434 lines
16 KiB
C++
434 lines
16 KiB
C++
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/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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// Extractor
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#include "DFCommon.h"
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using namespace std;
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#include "Extract.h"
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#include "DFDataModel.h"
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#include "DFMemInfo.h"
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Extractor::Extractor()
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{
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df_map = NULL; // important, null pointer means we don't have a map loaded
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}
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Extractor::~Extractor()
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{
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if(df_map !=NULL )
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{
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delete df_map;
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}
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}
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bool Extractor::dumpMemory( string path_to_xml)
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{
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// create process manager, get first process
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ProcessManager pm(path_to_xml);
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if(!pm.findProcessess())
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{
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fprintf(stderr,"Can't find any suitable DF process\n");
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return false;
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}
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// attach to process
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printf("Attempting to Attach Process\n");
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///FIXME: this won't do.
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Process * p = pm[0];
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DataModel * dm = p->getDataModel();
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if(!p->attach())
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{
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printf("Could not Attach Process, Aborting\n");
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return false; // couldn't attach to process, no go
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}
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printf("Process succesfully Attached\n");
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memory_info* offset_descriptor = p->getDescriptor();
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uint32_t map_loc, // location of the X array
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temp_loc, // block location
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temp_locx, // iterator for the X array
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temp_locy, // iterator for the Y array
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temp_locz; // iterator for the Z array
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unsigned blocks_read = 0U;
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// Read Map Data Blocks
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int map_offset = offset_descriptor->getAddress("map_data");;
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int x_count_offset = offset_descriptor->getAddress("x_count");
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int y_count_offset = offset_descriptor->getAddress("y_count");
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int z_count_offset = offset_descriptor->getAddress("z_count");
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int tile_type_offset = offset_descriptor->getOffset("type");
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int designation_offset = offset_descriptor->getOffset("designation");
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int occupancy_offset = offset_descriptor->getOffset("occupancy");
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int biome_stuffs = offset_descriptor->getOffset("biome_stuffs");
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// layers
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int region_x_offset = offset_descriptor->getAddress("region_x");
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int region_y_offset = offset_descriptor->getAddress("region_y");
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int region_z_offset = offset_descriptor->getAddress("region_z");
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int world_offset = offset_descriptor->getAddress("world");
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int world_regions_offset = offset_descriptor->getOffset("w_regions_arr");
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int region_size = offset_descriptor->getHexValue("region_size");
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int region_geo_index_offset = offset_descriptor->getOffset("region_geo_index_off");
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int world_geoblocks_offset = offset_descriptor->getOffset("w_geoblocks");
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int world_size_x = offset_descriptor->getOffset("world_size_x");
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int world_size_y = offset_descriptor->getOffset("world_size_y");
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int geolayer_geoblock_offset = offset_descriptor->getOffset("geolayer_geoblock_offset");
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// veins
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int veinvector = offset_descriptor->getOffset("v_vein");
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int veinsize = offset_descriptor->getHexValue("v_vein_size");
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int vegetation = offset_descriptor->getAddress("vegetation");
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int tree_desc_offset = offset_descriptor->getOffset("tree_desc_offset");
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// constructions
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int constructions = offset_descriptor->getAddress("constructions");
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// buildings
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int buildings = offset_descriptor->getAddress("buildings");
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/// TODO: what about building shape and orientation?
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// matgloss
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int matgloss_address = offset_descriptor->getAddress("matgloss");
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int matgloss_skip = offset_descriptor->getHexValue("matgloss_skip");
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bool have_geology = false;
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printf("Map offset: 0x%.8X\n", map_offset);
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map_loc = MreadDWord(map_offset);
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if (!map_loc)
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{
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printf("Could not find DF map information in memory, Aborting\n");
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return false;
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}
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printf("Map data Found at: 0x%.8X\n", map_loc);
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if(df_map != NULL)
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{
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delete df_map;
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}
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df_map = new DfMap(MreadDWord(x_count_offset),MreadDWord(y_count_offset),MreadByte(z_count_offset));
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// read matgloss data from df if we can
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RawType matglossRawMapping[] = {Mat_Wood, Mat_Stone, Mat_Metal, Mat_Plant};
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if(matgloss_address && matgloss_skip)
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{
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uint32_t addr = matgloss_address;
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uint32_t counter = Mat_Wood;
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for(; counter < NUM_MATGLOSS_TYPES; addr += matgloss_skip, counter++)
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{
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// get vector of matgloss pointers
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DfVector p_matgloss = dm->readVector(addr, 4);
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// iterate over it
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for (uint32_t i = 0; i< p_matgloss.getSize();i++)
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{
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uint32_t temp;
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string tmpstr;
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// read the matgloss pointer from the vector into temp
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p_matgloss.read((uint32_t)i,(uint8_t *)&temp);
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// read the string pointed at by temp
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tmpstr = dm->readSTLString(temp);
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// store it in the block
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df_map->v_matgloss[matglossRawMapping[counter]].push_back(tmpstr);
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printf("%d = %s\n",i,tmpstr.c_str());
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}
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}
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}
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if(region_x_offset && region_y_offset && region_z_offset)
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{
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// we have offsets for region coordinates, get them.
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df_map->setRegionCoords(MreadDWord(region_x_offset),MreadDWord(region_y_offset),MreadDWord(region_z_offset));
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// extract layer geology data. we need all these to do that
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if(world_size_x && world_size_y && world_offset && world_regions_offset && world_geoblocks_offset && region_size && region_geo_index_offset && geolayer_geoblock_offset)
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{
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// get world size
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int worldSizeX = MreadWord(world_offset + world_size_x);
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int worldSizeY = MreadWord(world_offset + world_size_y);
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df_map->worldSizeX = worldSizeX;
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df_map->worldSizeY = worldSizeY;
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printf("World size. X=%d Y=%d\n",worldSizeX,worldSizeY);
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// get pointer to first part of 2d array of regions
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uint32_t regions = MreadDWord(world_offset + world_regions_offset);
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printf("regions. Offset=%d\n",regions);
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// read the 9 surrounding regions
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DfVector geoblocks = dm->readVector(world_offset + world_geoblocks_offset,4);
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// iterate over surrounding biomes. make sure we don't fall off the world
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for(int i = eNorthWest; i< eBiomeCount; i++)
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{
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// check bounds, fix them if needed
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int bioRX = df_map->regionX / 16 + (i%3) - 1;
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if( bioRX < 0) bioRX = 0;
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if( bioRX >= worldSizeX) bioRX = worldSizeX - 1;
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int bioRY = df_map->regionY / 16 + (i/3) - 1;
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if( bioRY < 0) bioRY = 0;
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if( bioRY >= worldSizeY) bioRY = worldSizeY - 1;
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/// TODO: encapsulate access to multidimensional arrays.
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// load region stuff here
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uint32_t geoX = MreadDWord(regions + bioRX*4);// get pointer to column of regions
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// geoX = base
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// bioRY = index
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// region_size = size of array objects
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// region_geo_index_off = offset into the array object
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uint16_t geoindex = MreadWord(geoX + bioRY*region_size + region_geo_index_offset);
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uint32_t geoblock_off;
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// get the geoblock from the geoblock vector using the geoindex
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geoblocks.read(geoindex,(uint8_t *) &geoblock_off);
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// get the layer pointer vector :D
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DfVector geolayers = dm->readVector(geoblock_off + geolayer_geoblock_offset , 4); // let's hope
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// make sure we don't load crap
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assert(geolayers.getSize() > 0 && geolayers.getSize() <= 16);
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for(uint32_t j = 0;j< geolayers.getSize();j++)
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{
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int geol_offset;
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// read pointer to a layer
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geolayers.read(j, (uint8_t *) & geol_offset);
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// read word at pointer + 2, store in our geology vectors
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df_map->v_geology[i].push_back(MreadWord(geol_offset + 2));
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}
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}
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have_geology = true;
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}
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}
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else
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{
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// crap, can't get the real layer materials
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df_map->setRegionCoords(0,0,0);
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}
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//read the memory from the map blocks
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for(uint32_t x = 0; x < df_map->x_block_count; x++)
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{
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temp_locx = map_loc + ( 4 * x );
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temp_locy = MreadDWord(temp_locx);
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for(uint32_t y = 0; y < df_map->y_block_count; y++)
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{
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temp_locz = MreadDWord(temp_locy);
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temp_locy += 4;
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for(uint32_t z = 0; z < df_map->z_block_count; z++)
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{
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temp_loc = MreadDWord(temp_locz);
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temp_locz += 4;
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if (temp_loc)
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{
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Block * b = df_map->allocBlock(x,y,z);
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b->origin = temp_loc; // save place of block in DF's memory for later
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Mread(
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/*Uint32 offset*/ temp_loc + tile_type_offset,
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/*Uint32 size*/ sizeof(uint16_t)*BLOCK_SIZE*BLOCK_SIZE,
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/*void *target*/ (uint8_t *)&b->tile_type
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);
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Mread(
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/*Uint32 offset*/ temp_loc + designation_offset,
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/*Uint32 size*/ sizeof(uint32_t)*BLOCK_SIZE*BLOCK_SIZE,
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/*void *target*/ (uint8_t *)&b->designation
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);
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Mread(
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/*Uint32 offset*/ temp_loc + occupancy_offset,
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/*Uint32 size*/ sizeof(uint32_t)*BLOCK_SIZE*BLOCK_SIZE,
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/*void *target*/ (uint8_t *)&b->occupancy
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);
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// set all materials to -1.
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memset(b->material, -1, sizeof(int16_t) * 256);
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if(biome_stuffs) // we got biome stuffs! we can try loading matgloss from here
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{
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Mread(
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/*Uint32 offset*/ temp_loc + biome_stuffs,
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/*Uint32 size*/ sizeof(uint8_t)*16,
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/*void *target*/ (uint8_t *)&b->RegionOffsets
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);
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// if we have geology, we can use the geolayers to determine materials
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if(have_geology)
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{
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df_map->applyGeoMatgloss(b);
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}
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}
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else
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{
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// can't load offsets, substitute local biome everywhere
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memset(b->RegionOffsets,eHere,sizeof(b->RegionOffsets));
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}
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// load veins from the game
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if(veinvector && veinsize)
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{
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assert(sizeof(t_vein) == veinsize);
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// veins are stored as a vector of pointers to veins .. at least in df 40d11 on linux
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/*pointer is 4 bytes! we work with a 32bit program here, no matter what architecture we compile khazad for*/
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DfVector p_veins = dm->readVector(temp_loc + veinvector, 4);
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// read all veins
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for (uint32_t i = 0; i< p_veins.getSize();i++)
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{
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t_vein v;
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uint32_t temp;
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// read the vein pointer from the vector
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p_veins.read((uint32_t)i,(uint8_t *)&temp);
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// read the vein data (dereference pointer)
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Mread(temp, veinsize, (uint8_t *)&v);
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// store it in the block
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b->veins.push_back(v);
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}
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b->collapseVeins(); // collapse *our* vein vector into vein matgloss data
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}
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}
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}
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}
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}
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// read constructions, apply immediately.
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if(constructions)
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{
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// read the constructions vector
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DfVector p_cons = dm->readVector(constructions,4);
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// iterate
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for (uint32_t i = 0; i< p_cons.getSize();i++)
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{
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uint32_t temp;
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t_construction c;
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t_construction_df40d c_40d;
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// read pointer from vector at position
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p_cons.read((uint32_t)i,(uint8_t *)&temp);
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//read construction from memory
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Mread(temp, sizeof(t_construction_df40d), (uint8_t *)&c_40d);
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// stupid apply. this will probably be removed later
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Block * b = df_map->getBlock(c_40d.x/16,c_40d.y/16,c_40d.z);
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b->material[c_40d.x%16][c_40d.y%16] = c_40d.material;
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//b->material[c_40d.x%16][c_40d.y%16].index = c_40d.material.index;
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// transform
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c.x = c_40d.x;
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c.y = c_40d.y;
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c.z = c_40d.z;
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c.material = c_40d.material;
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// store for save/load
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df_map->v_constructions.push_back(c);
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}
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}
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if(buildings)
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{
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// fill the building type vector first
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offset_descriptor->copyBuildings(df_map->v_buildingtypes);
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DfVector p_bld = dm->readVector(buildings,4);
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for (uint32_t i = 0; i< p_bld.getSize();i++)
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{
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uint32_t temp;
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t_building * bld = new t_building;
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t_building_df40d bld_40d;
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// read pointer from vector at position
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p_bld.read((uint32_t)i,(uint8_t *)&temp);
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//read construction from memory
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Mread(temp, sizeof(t_building_df40d), (uint8_t *)&bld_40d);
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// transform
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int32_t type = -1;
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offset_descriptor->resolveClassId(temp, type);
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bld->vtable = bld_40d.vtable;
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bld->type = type;
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bld->x1 = bld_40d.x1;
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bld->x2 = bld_40d.x2;
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bld->y1 = bld_40d.y1;
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bld->y2 = bld_40d.y2;
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bld->z = bld_40d.z;
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bld->material = bld_40d.material;
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// store for save/load. will need more processing.
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df_map->v_buildings.push_back(bld);
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///FIXME: delete created building structs
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// save buildings in a block for later display
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Block * b = df_map->getBlock(bld->x1/16,bld->y1/16,bld->z);
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b->v_buildings.push_back(bld);
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}
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}
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if(vegetation && tree_desc_offset)
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{
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DfVector p_tree = dm->readVector(vegetation,4);
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for (uint32_t i = 0; i< p_tree.getSize();i++)
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{
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uint32_t temp;
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t_tree_desc * tree = new t_tree_desc;
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// read pointer from vector at position
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p_tree.read((uint32_t)i,(uint8_t *)&temp);
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//read construction from memory
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Mread(temp + tree_desc_offset, sizeof(t_tree_desc), (uint8_t *)tree);
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// fix bad stuff
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if(tree->material.type == 2) tree->material.type = 3;
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// store for save/load. will need more processing.
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df_map->v_trees.push_back(tree);
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// save buildings in a block for later display
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Block * b = df_map->getBlock(tree->x/16,tree->y/16,tree->z);
|
||
|
b->v_trees.push_back(tree);
|
||
|
}
|
||
|
}
|
||
|
printf("Blocks read into memory: %d\n", blocks_read);
|
||
|
p->detach();
|
||
|
return true;
|
||
|
}
|
||
|
// wrappers!
|
||
|
bool Extractor::loadMap(string FileName)
|
||
|
{
|
||
|
if(df_map == NULL)
|
||
|
{
|
||
|
df_map = new DfMap(FileName);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
df_map->load(FileName);
|
||
|
}
|
||
|
return df_map->isValid();
|
||
|
}
|
||
|
|
||
|
bool Extractor::writeMap(string FileName)
|
||
|
{
|
||
|
if(df_map == NULL)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
return df_map->write(FileName);
|
||
|
}
|
||
|
|
||
|
bool Extractor::isMapLoaded()
|
||
|
{
|
||
|
if(df_map != NULL)
|
||
|
{
|
||
|
if(df_map->isValid())
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|