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/*
www . sourceforge . net / projects / dfhack
Copyright ( c ) 2009 Petr Mr á zek ( peterix ) , Kenneth Ferland ( Impaler [ WrG ] ) , dorf
This software is provided ' as - is ' , without any express or implied
warranty . In no event will the authors be held liable for any
damages arising from the use of this software .
Permission is granted to anyone to use this software for any
purpose , including commercial applications , and to alter it and
redistribute it freely , subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must
not claim that you wrote the original software . If you use this
software in a product , an acknowledgment in the product documentation
would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and
must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source
distribution .
*/
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# include "Internal.h"
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# include "dfhack/DFProcess.h"
# include "dfhack/DFProcessEnumerator.h"
# include "dfhack/DFContext.h"
# include "dfhack/DFError.h"
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# include <shms.h>
# include <mod-core.h>
# include <mod-maps.h>
# include <mod-creature40d.h>
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# include "private/ContextShared.h"
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# include "dfhack/modules/Maps.h"
# include "dfhack/modules/Materials.h"
# include "dfhack/modules/Items.h"
# include "dfhack/modules/Position.h"
# include "dfhack/modules/Gui.h"
# include "dfhack/modules/World.h"
# include "dfhack/modules/Creatures.h"
# include "dfhack/modules/Translation.h"
# include "dfhack/modules/Vegetation.h"
# include "dfhack/modules/Buildings.h"
# include "dfhack/modules/Constructions.h"
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# include "dfhack/modules/WindowIO.h"
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using namespace DFHack ;
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Context : : Context ( Process * p ) : d ( new DFContextShared ( ) )
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{
d - > p = p ;
d - > offset_descriptor = p - > getDescriptor ( ) ;
d - > shm_start = 0 ;
}
Context : : ~ Context ( )
{
Detach ( ) ;
delete d ;
}
bool Context : : isValid ( )
{
//FIXME: check for error states here
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if ( d - > p - > isIdentified ( ) )
return true ;
return false ;
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}
bool Context : : Attach ( )
{
if ( ! d - > p - > attach ( ) )
{
//throw Error::CantAttach();
return false ;
}
d - > shm_start = d - > p - > getSHMStart ( ) ;
// process is attached, everything went just fine... hopefully
return true ;
}
bool Context : : Detach ( )
{
if ( ! d - > p - > detach ( ) )
{
return false ;
}
d - > shm_start = 0 ;
// invalidate all modules
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for ( int i = 0 ; i < d - > allModules . size ( ) ; i + + )
{
delete d - > allModules [ i ] ;
}
d - > allModules . clear ( ) ;
memset ( & ( d - > s_mods ) , 0 , sizeof ( d - > s_mods ) ) ;
/*
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if ( d - > creatures )
{
delete d - > creatures ;
d - > creatures = 0 ;
}
if ( d - > maps )
{
delete d - > maps ;
d - > maps = 0 ;
}
if ( d - > gui )
{
delete d - > gui ;
d - > gui = 0 ;
}
if ( d - > world )
{
delete d - > world ;
d - > world = 0 ;
}
if ( d - > position )
{
delete d - > position ;
d - > position = 0 ;
}
if ( d - > materials )
{
delete d - > materials ;
d - > materials = 0 ;
}
if ( d - > items )
{
delete d - > items ;
d - > items = 0 ;
}
if ( d - > translation )
{
delete d - > translation ;
d - > translation = 0 ;
}
if ( d - > vegetation )
{
delete d - > vegetation ;
d - > vegetation = 0 ;
}
if ( d - > constructions )
{
delete d - > constructions ;
d - > constructions = 0 ;
}
if ( d - > translation )
{
delete d - > translation ;
d - > translation = 0 ;
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} */
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return true ;
}
bool Context : : isAttached ( )
{
return d - > p - > isAttached ( ) ;
}
bool Context : : Suspend ( )
{
return d - > p - > suspend ( ) ;
}
bool Context : : AsyncSuspend ( )
{
return d - > p - > asyncSuspend ( ) ;
}
bool Context : : Resume ( )
{
return d - > p - > resume ( ) ;
}
bool Context : : ForceResume ( )
{
return d - > p - > forceresume ( ) ;
}
bool Context : : isSuspended ( )
{
return d - > p - > isSuspended ( ) ;
}
void Context : : ReadRaw ( const uint32_t offset , const uint32_t size , uint8_t * target )
{
d - > p - > read ( offset , size , target ) ;
}
void Context : : WriteRaw ( const uint32_t offset , const uint32_t size , uint8_t * source )
{
d - > p - > write ( offset , size , source ) ;
}
memory_info * Context : : getMemoryInfo ( )
{
return d - > offset_descriptor ;
}
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Process * Context : : getProcess ( )
{
return d - > p ;
}
/*******************************************************************************
M O D U L E S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# define MODULE_GETTER(TYPE) \
TYPE * Context : : get # # TYPE ( ) \
{ \
if ( ! d - > s_mods . p # # TYPE ) \
{ \
d - > s_mods . p # # TYPE = new TYPE ( d ) ; \
d - > allModules . push_back ( d - > s_mods . p # # TYPE ) ; \
} \
return d - > s_mods . p # # TYPE ; \
}
MODULE_GETTER ( Creatures ) ;
MODULE_GETTER ( Maps ) ;
MODULE_GETTER ( Gui ) ;
MODULE_GETTER ( WindowIO ) ;
MODULE_GETTER ( World ) ;
MODULE_GETTER ( Position ) ;
MODULE_GETTER ( Materials ) ;
MODULE_GETTER ( Items ) ;
MODULE_GETTER ( Translation ) ;
MODULE_GETTER ( Vegetation ) ;
MODULE_GETTER ( Buildings ) ;
MODULE_GETTER ( Constructions ) ;
/*
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Creatures * Context : : getCreatures ( )
{
if ( ! d - > creatures )
d - > creatures = new Creatures ( d ) ;
return d - > creatures ;
}
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*/
/*
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Maps * Context : : getMaps ( )
{
if ( ! d - > maps )
d - > maps = new Maps ( d ) ;
return d - > maps ;
}
Gui * Context : : getGui ( )
{
if ( ! d - > gui )
d - > gui = new Gui ( d ) ;
return d - > gui ;
}
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WindowIO * Context : : getWindow ( )
{
if ( ! d - > windowio )
d - > windowio = new WindowIO ( d ) ;
return d - > windowio ;
}
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World * Context : : getWorld ( )
{
if ( ! d - > world )
d - > world = new World ( d ) ;
return d - > world ;
}
Position * Context : : getPosition ( )
{
if ( ! d - > position )
d - > position = new Position ( d ) ;
return d - > position ;
}
Materials * Context : : getMaterials ( )
{
if ( ! d - > materials )
d - > materials = new Materials ( d ) ;
return d - > materials ;
}
Items * Context : : getItems ( )
{
if ( ! d - > items )
d - > items = new Items ( d ) ;
return d - > items ;
}
Translation * Context : : getTranslation ( )
{
if ( ! d - > translation )
d - > translation = new Translation ( d ) ;
return d - > translation ;
}
Vegetation * Context : : getVegetation ( )
{
if ( ! d - > vegetation )
d - > vegetation = new Vegetation ( d ) ;
return d - > vegetation ;
}
Buildings * Context : : getBuildings ( )
{
if ( ! d - > buildings )
d - > buildings = new Buildings ( d ) ;
return d - > buildings ;
}
Constructions * Context : : getConstructions ( )
{
if ( ! d - > constructions )
d - > constructions = new Constructions ( d ) ;
return d - > constructions ;
}
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*/
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/*
// returns number of buildings, expects v_buildingtypes that will later map t_building.type to its name
bool API : : InitReadEffects ( uint32_t & numeffects )
{
if ( d - > effectsInited )
FinishReadEffects ( ) ;
int effects = 0 ;
try
{
effects = d - > offset_descriptor - > getAddress ( " effects_vector " ) ;
}
catch ( Error : : MissingMemoryDefinition )
{
return false ;
}
d - > effectsInited = true ;
d - > p_effect = new DfVector ( d - > p , effects ) ;
numeffects = d - > p_effect - > getSize ( ) ;
return true ;
}
bool API : : ReadEffect ( const uint32_t index , t_effect_df40d & effect )
{
if ( ! d - > effectsInited )
return false ;
if ( index > = d - > p_effect - > getSize ( ) )
return false ;
// read pointer from vector at position
uint32_t temp = d - > p_effect - > at ( index ) ;
//read effect from memory
d - > p - > read ( temp , sizeof ( t_effect_df40d ) , ( uint8_t * ) & effect ) ;
return true ;
}
// use with care!
bool API : : WriteEffect ( const uint32_t index , const t_effect_df40d & effect )
{
if ( ! d - > effectsInited )
return false ;
if ( index > = d - > p_effect - > getSize ( ) )
return false ;
// read pointer from vector at position
uint32_t temp = d - > p_effect - > at ( index ) ;
// write effect to memory
d - > p - > write ( temp , sizeof ( t_effect_df40d ) , ( uint8_t * ) & effect ) ;
return true ;
}
void API : : FinishReadEffects ( )
{
if ( d - > p_effect )
{
delete d - > p_effect ;
d - > p_effect = NULL ;
}
d - > effectsInited = false ;
}
*/
/*
bool API : : InitReadNotes ( uint32_t & numnotes )
{
try
{
memory_info * minfo = d - > offset_descriptor ;
int notes = minfo - > getAddress ( " notes " ) ;
d - > note_foreground_offset = minfo - > getOffset ( " note_foreground " ) ;
d - > note_background_offset = minfo - > getOffset ( " note_background " ) ;
d - > note_name_offset = minfo - > getOffset ( " note_name " ) ;
d - > note_xyz_offset = minfo - > getOffset ( " note_xyz " ) ;
d - > p_notes = new DfVector ( d - > p , notes ) ;
d - > notesInited = true ;
numnotes = d - > p_notes - > getSize ( ) ;
return true ;
}
catch ( Error : : MissingMemoryDefinition & )
{
d - > notesInited = false ;
numnotes = 0 ;
throw ;
}
}
bool API : : ReadNote ( const int32_t index , t_note & note )
{
if ( ! d - > notesInited ) return false ;
// read pointer from vector at position
uint32_t temp = d - > p_notes - > at ( index ) ;
note . symbol = d - > p - > readByte ( temp ) ;
note . foreground = d - > p - > readWord ( temp + d - > note_foreground_offset ) ;
note . background = d - > p - > readWord ( temp + d - > note_background_offset ) ;
d - > p - > readSTLString ( temp + d - > note_name_offset , note . name , 128 ) ;
d - > p - > read ( temp + d - > note_xyz_offset , 3 * sizeof ( uint16_t ) , ( uint8_t * ) & note . x ) ;
return true ;
}
bool API : : InitReadSettlements ( uint32_t & numsettlements )
{
if ( ! d - > InitReadNames ( ) ) return false ;
try
{
memory_info * minfo = d - > offset_descriptor ;
int allSettlements = minfo - > getAddress ( " settlements " ) ;
int currentSettlement = minfo - > getAddress ( " settlement_current " ) ;
d - > settlement_name_offset = minfo - > getOffset ( " settlement_name " ) ;
d - > settlement_world_xy_offset = minfo - > getOffset ( " settlement_world_xy " ) ;
d - > settlement_local_xy_offset = minfo - > getOffset ( " settlement_local_xy " ) ;
d - > p_settlements = new DfVector ( d - > p , allSettlements ) ;
d - > p_current_settlement = new DfVector ( d - > p , currentSettlement ) ;
d - > settlementsInited = true ;
numsettlements = d - > p_settlements - > getSize ( ) ;
return true ;
}
catch ( Error : : MissingMemoryDefinition & )
{
d - > settlementsInited = false ;
numsettlements = 0 ;
throw ;
}
}
bool API : : ReadSettlement ( const int32_t index , t_settlement & settlement )
{
if ( ! d - > settlementsInited ) return false ;
if ( ! d - > p_settlements - > getSize ( ) ) return false ;
// read pointer from vector at position
uint32_t temp = d - > p_settlements - > at ( index ) ;
settlement . origin = temp ;
d - > readName ( settlement . name , temp + d - > settlement_name_offset ) ;
d - > p - > read ( temp + d - > settlement_world_xy_offset , 2 * sizeof ( int16_t ) , ( uint8_t * ) & settlement . world_x ) ;
d - > p - > read ( temp + d - > settlement_local_xy_offset , 4 * sizeof ( int16_t ) , ( uint8_t * ) & settlement . local_x1 ) ;
return true ;
}
bool API : : ReadCurrentSettlement ( t_settlement & settlement )
{
if ( ! d - > settlementsInited ) return false ;
if ( ! d - > p_current_settlement - > getSize ( ) ) return false ;
uint32_t temp = d - > p_current_settlement - > at ( 0 ) ;
settlement . origin = temp ;
d - > readName ( settlement . name , temp + d - > settlement_name_offset ) ;
d - > p - > read ( temp + d - > settlement_world_xy_offset , 2 * sizeof ( int16_t ) , ( uint8_t * ) & settlement . world_x ) ;
d - > p - > read ( temp + d - > settlement_local_xy_offset , 4 * sizeof ( int16_t ) , ( uint8_t * ) & settlement . local_x1 ) ;
return true ;
}
void API : : FinishReadSettlements ( )
{
if ( d - > p_settlements )
{
delete d - > p_settlements ;
d - > p_settlements = NULL ;
}
if ( d - > p_current_settlement )
{
delete d - > p_current_settlement ;
d - > p_current_settlement = NULL ;
}
d - > settlementsInited = false ;
}
bool API : : getItemIndexesInBox ( vector < uint32_t > & indexes ,
const uint16_t x1 , const uint16_t y1 , const uint16_t z1 ,
const uint16_t x2 , const uint16_t y2 , const uint16_t z2 )
{
if ( ! d - > itemsInited ) return false ;
indexes . clear ( ) ;
uint32_t size = d - > p_itm - > getSize ( ) ;
struct temp2 {
uint16_t coords [ 3 ] ;
uint32_t flags ;
} ;
temp2 temp2 ;
for ( uint32_t i = 0 ; i < size ; i + + ) {
uint32_t temp = d - > p_itm - > at ( i ) ;
d - > p - > read ( temp + sizeof ( uint32_t ) , 5 * sizeof ( uint16_t ) , ( uint8_t * ) & temp2 ) ;
if ( temp2 . flags & ( 1 < < 0 ) ) {
if ( temp2 . coords [ 0 ] > = x1 & & temp2 . coords [ 0 ] < x2 )
{
if ( temp2 . coords [ 1 ] > = y1 & & temp2 . coords [ 1 ] < y2 )
{
if ( temp2 . coords [ 2 ] > = z1 & & temp2 . coords [ 2 ] < z2 )
{
indexes . push_back ( i ) ;
}
}
}
}
}
return true ;
}
*/
/*
void API : : FinishReadNotes ( )
{
if ( d - > p_notes )
{
delete d - > p_notes ;
d - > p_notes = 0 ;
}
d - > notesInited = false ;
}
*/
/*
bool API : : InitReadItems ( uint32_t & numitems )
{
try
{
int items = d - > offset_descriptor - > getAddress ( " items " ) ;
d - > item_material_offset = d - > offset_descriptor - > getOffset ( " item_materials " ) ;
d - > p_itm = new DfVector ( d - > p , items ) ;
d - > itemsInited = true ;
numitems = d - > p_itm - > getSize ( ) ;
return true ;
}
catch ( Error : : MissingMemoryDefinition & )
{
d - > itemsInited = false ;
numitems = 0 ;
throw ;
}
}
bool API : : ReadItem ( const uint32_t index , t_item & item )
{
if ( ! d - > itemsInited ) return false ;
t_item_df40d item_40d ;
// read pointer from vector at position
uint32_t temp = d - > p_itm - > at ( index ) ;
//read building from memory
d - > p - > read ( temp , sizeof ( t_item_df40d ) , ( uint8_t * ) & item_40d ) ;
// transform
int32_t type = - 1 ;
d - > offset_descriptor - > resolveObjectToClassID ( temp , type ) ;
item . origin = temp ;
item . vtable = item_40d . vtable ;
item . x = item_40d . x ;
item . y = item_40d . y ;
item . z = item_40d . z ;
item . type = type ;
item . ID = item_40d . ID ;
item . flags . whole = item_40d . flags ;
//TODO certain item types (creature based, threads, seeds, bags do not have the first matType byte, instead they have the material index only located at 0x68
d - > p - > read ( temp + d - > item_material_offset , sizeof ( t_matglossPair ) , ( uint8_t * ) & item . material ) ;
//for(int i = 0; i < 0xCC; i++){ // used for item research
// uint8_t byte = MreadByte(temp+i);
// item.bytes.push_back(byte);
//}
return true ;
}
void API : : FinishReadItems ( )
{
if ( d - > p_itm )
{
delete d - > p_itm ;
d - > p_itm = NULL ;
}
d - > itemsInited = false ;
}
*/
/*
bool API : : ReadItemTypes ( vector < vector < t_itemType > > & itemTypes )
{
memory_info * minfo = d - > offset_descriptor ;
int matgloss_address = minfo - > getAddress ( " matgloss " ) ;
int matgloss_skip = minfo - > getHexValue ( " matgloss_skip " ) ;
int item_type_name_offset = minfo - > getOffset ( " item_type_name " ) ;
for ( int i = 8 ; i < 20 ; i + + )
{
DfVector p_temp ( d - > p , matgloss_address + i * matgloss_skip ) ;
vector < t_itemType > typesForVec ;
for ( uint32_t j = 0 ; j < p_temp . getSize ( ) ; j + + )
{
t_itemType currType ;
uint32_t temp = * ( uint32_t * ) p_temp [ j ] ;
// Mread(temp+40,sizeof(name),(uint8_t *) name);
d - > p - > readSTLString ( temp + 4 , currType . id , 128 ) ;
d - > p - > readSTLString ( temp + item_type_name_offset , currType . name , 128 ) ;
//stringsForVec.push_back(string(name));
typesForVec . push_back ( currType ) ;
}
itemTypes . push_back ( typesForVec ) ;
}
return true ;
}
*/