2012-11-12 01:26:31 -07:00
|
|
|
-- Assign weapon racks to squads. Requires the weaponrack-unassign patch.
|
2012-10-27 10:16:27 -06:00
|
|
|
|
2015-10-23 08:37:39 -06:00
|
|
|
--[[=begin
|
2012-10-27 10:16:27 -06:00
|
|
|
|
2015-10-23 08:37:39 -06:00
|
|
|
gui/assign-rack
|
|
|
|
===============
|
|
|
|
`This script requires a binpatch <binpatches/needs-patch>`, which has not
|
|
|
|
been available since DF 0.34.11
|
|
|
|
|
|
|
|
See :bug:`1445` for more info about the patches.
|
|
|
|
|
|
|
|
=end]]
|
2012-10-27 10:16:27 -06:00
|
|
|
local utils = require 'utils'
|
|
|
|
local gui = require 'gui'
|
|
|
|
local guidm = require 'gui.dwarfmode'
|
|
|
|
local widgets = require 'gui.widgets'
|
|
|
|
local dlg = require 'gui.dialogs'
|
2012-11-12 01:26:31 -07:00
|
|
|
local bp = require 'binpatch'
|
2012-10-27 10:16:27 -06:00
|
|
|
|
|
|
|
AssignRack = defclass(AssignRack, guidm.MenuOverlay)
|
|
|
|
|
|
|
|
AssignRack.focus_path = 'assign-rack'
|
|
|
|
|
|
|
|
AssignRack.ATTRS {
|
|
|
|
building = DEFAULT_NIL,
|
|
|
|
frame_inset = 1,
|
|
|
|
frame_background = COLOR_BLACK,
|
|
|
|
}
|
|
|
|
|
|
|
|
function list_squads(building,squad_table,squad_list)
|
|
|
|
local sqlist = building:getSquads()
|
|
|
|
if not sqlist then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
for i,v in ipairs(sqlist) do
|
|
|
|
local obj = df.squad.find(v.squad_id)
|
|
|
|
if obj then
|
|
|
|
if not squad_table[v.squad_id] then
|
|
|
|
squad_table[v.squad_id] = { id = v.squad_id, obj = obj }
|
|
|
|
table.insert(squad_list, squad_table[v.squad_id])
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Set specific use flags
|
|
|
|
for n,ok in pairs(v.mode) do
|
|
|
|
if ok then
|
|
|
|
squad_table[v.squad_id][n] = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Check if any use is possible
|
|
|
|
local btype = building:getType()
|
|
|
|
if btype == df.building_type.Bed then
|
|
|
|
if v.mode.sleep then
|
|
|
|
squad_table[v.squad_id].any = true
|
|
|
|
end
|
|
|
|
elseif btype == df.building.Weaponrack then
|
|
|
|
if v.mode.train or v.mode.indiv_eq then
|
|
|
|
squad_table[v.squad_id].any = true
|
|
|
|
end
|
|
|
|
else
|
|
|
|
if v.mode.indiv_eq then
|
|
|
|
squad_table[v.squad_id].any = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
for i,v in ipairs(building.parents) do
|
|
|
|
list_squads(v, squad_table, squad_list)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function filter_invalid(list, id)
|
|
|
|
for i=#list-1,0,-1 do
|
|
|
|
local bld = df.building.find(list[i])
|
|
|
|
if not bld or bld:getSpecificSquad() ~= id then
|
|
|
|
list:erase(i)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function AssignRack:init(args)
|
|
|
|
self.squad_table = {}
|
|
|
|
self.squad_list = {}
|
|
|
|
list_squads(self.building, self.squad_table, self.squad_list)
|
|
|
|
table.sort(self.squad_list, function(a,b) return a.id < b.id end)
|
|
|
|
|
|
|
|
self.choices = {}
|
|
|
|
for i,v in ipairs(self.squad_list) do
|
|
|
|
if v.any and (v.train or v.indiv_eq) then
|
|
|
|
local name = v.obj.alias
|
|
|
|
if name == '' then
|
|
|
|
name = dfhack.TranslateName(v.obj.name, true)
|
|
|
|
end
|
|
|
|
|
|
|
|
filter_invalid(v.obj.rack_combat, v.id)
|
|
|
|
filter_invalid(v.obj.rack_training, v.id)
|
|
|
|
|
|
|
|
table.insert(self.choices, {
|
|
|
|
icon = self:callback('isSelected', v),
|
|
|
|
icon_pen = COLOR_LIGHTGREEN,
|
|
|
|
obj = v,
|
|
|
|
text = {
|
|
|
|
name, NEWLINE, ' ',
|
|
|
|
{ text = function()
|
|
|
|
return string.format('%d combat, %d training', #v.obj.rack_combat, #v.obj.rack_training)
|
|
|
|
end }
|
|
|
|
}
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
self:addviews{
|
|
|
|
widgets.Label{
|
|
|
|
frame = { l = 0, t = 0 },
|
|
|
|
text = {
|
|
|
|
'Assign Weapon Rack'
|
|
|
|
}
|
|
|
|
},
|
|
|
|
widgets.List{
|
|
|
|
view_id = 'list',
|
|
|
|
frame = { t = 2, b = 2 },
|
|
|
|
icon_width = 2, row_height = 2,
|
|
|
|
scroll_keys = widgets.SECONDSCROLL,
|
|
|
|
choices = self.choices,
|
|
|
|
on_submit = self:callback('onSubmit'),
|
|
|
|
},
|
|
|
|
widgets.Label{
|
|
|
|
frame = { l = 0, t = 2 },
|
|
|
|
text_pen = COLOR_LIGHTRED,
|
|
|
|
text = 'No appropriate barracks\n\nNote: weapon racks use the\nIndividual equipment flag',
|
|
|
|
visible = (#self.choices == 0),
|
|
|
|
},
|
|
|
|
widgets.Label{
|
|
|
|
frame = { l = 0, b = 0 },
|
|
|
|
text = {
|
|
|
|
{ key = 'LEAVESCREEN', text = ': Back',
|
|
|
|
on_activate = self:callback('dismiss') }
|
|
|
|
}
|
|
|
|
},
|
|
|
|
}
|
|
|
|
end
|
|
|
|
|
|
|
|
function AssignRack:isSelected(info)
|
|
|
|
if self.building.specific_squad == info.id then
|
|
|
|
return '\xfb'
|
|
|
|
else
|
|
|
|
return nil
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function AssignRack:onSubmit(idx, choice)
|
|
|
|
local rid = self.building.id
|
|
|
|
local curid = self.building.specific_squad
|
|
|
|
|
|
|
|
local cur = df.squad.find(curid)
|
|
|
|
if cur then
|
|
|
|
utils.erase_sorted(cur.rack_combat, rid)
|
|
|
|
utils.erase_sorted(cur.rack_training, rid)
|
|
|
|
end
|
|
|
|
|
|
|
|
self.building.specific_squad = -1
|
|
|
|
df.global.ui.equipment.update.buildings = true
|
|
|
|
|
|
|
|
local new = df.squad.find(choice.obj.id)
|
|
|
|
if new and choice.obj.id ~= curid then
|
|
|
|
self.building.specific_squad = choice.obj.id
|
|
|
|
|
|
|
|
if choice.obj.indiv_eq then
|
|
|
|
utils.insert_sorted(new.rack_combat, rid)
|
|
|
|
end
|
|
|
|
if choice.obj.train then
|
|
|
|
utils.insert_sorted(new.rack_training, rid)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function AssignRack:onInput(keys)
|
|
|
|
if self:propagateMoveKeys(keys) then
|
|
|
|
if df.global.world.selected_building ~= self.building then
|
|
|
|
self:dismiss()
|
|
|
|
end
|
|
|
|
else
|
|
|
|
AssignRack.super.onInput(self, keys)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if dfhack.gui.getCurFocus() ~= 'dwarfmode/QueryBuilding/Some/Weaponrack' then
|
|
|
|
qerror("This script requires a weapon rack selected in the 'q' mode")
|
|
|
|
end
|
|
|
|
|
|
|
|
AssignRack{ building = dfhack.gui.getSelectedBuilding() }:show()
|
|
|
|
|
2012-11-12 01:26:31 -07:00
|
|
|
if not already_patched then
|
|
|
|
local patch = bp.load_dif_file('weaponrack-unassign')
|
|
|
|
if patch and patch:isApplied() then
|
|
|
|
already_patched = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if not already_patched then
|
2012-10-27 10:16:27 -06:00
|
|
|
dlg.showMessage(
|
|
|
|
'BUG ALERT',
|
2012-11-12 01:26:31 -07:00
|
|
|
{ 'This script requires applying the binary patch', NEWLINE,
|
|
|
|
'named weaponrack-unassign. Otherwise the game', NEWLINE,
|
2012-10-27 10:16:27 -06:00
|
|
|
'will lose your settings due to a bug.' },
|
|
|
|
COLOR_YELLOW
|
|
|
|
)
|
|
|
|
end
|