dfhack/plugins/createitem.cpp

258 lines
7.5 KiB
C++

// Create arbitrary items
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "MiscUtils.h"
#include "modules/Maps.h"
#include "modules/Gui.h"
#include "modules/Items.h"
#include "modules/Materials.h"
#include "DataDefs.h"
#include "df/game_type.h"
#include "df/world.h"
#include "df/ui.h"
#include "df/unit.h"
#include "df/historical_entity.h"
#include "df/world_site.h"
#include "df/item.h"
#include "df/creature_raw.h"
#include "df/caste_raw.h"
#include "df/reaction_reagent.h"
#include "df/reaction_product_itemst.h"
using namespace std;
using namespace DFHack;
using df::global::world;
using df::global::ui;
using df::global::gametype;
DFHACK_PLUGIN("createitem");
command_result df_createitem (color_ostream &out, vector <string> & parameters);
DFhackCExport command_result plugin_init (color_ostream &out, std::vector<PluginCommand> &commands)
{
commands.push_back(PluginCommand("createitem", "Create arbitrary item at the selected unit's feet.", df_createitem));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
bool makeItem (df::reaction_product_itemst *prod, df::unit *unit, bool glove2 = false)
{
vector<df::item *> out_items;
vector<df::reaction_reagent *> in_reag;
vector<df::item *> in_items;
bool is_gloves = (prod->item_type == df::item_type::GLOVES);
prod->produce(unit, &out_items, &in_reag, &in_items, 1, df::job_skill::NONE,
df::historical_entity::find(unit->civ_id),
((*gametype == df::game_type::DWARF_MAIN) || (*gametype == df::game_type::DWARF_RECLAIM)) ? df::world_site::find(ui->site_id) : NULL);
if (!out_items.size())
return false;
for (size_t i = 0; i < out_items.size(); i++)
{
out_items[i]->moveToGround(unit->pos.x, unit->pos.y, unit->pos.z);
if (is_gloves)
{
// if the reaction creates gloves without handedness, then create 2 sets (left and right)
if (out_items[i]->getGloveHandedness() > 0)
is_gloves = false;
else
out_items[i]->setGloveHandedness(glove2 ? 2 : 1);
}
}
if (is_gloves && !glove2)
return makeItem(prod, unit, true);
return true;
}
command_result df_createitem (color_ostream &out, vector <string> & parameters)
{
string item_str, material_str;
df::item_type item_type = df::item_type::NONE;
int16_t item_subtype = -1;
int16_t mat_type = -1;
int32_t mat_index = -1;
int count = 1;
if ((parameters.size() < 2) || (parameters.size() > 3))
{
out.print("Syntax: createitem <item> <material> [count]\n"
" <item> - Item token for what you wish to create, as specified in custom\n"
" reactions. If the item has no subtype, omit the :NONE.\n"
" <material> - The material you want the item to be made of, as specified\n"
" in custom reactions. For REMAINS, FISH, FISH_RAW, VERMIN,\n"
" PET, and EGG, replace this with a creature ID and caste.\n"
" [count] - How many of the item you wish to create.\n"
);
return CR_WRONG_USAGE;
}
item_str = parameters[0];
material_str = parameters[1];
if (parameters.size() == 3)
{
stringstream ss(parameters[2]);
ss >> count;
if (count < 1)
{
out.printerr("You cannot produce less than one item!\n");
return CR_FAILURE;
}
}
ItemTypeInfo item;
MaterialInfo material;
vector<string> tokens;
if (!item.find(item_str))
{
out.printerr("Unrecognized item type!\n");
return CR_FAILURE;
}
item_type = item.type;
item_subtype = item.subtype;
switch (item.type)
{
case df::item_type::INSTRUMENT:
case df::item_type::TOY:
case df::item_type::WEAPON:
case df::item_type::ARMOR:
case df::item_type::SHOES:
case df::item_type::SHIELD:
case df::item_type::HELM:
case df::item_type::GLOVES:
case df::item_type::AMMO:
case df::item_type::PANTS:
case df::item_type::SIEGEAMMO:
case df::item_type::TRAPCOMP:
case df::item_type::TOOL:
if (item_subtype == -1)
{
out.printerr("You must specify a subtype!\n");
return CR_FAILURE;
}
default:
if (!material.find(material_str))
{
out.printerr("Unrecognized material!\n");
return CR_FAILURE;
}
mat_type = material.type;
mat_index = material.index;
break;
case df::item_type::REMAINS:
case df::item_type::FISH:
case df::item_type::FISH_RAW:
case df::item_type::VERMIN:
case df::item_type::PET:
case df::item_type::EGG:
split_string(&tokens, material_str, ":");
if (tokens.size() != 2)
{
out.printerr("You must specify a creature ID and caste for this item type!\n");
return CR_FAILURE;
}
for (size_t i = 0; i < world->raws.creatures.all.size(); i++)
{
df::creature_raw *creature = world->raws.creatures.all[i];
if (creature->creature_id == tokens[0])
{
for (size_t j = 0; j < creature->caste.size(); j++)
{
df::caste_raw *caste = creature->caste[j];
if (creature->caste[j]->caste_id == tokens[1])
{
mat_type = i;
mat_index = j;
break;
}
}
if (mat_type == -1)
{
out.printerr("The creature you specified has no such caste!\n");
return CR_FAILURE;
}
}
}
if (mat_type == -1)
{
out.printerr("Unrecognized creature ID!\n");
return CR_FAILURE;
}
break;
case df::item_type::CORPSE:
case df::item_type::CORPSEPIECE:
case df::item_type::FOOD:
out.printerr("Cannot create that type of item!\n");
return CR_FAILURE;
break;
}
CoreSuspender suspend;
df::unit *unit = Gui::getSelectedUnit(out, true);
if (!unit)
{
out.printerr("No unit selected!\n");
return CR_FAILURE;
}
if (!Maps::IsValid())
{
out.printerr("Map is not available.\n");
return CR_FAILURE;
}
df::map_block *block = Maps::getTileBlock(unit->pos.x, unit->pos.y, unit->pos.z);
if (block == NULL)
{
out.printerr("Unit does not reside in a valid map block, somehow?\n");
return CR_FAILURE;
}
df::reaction_product_itemst *prod = df::allocate<df::reaction_product_itemst>();
prod->item_type = item_type;
prod->item_subtype = item_subtype;
prod->mat_type = mat_type;
prod->mat_index = mat_index;
prod->probability = 100;
prod->count = count;
switch (item_type)
{
case df::item_type::BAR:
case df::item_type::POWDER_MISC:
case df::item_type::LIQUID_MISC:
case df::item_type::DRINK:
prod->product_dimension = 150;
break;
case df::item_type::THREAD:
prod->product_dimension = 15000;
break;
case df::item_type::CLOTH:
prod->product_dimension = 10000;
break;
default:
prod->product_dimension = 1;
break;
}
if (!makeItem(prod, unit))
{
out.printerr("Failed to create item!\n");
return CR_FAILURE;
}
return CR_OK;
}