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#pragma once
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#include "modules/Materials.h"
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#include "df/itemdef.h"
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#include "df/organic_mat_category.h"
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#include "proto/stockpiles.pb.h"
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#include <functional>
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namespace df
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{
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struct building_stockpilest;
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}
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enum IncludedElements {
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INCLUDED_ELEMENTS_NONE = 0x00,
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INCLUDED_ELEMENTS_CONTAINERS = 0x01,
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INCLUDED_ELEMENTS_GENERAL = 0x02,
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INCLUDED_ELEMENTS_CATEGORIES = 0x04,
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INCLUDED_ELEMENTS_TYPES = 0x08,
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};
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enum DeserializeMode {
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DESERIALIZE_MODE_SET = 0,
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DESERIALIZE_MODE_ENABLE = 1,
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DESERIALIZE_MODE_DISABLE = 2,
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};
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// read the token from the serialized list during import
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typedef std::function<std::string(const size_t&)> FuncReadImport;
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// add the token to the serialized list during export
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typedef std::function<void(const std::string&)> FuncWriteExport;
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// are item's of item_type allowed?
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typedef std::function<bool(df::enums::item_type::item_type)> FuncItemAllowed;
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// is this material allowed?
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typedef std::function<bool(const DFHack::MaterialInfo&)> FuncMaterialAllowed;
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// convenient struct for parsing food stockpile items
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struct food_pair {
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// exporting
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FuncWriteExport set_value;
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std::vector<char>* stockpile_values;
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// importing
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FuncReadImport get_value;
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size_t serialized_count;
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bool valid;
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food_pair(FuncWriteExport s, std::vector<char>* sp_v, FuncReadImport g, size_t count)
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: set_value(s), stockpile_values(sp_v), get_value(g), serialized_count(count), valid(true) { }
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food_pair(): valid(false) { }
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};
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/**
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* Class for serializing the stockpile_settings structure into a Google protobuf
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*/
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class StockpileSerializer {
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public:
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/**
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* @param stockpile stockpile to read or write settings to
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*/
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StockpileSerializer(df::building_stockpilest* stockpile);
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~StockpileSerializer();
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/**
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* Since we depend on protobuf-lite, not the full lib, we copy this function from
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* protobuf message.cc
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*/
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bool serialize_to_ostream(std::ostream* output, uint32_t includedElements);
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/**
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* Will serialize stockpile settings to a file (overwrites existing files)
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* @return success/failure
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*/
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bool serialize_to_file(const std::string& file, uint32_t includedElements);
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/**
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* Again, copied from message.cc
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*/
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bool parse_from_istream(std::istream* input, DeserializeMode mode, const std::string& filter);
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/**
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* Read stockpile settings from file
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*/
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bool unserialize_from_file(const std::string& file, DeserializeMode mode, const std::string& filter);
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private:
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df::building_stockpilest* mPile;
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dfstockpiles::StockpileSettings mBuffer;
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// read memory structures and serialize to protobuf
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void write(uint32_t includedElements);
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// parse serialized data into ui indices
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void read(DeserializeMode mode, const std::string& filter);
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void write_containers();
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void read_containers(DeserializeMode mode);
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void write_general();
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void read_general(DeserializeMode mode);
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bool write_ammo(dfstockpiles::StockpileSettings::AmmoSet* ammo);
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void read_ammo(DeserializeMode mode, const std::string& filter);
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bool write_animals(dfstockpiles::StockpileSettings::AnimalsSet* animals);
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void read_animals(DeserializeMode mode, const std::string& filter);
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bool write_armor(dfstockpiles::StockpileSettings::ArmorSet* armor);
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void read_armor(DeserializeMode mode, const std::string& filter);
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bool write_bars_blocks(dfstockpiles::StockpileSettings::BarsBlocksSet* bars_blocks);
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void read_bars_blocks(DeserializeMode mode, const std::string& filter);
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bool write_cloth(dfstockpiles::StockpileSettings::ClothSet* cloth);
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void read_cloth(DeserializeMode mode, const std::string& filter);
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bool write_coins(dfstockpiles::StockpileSettings::CoinSet* coins);
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void read_coins(DeserializeMode mode, const std::string& filter);
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bool write_finished_goods(dfstockpiles::StockpileSettings::FinishedGoodsSet* finished_goods);
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void read_finished_goods(DeserializeMode mode, const std::string& filter);
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food_pair food_map(df::enums::organic_mat_category::organic_mat_category cat);
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bool write_food(dfstockpiles::StockpileSettings::FoodSet* food);
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void read_food(DeserializeMode mode, const std::string& filter);
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bool write_furniture(dfstockpiles::StockpileSettings::FurnitureSet* furniture);
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void read_furniture(DeserializeMode mode, const std::string& filter);
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bool write_gems(dfstockpiles::StockpileSettings::GemsSet* gems);
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void read_gems(DeserializeMode mode, const std::string& filter);
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bool write_leather(dfstockpiles::StockpileSettings::LeatherSet* leather);
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void read_leather(DeserializeMode mode, const std::string& filter);
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bool write_corpses(dfstockpiles::StockpileSettings::CorpsesSet* corpses);
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void read_corpses(DeserializeMode mode, const std::string& filter);
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bool write_refuse(dfstockpiles::StockpileSettings::RefuseSet* refuse);
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void read_refuse(DeserializeMode mode, const std::string& filter);
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bool write_sheet(dfstockpiles::StockpileSettings::SheetSet* sheet);
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void read_sheet(DeserializeMode mode, const std::string& filter);
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bool write_stone(dfstockpiles::StockpileSettings::StoneSet* stone);
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void read_stone(DeserializeMode mode, const std::string& filter);
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bool write_weapons(dfstockpiles::StockpileSettings::WeaponsSet* weapons);
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void read_weapons(DeserializeMode mode, const std::string& filter);
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bool write_wood(dfstockpiles::StockpileSettings::WoodSet* wood);
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void read_wood(DeserializeMode mode, const std::string& filter);
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};
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