2023-02-13 19:45:26 -07:00
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#pragma once
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2023-02-19 01:57:30 -07:00
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#include "buildingplan.h"
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#include "itemfilter.h"
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2023-02-19 01:57:30 -07:00
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2023-02-13 19:45:26 -07:00
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#include "Core.h"
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#include "modules/Persistence.h"
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#include "df/building.h"
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2023-02-15 20:10:42 -07:00
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#include "df/job_item_vector_id.h"
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2023-02-13 19:45:26 -07:00
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class PlannedBuilding {
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public:
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const df::building::key_field_type id;
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2023-02-15 20:10:42 -07:00
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// job_item idx -> list of vectors the task is linked to
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const std::vector<std::vector<df::job_item_vector_id>> vector_ids;
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2023-02-19 01:57:30 -07:00
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const HeatSafety heat_safety;
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const std::vector<ItemFilter> item_filters;
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PlannedBuilding(DFHack::color_ostream &out, df::building *bld, HeatSafety heat, const std::vector<ItemFilter> &item_filters);
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PlannedBuilding(DFHack::color_ostream &out, DFHack::PersistentDataItem &bld_config);
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void remove(DFHack::color_ostream &out);
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// Ensure the building still exists and is in a valid state. It can disappear
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// for lots of reasons, such as running the game with the buildingplan plugin
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// disabled, manually removing the building, modifying it via the API, etc.
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df::building * getBuildingIfValidOrRemoveIfNot(DFHack::color_ostream &out);
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private:
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DFHack::PersistentDataItem bld_config;
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};
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