|
|
|
|
|
Linux
|
|
|
|
=====
|
2010-07-25 15:52:20 -06:00
|
|
|
0.31.04 - 0.31.12 native.
|
2010-07-19 19:48:09 -06:00
|
|
|
There are missing offsets but Map tools should be OK. Linux support is
|
|
|
|
a bit lacking, I'm working on it. All supported Windows versions
|
|
|
|
running in wine can be used with DFHack.
|
|
|
|
|
|
|
|
=====
|
|
|
|
Tools
|
|
|
|
=====
|
|
|
|
All the DFHack tools are terminal programs. This might seem strange to Windows
|
|
|
|
users, but these are meant mostly as examples for developers. Still, they can
|
|
|
|
be useful and are cross-platform just like the library itself.
|
|
|
|
|
|
|
|
dfcleanmap
|
|
|
|
==========
|
|
|
|
Cleans all the splatter that get scattered all over the map.
|
|
|
|
Only exception is mud. It leaves mud alone.
|
|
|
|
|
|
|
|
dfexpbench
|
|
|
|
==========
|
|
|
|
Just a simple benchmark of the data export speed.
|
|
|
|
|
|
|
|
dfliquids
|
|
|
|
=========
|
|
|
|
A command prompt for liquid creation and manipulation (the Moses
|
|
|
|
effect included!) Also allows painting obsidian walls directly.
|
|
|
|
|
|
|
|
.. note::
|
|
|
|
|
|
|
|
Spawning and deleting liquids can F up pathing data and
|
|
|
|
temperatures (creating heat traps). You've been warned.
|
|
|
|
|
|
|
|
dfposition
|
|
|
|
==========
|
|
|
|
Prints the current DF window properties and cursor position.
|
|
|
|
|
|
|
|
dfprospector
|
|
|
|
============
|
|
|
|
Lists all available minerals on the map and how much of them there is.
|
|
|
|
|
|
|
|
dfreveal
|
|
|
|
========
|
|
|
|
Reveals the whole map, waits for input and hides it again. If you close
|
|
|
|
the tool while it waits, the map remains revealed.
|
|
|
|
|
|
|
|
dfsuspend
|
|
|
|
=========
|
|
|
|
Test of the process suspend/resume mechanism.
|
|
|
|
|
|
|
|
dfunstuck
|
|
|
|
=========
|
|
|
|
Use if you prematurely close any of the tools and DF appears to be
|
|
|
|
stuck.
|
|
|
|
|
|
|
|
dfvdig
|
|
|
|
======
|
|
|
|
Designates a whole vein for digging. Point the cursor at a vein and run
|
|
|
|
this thing :)
|
|
|
|
|
|
|
|
dfflows
|
|
|
|
=======
|
|
|
|
A tool for checking how many liquid tiles are actively checked for
|
|
|
|
flows.
|
|
|
|
|
|
|
|
Your tool here
|
|
|
|
==============
|
|
|
|
Write one ;)
|
|
|
|
|
|
|
|
================================
|
|
|
|
Using the library as a developer
|
|
|
|
================================
|
|
|
|
The library is compilable under Linux with GCC and under Windows with
|
|
|
|
MinGW32 and MSVC compilers. It is using the cmake build system. See
|
|
|
|
COMPILE for details.
|
|
|
|
|
|
|
|
DFHack is using the zlib/libpng license. This makes it easy to link to
|
|
|
|
it, use it in-source or add your own extensions. Contributing back to
|
|
|
|
the dfhack repository is welcome and the right thing to do :)
|
|
|
|
|
|
|
|
At the time of writing there's no API reference or documentation. The
|
|
|
|
code does have a lot of comments though (and getting better all the
|
|
|
|
time).
|
|
|
|
|
|
|
|
Contributing to DFHack
|
|
|
|
======================
|
|
|
|
|
|
|
|
Several things should be kept in mind when contributing to DFHack.
|
|
|
|
|
|
|
|
------------
|
|
|
|
Coding style
|
|
|
|
------------
|
|
|
|
DFhack uses ANSI formatting and four spaces as indentation. Line
|
|
|
|
endings are UNIX. The files use UTF-8 encoding. Code not following this
|
|
|
|
won't make me happy, because I'll have to fix it. There's a good chance
|
|
|
|
I'll make *you* fix it ;)
|
|
|
|
|
|
|
|
-------------------------------
|
|
|
|
How to get new code into DFHack
|
|
|
|
-------------------------------
|
|
|
|
You can send patches or make a clone of the github repo and ask me on
|
|
|
|
the IRC channel to pull your code in. I'll review it and see if there
|
|
|
|
are any problems. I'll fix them if they are minor.
|
|
|
|
|
|
|
|
Fixes are higher in priority. If you want to work on something, but
|
|
|
|
don't know what, check out http://github.com/peterix/dfhack/issues --
|
|
|
|
this is also a good place to dump new ideas and/or bugs that need
|
|
|
|
fixing.
|
|
|
|
|
|
|
|
----------------
|
|
|
|
Layout for tools
|
|
|
|
----------------
|
|
|
|
Tools live in the tools/ folder. There, they are split into three
|
|
|
|
categories.
|
|
|
|
|
|
|
|
distributed
|
|
|
|
these tools get distributed with binary releases and are installed
|
|
|
|
by doing 'make install' on linux. They are supposed to be stable
|
|
|
|
and supported. Experimental, useless, buggy or untested stuff
|
|
|
|
doesn't belong here.
|
|
|
|
examples
|
|
|
|
examples are tools that aren't very useful, but show how DF and
|
|
|
|
DFHack work. They should use only DFHack API functions. No actual
|
|
|
|
hacking or 'magic offsets' are allowed.
|
|
|
|
playground
|
|
|
|
This is a catch-all folder for tools that aren't ready to be
|
|
|
|
examples or be distributed in binary releases. All new tools should
|
|
|
|
start here. They can contain actual hacking, magic values and other
|
|
|
|
nasty business.
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
Modules - what are they?
|
|
|
|
------------------------
|
|
|
|
DFHack uses modules to partition sets of features into manageable
|
|
|
|
chunks. A module can have both client and server side.
|
|
|
|
|
|
|
|
Client side is the part that goes into the main library and is
|
|
|
|
generally written in C++. It is exposed to the users of DFHack.
|
|
|
|
|
|
|
|
Server side is used inside DF and serves to accelerate the client
|
|
|
|
modules. This is written mostly in C style.
|
|
|
|
|
|
|
|
There's a Core module that shouldn't be changed, because it defines the
|
|
|
|
basic commands like reading and writing raw data. The client parts for
|
|
|
|
the Core module are the various implementations of the Process
|
|
|
|
interface.
|
|
|
|
|
|
|
|
A good example of a module is Maps. Named the same in both client and
|
|
|
|
server, it allows accelerating the reading of map blocks.
|
|
|
|
|
|
|
|
Communication between modules happens by using shared memory. This is
|
|
|
|
pretty fast, but needs quite a bit of care to not break.
|
|
|
|
|
|
|
|
------------
|
|
|
|
Dependencies
|
|
|
|
------------
|
|
|
|
Internal
|
|
|
|
either part of the codebase or statically linked.
|
|
|
|
External
|
|
|
|
linked as dynamic loaded libraries (.dll, .so, etc.)
|
|
|
|
|
|
|
|
If you want to add dependencies, think twice about it. All internal
|
|
|
|
dependencies for core dfhack should be either public domain or require
|
|
|
|
attribution at most. External dependencies for tools can be either
|
|
|
|
that, or any Free Software licenses.
|
|
|
|
|
|
|
|
Current internal dependencies
|
|
|
|
-----------------------------
|
|
|
|
tinyxml
|
|
|
|
used by core dfhack to read offset definitions from Memory.xml
|
|
|
|
md5
|
|
|
|
an implementation of the MD5 hash algorithm. Used for identifying
|
|
|
|
DF binaries on Linux.
|
|
|
|
argstream
|
|
|
|
Allows reading terminal application arguments. GPL!
|
|
|
|
|
|
|
|
Current external dependencies
|
|
|
|
-----------------------------
|
|
|
|
wide-character ncurses
|
|
|
|
used for the veinlook tool on Linux.
|
|
|
|
x11 libraries
|
|
|
|
used for sending key events on linux
|
|
|
|
|
|
|
|
Build-time dependencies
|
|
|
|
-----------------------
|
|
|
|
cmake
|
|
|
|
you need cmake to generate the build system and some configuration
|
|
|
|
headers
|
|
|
|
|
|
|
|
=========================
|
|
|
|
Memory offset definitions
|
|
|
|
=========================
|
|
|
|
The file with memory offset definitions used by dfhack can be found in the
|
|
|
|
output folder.
|
|
|
|
|