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# Show syndromes affecting units and the remaining and maximum duration
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# original author: drayath
# edited by expwnent
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= begin
show - unit - syndromes
=== === === === === === =
Show syndromes affecting units and the remaining and maximum duration , along
with ( optionally ) substantial detail on the effects .
Use one or more of the following options :
:help : Show the help message
:showall : Show units even if not affected by any syndrome
:showeffects : Show detailed effects of each syndrome
:showdisplayeffects : Show effects that only change the look of the unit
:selected : Show selected unit
:dwarves : Show dwarves
:livestock : Show livestock
:wildanimals : Show wild animals
:hostile : Show hostiles ( e . g . invaders , thieves , forgotten beasts etc )
:world : Show all defined syndromes in the world
:export : ` ` export : < filename > ` ` sends output to the given file , showing all
syndromes affecting each unit with the maximum and present duration .
= end
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#TODO: When showing effects on a unit, show the actual change to the unit
# E.g. if +150%, +500 strength show actual total bonus based on the unit stats.
# For this also need to know
# how does size_delays affect the start/peak/end time
# how does size_dilute affect the Severity, does it also affect the phy/mental stat adjustments?
# how does peak affect the Severity, does it also affect the phy/mental stat adjustments?
#TODO: Add interaction info needs to display a bit more data, but the required structures are not yet decoded
#TODO: Several of the unk_xxx fields have been identified here, and can get some more by comparing the raws with the printed interaction and effect information. Pass these onto the dfhack guys.
def print_help ( )
puts " Use one or more of the following options: "
puts " showall: Show units even if not affected by any syndrome "
puts " showeffects: shows detailed effects of each syndrome "
puts " showdisplayeffects: show effects that only change the look of the unit "
puts " ignorehiddencurse: Hides syndromes the user should not be able to know about (TODO) "
puts " selected: Show selected unit "
puts " dwarves: Show dwarves "
puts " livestock: Show livestock "
puts " wildanimals: Show wild animals "
puts " hostile: Show hostiles (e.g. invaders, thieves, forgotten beasts etc) "
puts " world: Show all defined syndromes in the world "
puts " export:<filename> Write the output to a file instead of the console. "
puts " "
puts " Will show all syndromes affecting each units with the maximum and present duration. "
end
class Output
attr_accessor :fileLogger , :indent_level
def initialize ( filename )
indent_level = " "
if filename == nil
@fileLogger = nil
else
@fileLogger = File . new ( filename + " .html " , " w " )
@fileLogger . puts ( " <html><body> " )
end
end
RED = " red "
GREEN = " green "
BLUE = " blue "
DEFAULT = " black "
HIGHLIGHT = " black \" size= \" +1 "
def colorize ( text , color_code )
if @fileLogger == nil
return text
else
new_text = " <font color= \" #{ color_code } \" > #{ text } </font> "
if color_code == HIGHLIGHT
new_text = " <b> " + new_text + " </b> "
end
return new_text
end
end
def inactive ( text )
if @fileLogger == nil
return " # # # " + text
else
return " <del> #{ text } </del> "
end
end
def indent ( )
if @fileLogger == nil
@indent_level = " #{ @indent_level } - "
else
@fileLogger . puts ( " <ul> " )
end
end
def unindent ( )
if @fileLogger == nil
@indent_level = @indent_level . chomp ( " - " )
else
@fileLogger . puts ( " </ul> " )
end
end
def break ( )
if @fileLogger == nil
puts ( " \n " )
else
@fileLogger . puts ( " <hr/></br> " )
end
end
def close ( )
if @fileLogger != nil
@fileLogger . puts ( " </body></html> " )
@fileLogger . flush
@fileLogger . close
@fileLogger = nil
end
end
def log ( text , color = nil )
if @fileLogger == nil
puts ( " #{ @indent_level } #{ text } " )
elsif color == nil
@fileLogger . puts ( text + " <br/> " )
elsif @indent_level == " "
@fileLogger . puts ( colorize ( text , color ) )
else
@fileLogger . puts ( " <li> " + colorize ( text , color ) + " </li> " )
end
end
end
def get_mental_att ( att_index )
case att_index
when 0
return " Analytical Ability "
when 1
return " Focus "
when 2
return " Willpower "
when 3
return " Creativity "
when 4
return " Intuition "
when 5
return " Patience "
when 6
return " Memory "
when 7
return " Linguistics "
when 8
return " Spacial Sense "
when 9
return " Musicality "
when 10
return " Kinesthetic Sense "
when 11
return " Empathy "
when 12
return " Social Awareness "
else
return " Unknown "
end
end
def get_physical_att ( att_index )
case att_index
when 0
return " strength "
when 1
return " agility "
when 2
return " toughness "
when 3
return " endurance "
when 4
return " recuperation "
when 5
return " disease resistance "
else
return " unknown "
end
end
def get_effect_target ( target )
values = [ ]
limit = target . key . length - 1
for i in ( 0 .. limit )
if ( target . mode [ i ] . to_s ( ) != " " )
items = " "
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#case target.mode[i].to_s()
#when "BY_TYPE"
# item = "type("
#when "BY_TOKEN"
# item = "token("
#when "BY_CATEGORY"
# item = "category("
#end
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if ( target . key [ i ] . to_s ( ) != " " )
item = " #{ item } #{ target . key [ i ] . to_s ( ) . capitalize ( ) } "
end
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if target . tissue [ i ] . to_s ( ) != " ALL "
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if ( target . key [ i ] . to_s ( ) != " " and target . tissue [ i ] . to_s ( ) != " " )
item = " #{ item } : "
end
if ( target . tissue [ i ] . to_s ( ) != " " )
item = " #{ item } #{ target . tissue [ i ] . to_s ( ) . capitalize ( ) } "
end
end
#item = item + ")"
values . push ( item )
end
end
if values . length == 0 or ( values . length == 1 and values [ 0 ] == " All " )
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return " "
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else
return " , target= " + values . join ( " , " )
end
end
def get_att_pairs ( values , percents , physical )
items = [ ]
color = Output :: DEFAULT
limit = values . length - 1
for i in ( 0 .. limit )
if ( values [ i ] != 0 or percents [ i ] != 100 )
if physical
item = " #{ get_physical_att ( i ) } ( "
else
item = " #{ get_mental_att ( i ) } ( "
end
if ( values [ i ] != 0 )
item = item + " %+d " % values [ i ]
end
if ( values [ i ] != 0 and percents [ i ] != 100 )
item = item + " , "
end
if ( percents [ i ] != 100 or values [ i ] == 0 )
item = item + " %d " % percents [ i ] + " % "
end
item = item + " ) "
if color != Output :: RED and values [ i ] > = 0 and percents [ i ] > 100
color = Output :: GREEN
elsif values [ i ] < 0 || percents [ i ] < 100
color = Output :: RED
end
items . push ( item )
end
end
return items . join ( " , " ) , color
end
def get_display_name ( name , verb )
if name != nil and name != " "
return name . capitalize ( )
end
if verb == nil or verb == " "
return " Mystery "
end
if verb . length > 100
verb = verb . slice ( 0 , 100 ) . capitalize ( )
end
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pos = verb . index ( " . " )
if pos == nil
return verb . slice ( 0 , verb . rindex ( " " ) ) . capitalize ( )
else
return verb . slice ( 0 , pos ) . capitalize ( )
end
end
def get_interaction ( interaction )
# name, USAGE_HINT, range, wait period are probably all we really want to show.
#result = "a=#{interaction.unk_6c} b=#{interaction.unk_7c} c=#{interaction.unk_8c} d=#{interaction.unk_a8} e=#{interaction.unk_c4} f=#{interaction.unk_e4} "
#result = result + "g=#{interaction.unk_e0} h=#{interaction.unk_e4} i=#{interaction.unk_100} j=#{interaction.unk_11c} k=#{interaction.unk_138} l=#{interaction.unk_154} "
#result = result + "m=#{interaction.unk_170} n=#{interaction.unk_18c} o=#{interaction.unk_1a8} p=#{interaction.unk_1c4} q=#{interaction.unk_1e8} r=#{interaction.unk_25c} "
#result = result + "s=#{interaction.unk_278}"
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if interaction . name == " "
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name = " mystery "
else
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name = interaction . name
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end
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return " ability= #{ get_display_name ( interaction . name , interaction . verb [ 0 ] ) } , delay= #{ interaction . usage_delay } , actionType=TODO, range=TODO, maxTargets=TODO "
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end
def get_effect_flags ( flags )
values = [ ]
if ( flags . SIZE_DELAYS ) then values . push ( " size delays " ) end
if ( flags . SIZE_DILUTES ) then values . push ( " size dilutes " ) end
if ( flags . VASCULAR_ONLY ) then values . push ( " vascular only " ) end
if ( flags . MUSCULAR_ONLY ) then values . push ( " muscles only " ) end
if ( flags . RESISTABLE ) then values . push ( " resistable " ) end
if ( flags . LOCALIZED ) then values . push ( " localized " ) end
return values . join ( " , " )
end
def get_tag1_flags ( logger , flags , add )
values = [ ]
good = false
bad = false
if add
good_color = Output :: GREEN
bad_color = Output :: RED
else
good_color = Output :: RED
bad_color = Output :: GREEN
end
if ( flags . EXTRAVISION )
values . push ( logger . colorize ( " extravision " , good_color ) )
good = true
end
if ( flags . OPPOSED_TO_LIFE )
values . push ( logger . colorize ( " attack the living " , bad_color ) )
bad = true
end
if ( flags . NOT_LIVING )
values . push ( logger . colorize ( " undead " , Output :: DEFAULT ) )
end
if ( flags . NOEXERT )
values . push ( logger . colorize ( " does not tire " , good_color ) )
good = true
end
if ( flags . NOPAIN )
values . push ( logger . colorize ( " does not feel pain " , good_color ) )
good = true
end
if ( flags . NOBREATHE )
values . push ( logger . colorize ( " does not breathe " , good_color ) )
good = true
end
if ( flags . HAS_BLOOD )
values . push ( logger . colorize ( " has blood " , Output :: DEFAULT ) )
end
if ( flags . NOSTUN )
values . push ( logger . colorize ( " can't be stunned " , good_color ) )
good = true
end
if ( flags . NONAUSEA )
values . push ( logger . colorize ( " does not get nausea " , good_color ) )
good = true
end
if ( flags . NO_DIZZINESS )
values . push ( logger . colorize ( " does not get dizzy " , good_color ) )
good = true
end
if ( flags . NO_FEVERS )
values . push ( logger . colorize ( " does not get fever " , good_color ) )
good = true
end
if ( flags . TRANCES )
values . push ( logger . colorize ( " can enter trance " , good_color ) )
good = true
end
if ( flags . NOEMOTION )
values . push ( logger . colorize ( " feels no emotion " , good_color ) )
good = true
end
if ( flags . LIKES_FIGHTING )
values . push ( logger . colorize ( " like fighting " , Output :: DEFAULT ) )
end
if ( flags . PARALYZEIMMUNE )
values . push ( logger . colorize ( " can't be paralyzed " , good_color ) )
good = true
end
if ( flags . NOFEAR )
values . push ( logger . colorize ( " does not feel fear " , good_color ) )
good = true
end
if ( flags . NO_EAT )
values . push ( logger . colorize ( " does not eat " , good_color ) )
good = true
end
if ( flags . NO_DRINK )
values . push ( logger . colorize ( " does not drink " , good_color ) )
good = true
end
if ( flags . NO_SLEEP )
values . push ( logger . colorize ( " does not sleep " , good_color ) )
good = true
end
if ( flags . MISCHIEVOUS )
values . push ( logger . colorize ( " mischievous " , Output :: DEFAULT ) )
end
if ( flags . NO_PHYS_ATT_GAIN )
values . push ( logger . colorize ( " physical stats cant improve " , good_color ) )
good = true
end
if ( flags . NO_PHYS_ATT_RUST )
values . push ( logger . colorize ( " physical stats do not rust " , good_color ) )
good = true
end
if ( flags . NOTHOUGHT )
values . push ( logger . colorize ( " stupid " , bad_color ) )
bad = true
end
if ( flags . NO_THOUGHT_CENTER_FOR_MOVEMENT )
values . push ( logger . colorize ( " no brain needed to move " , good_color ) )
good = true
end
if ( flags . CAN_SPEAK )
values . push ( logger . colorize ( " can speak " , good_color ) )
good = true
end
if ( flags . CAN_LEARN )
values . push ( logger . colorize ( " can learn " , good_color ) )
good = true
end
if ( flags . UTTERANCES )
values . push ( logger . colorize ( " utterances " , Output :: DEFAULT ) )
end
if ( flags . CRAZED )
values . push ( logger . colorize ( " crazed " , bad_color ) )
bad = true
end
if ( flags . BLOODSUCKER )
values . push ( logger . colorize ( " drinks blood " , bad_color ) )
bad = true
end
if ( flags . NO_CONNECTIONS_FOR_MOVEMENT )
values . push ( logger . colorize ( " can move without nerves " , good_color ) )
good = true
end
if ( flags . SUPERNATURAL )
values . push ( logger . colorize ( " supernatural " , good_color ) )
good = true
end
if add
if bad
color = Output :: RED
elsif good
color = Output :: GREEN
else
color = Output :: DEFAULT
end
else
if good
color = Output :: RED
elsif bad
color = Output :: GREEN
else
color = Output :: DEFAULT
end
end
return values . join ( " , " ) , color
end
def get_tag2_flags ( logger , flags , add )
values = [ ]
good = false
bad = false
if add
good_color = Output :: GREEN
bad_color = Output :: RED
else
good_color = Output :: RED
bad_color = Output :: GREEN
end
if ( flags . NO_AGING )
good = true
values . push ( logger . colorize ( " does not age " , good_color ) )
end
if ( flags . MORTAL )
bad = true
values . push ( logger . colorize ( " mortal " , bad_color ) )
end
if ( flags . STERILE )
values . push ( logger . colorize ( " can't have children " , Output :: DEFAULT ) )
end
if ( flags . FIT_FOR_ANIMATION )
values . push ( logger . colorize ( " can be animated " , Output :: DEFAULT ) )
end
if ( flags . FIT_FOR_RESURRECTION )
good = true
values . push ( logger . colorize ( " can be resurrected " , Output :: DEFAULT ) )
end
if add
if bad
color = Output :: RED
elsif good
color = Output :: GREEN
else
color = Output :: DEFAULT
end
else
if good
color = Output :: RED
elsif bad
color = Output :: GREEN
else
color = Output :: DEFAULT
end
end
return values . join ( " , " ) , color
end
def find_creature_name ( id , casteid )
creature = df . world . raws . creatures . all . find { | c | c . creature_id == id }
if creature == nil
return id , casteid
end
creature_name = creature . name [ 0 ] . capitalize ( )
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if casteid == " DEFAULT "
return creature_name , " "
end
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caste = creature . caste . find { | c | c . caste_id == casteid }
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if caste == nil
return creature_name , casteid
elsif creature . name [ 0 ] . downcase ( ) == caste . caste_name [ 0 ] . downcase ( )
return creature_name , " "
else
castename = caste . caste_name [ 0 ] . downcase ( ) . chomp ( creature . name [ 0 ] . downcase ( ) ) . strip ( )
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if castename . start_with? ( creature . name [ 0 ] )
castename = castename . slice ( creature . name [ 0 ] . length , castename . length - creature . name [ 0 ] . length ) . strip ( )
end
if castename . start_with? ( " of the " )
castename = castename . slice ( " of the " . length , castename . length - " of the " . length ) . strip ( )
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end
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return creature_name , castename . downcase ( )
end
end
def get_effect ( logger , ce , ticks , showdisplayeffects )
flags = get_effect_flags ( ce . flags )
if flags != " "
flags = " ( #{ flags } ) "
end
if ce . end == - 1
duration = " [permanent] "
elsif ce . start > = ce . peak or ce . peak < = 1
duration = " [ #{ ce . start } - #{ ce . end } ] "
else
duration = " [ #{ ce . start } - #{ ce . peak } - #{ ce . end } ] "
end
case ce . getType ( ) . to_s ( )
when " PAIN "
name = " Pain "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " SWELLING "
name = " Swelling "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " OOZING "
name = " Oozing "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " BRUISING "
name = " Bruising "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " BLISTERS "
name = " Blisters "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " NUMBNESS "
name = " Numbness "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: GREEN
when " PARALYSIS "
name = " Paralysis "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " FEVER "
name = " Fever "
desc = " power= #{ ce . sev } "
color = Output :: RED
when " BLEEDING "
name = " Bleeding "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " COUGH_BLOOD "
name = " Cough Blood "
desc = " power= #{ ce . sev } "
color = Output :: RED
when " VOMIT_BLOOD "
name = " Vomit Blood "
desc = " power= #{ ce . sev } "
color = Output :: RED
when " NAUSEA "
name = " Nausea "
desc = " power= #{ ce . sev } "
color = Output :: RED
when " UNCONSCIOUSNESS "
name = " Unconsciousness "
desc = " power= #{ ce . sev } "
color = Output :: RED
when " NECROSIS "
name = " Necrosis "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " IMPAIR_FUNCTION "
name = " Impairs "
desc = " power= #{ ce . sev } #{ get_effect_target ( ce . target ) } "
color = Output :: RED
when " DROWSINESS "
name = " Drowsiness "
desc = " power= #{ ce . sev } "
color = Output :: RED
when " DIZZINESS "
name = " Dizziness "
desc = " power= #{ ce . sev } "
color = Output :: RED
when " ADD_TAG "
name = " Add "
tags1 = get_tag1_flags ( logger , ce . tags1 , true )
tags2 = get_tag2_flags ( logger , ce . tags2 , true )
desc = " #{ tags1 [ 0 ] } , #{ tags2 [ 0 ] } "
if tags1 [ 1 ] == Output :: RED || tags2 [ 1 ] == Output :: RED
color = Output :: RED
elsif tags1 [ 1 ] == Output :: GREEN || tags2 [ 1 ] == Output :: GREEN
color = Output :: GREEN
else
color = Output :: DEFAULT
end
when " REMOVE_TAG "
name = " Remove "
tags1 = get_tag1_flags ( logger , ce . tags1 , true )
tags2 = get_tag2_flags ( logger , ce . tags2 , true )
desc = " #{ tags1 [ 0 ] } , #{ tags2 [ 0 ] } "
if tags1 [ 1 ] == Output :: RED || tags2 [ 1 ] == Output :: RED
color = Output :: RED
elsif tags1 [ 1 ] == Output :: GREEN || tags2 [ 1 ] == Output :: GREEN
color = Output :: GREEN
else
color = Output :: DEFAULT
end
when " DISPLAY_TILE "
if ! showdisplayeffects then return " " , Output :: DEFAULT end
name = " Tile "
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desc = " Tile= #{ ce . tile } , Colour= #{ ce . color } "
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color = Output :: DEFAULT
when " FLASH_TILE "
if ! showdisplayeffects then return " " , Output :: DEFAULT end
name = " Flash "
color = ce . sym_color >> 8
tile = ce . sym_color - ( color * 256 )
desc = " tile = #{ tile } , colour= #{ color } , time= #{ ce . period } , period= #{ ce . time } "
color = Output :: DEFAULT
when " SPEED_CHANGE "
name = " Physical "
desc = " speed( "
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value = ce . bonus_add
percent = ce . bonus_perc
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if ( value! = 0 )
desc = desc + " %+d " % value
end
if ( value! = 0 and percent! = 100 )
desc = desc + " , "
end
if ( percent! = 100 or value == 0 )
desc = desc + " %d " % percent + " % "
end
desc = desc + " ) "
if value < 0 or percent < 100
color = Output :: RED
elsif value > 0 or percent > 100
color = Output :: GREEN
else
color = Output :: DEFAULT
end
when " CAN_DO_INTERACTION "
name = " Add interaction "
desc = " #{ get_interaction ( ce ) } "
color = Output :: GREEN
when " SKILL_ROLL_ADJUST "
name = " Skill check "
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desc = " modifier= #{ ce . multiplier } %, chance= #{ ce . chance } % "
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if ce . multiplier > 100
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color = Output :: GREEN
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elsif ce . multiplier < 100
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color = Output :: RED
else
color = Output :: DEFAULT
end
when " BODY_TRANSFORMATION "
name = " Transformation "
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if ce . chance > 0
chance = " , chance= #{ ce . chance } "
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else
chance = " "
end
creature_name = find_creature_name ( ce . race_str , ce . caste_str )
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if creature_name [ 1 ] == " "
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desc = " #{ creature_name [ 0 ] } #{ chance } "
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else
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desc = " #{ creature_name [ 0 ] } ( #{ creature_name [ 1 ] } ) #{ chance } "
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end
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color = Output :: BLUE
when " PHYS_ATT_CHANGE "
name = " Physical "
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data = get_att_pairs ( ce . phys_att_add , ce . phys_att_perc , true )
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desc = data [ 0 ]
color = data [ 1 ]
when " MENT_ATT_CHANGE "
name = " Mental "
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data = get_att_pairs ( ce . ment_att_add , ce . ment_att_perc , false )
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desc = data [ 0 ]
color = data [ 1 ]
when " MATERIAL_FORCE_MULTIPLIER "
name = " Material force multiplier "
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desc = " received damage scaled by #{ ( ce . fraction_mul * 100 / ce . fraction_div * 100 ) / 100 } % "
if ce . fraction_div > ce . fraction_mul
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color = Output :: GREEN
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elsif ce . fraction_div < ce . fraction_mul
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color = Output :: RED
else
color = Output :: DEFAULT
end
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if ce . mat_index > = 0
mat = df . decode_mat ( ce . mat_type , ce . mat_index )
elsif ce . mat_type > = 0
mat = df . decode_mat ( ce . mat_type , 0 )
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else
mat = nil
end
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if mat! = nil
token = mat . token
if token . start_with? ( " INORGANIC: " )
token = token . slice ( " INORGANIC: " . length , token . length - " INORGANIC: " . length )
end
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desc = " #{ desc } vs #{ token . capitalize ( ) } "
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end
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when " BODY_MAT_INTERACTION "
# interactionId, SundromeTriggerType
name = " Body material interaction "
desc = " a???= #{ ce . unk_6c } , b???= #{ ce . unk_88 } , c???= #{ ce . unk_8c } , d???= #{ ce . unk_90 } , e???= #{ ce . unk_94 } "
color = Output :: DEFAULT
when " BODY_APPEARANCE_MODIFIER "
if ! showdisplayeffects then return " " , Output :: DEFAULT end
# !!! seems to be missing info class !!!
# should be enum and value
name = " Body Appearance "
desc = " <TODO> "
color = Output :: DEFAULT
when " BP_APPEARANCE_MODIFIER "
if ! showdisplayeffects then return " " , Output :: DEFAULT end
name = " Body part appearance "
desc = " value= #{ ce . value } change_type_enum?= #{ ce . unk_6c } #{ get_effect_target ( ce . target ) } "
color = Output :: DEFAULT
when " DISPLAY_NAME "
if ! showdisplayeffects then return " " , Output :: DEFAULT end
name = " Set display name "
desc = " #{ ce . name } "
color = Output :: DEFAULT
else
name = " Unknown "
color = Output :: HIGHLIGHT
end
text = " #{ name } #{ duration } #{ flags } #{ desc } "
if ticks > 0 and ( ( ce . start > 0 and ticks < ce . start ) or ( ce . end > 0 and ticks > ce . end ) )
text = logger . inactive ( text )
end
return text , color
end
print_syndrome = lambda { | logger , syndrome , showeffects , showdisplayeffects |
rawsyndrome = df . world . raws . syndromes . all [ syndrome . type ]
duration = rawsyndrome . ce . minmax_by { | ce | ce . end }
if duration [ 0 ] . end == - 1
durationStr = " permanent "
else
if duration [ 0 ] . end == duration [ 1 ] . end
durationStr = " #{ syndrome . ticks } of #{ duration [ 0 ] . end } "
else
durationStr = " #{ syndrome . ticks } of #{ duration [ 0 ] . end } - #{ duration [ 1 ] . end } "
end
end
effects = rawsyndrome . ce . collect { | effect | get_effect ( logger , effect , syndrome . ticks , showdisplayeffects ) }
if effects . any? { | text , color | color == Output :: RED }
color = Output :: RED
elsif effects . any? { | text , color | color == Output :: GREEN }
color = Output :: GREEN
else
color = Output :: DEFAULT
end
logger . indent ( )
logger . log " #{ get_display_name ( rawsyndrome . syn_name , " " ) } [ #{ durationStr } ] " , color
if showeffects
logger . indent ( )
effects . each { | text , color | if text! = " " then logger . log text , color end }
logger . unindent ( )
end
logger . unindent ( )
}
print_raw_syndrome = lambda { | logger , rawsyndrome , showeffects , showdisplayeffects |
effects = rawsyndrome . ce . collect { | effect | get_effect ( logger , effect , - 1 , showdisplayeffects ) }
if effects . any? { | item | item [ 1 ] == Output :: RED }
color = Output :: RED
elsif effects . any? { | item | item [ 1 ] == Output :: GREEN }
color = Output :: GREEN
else
color = Output :: DEFAULT
end
logger . indent ( )
logger . log get_display_name ( rawsyndrome . syn_name , " " ) , color
if showeffects
logger . indent ( )
effects . each { | text , color | if text! = " " then logger . log text , color end }
logger . unindent ( )
end
logger . unindent ( )
}
print_syndromes = lambda { | logger , unit , showrace , showall , showeffects , showhiddencurse , showdisplayeffects |
if showhiddencurse
syndromes = unit . syndromes . active
else
syndromes = unit . syndromes . active
# TODO: syndromes = unit.syndromes.active.select{ |s| visible_syndrome?(unit, s) }
end
if ! syndromes . empty? or showall
if showrace
logger . log " #{ df . world . raws . creatures . all [ unit . race ] . name [ 0 ] } #{ unit . name == '' ? " " : " : " } #{ unit . name } " , Output :: HIGHLIGHT
else
logger . log " #{ unit . name } " , Output :: HIGHLIGHT
end
end
syndromes . each { | syndrome | print_syndrome [ logger , syndrome , showeffects , showdisplayeffects ] }
}
def starts_with? ( str , prefix )
prefix = prefix . to_s
str [ 0 , prefix . length ] == prefix
end
showall = false
showeffects = false
selected = false
dwarves = false
livestock = false
wildanimals = false
hostile = false
world = false
showhiddencurse = false
showdisplayeffects = false
if $script_args . any? { | arg | arg == " help " or arg == " ? " or arg == " -? " }
print_help ( )
elsif $script_args . empty?
dwarves = true
showeffects = true
else
if $script_args . any? { | arg | arg == " showall " } then showall = true end
if $script_args . any? { | arg | arg == " showeffects " } then showeffects = true end
if $script_args . any? { | arg | arg == " ignorehiddencurse " } then showhiddencurse = true end
if $script_args . any? { | arg | arg == " showdisplayeffects " } then showdisplayeffects = true end
if $script_args . any? { | arg | arg == " selected " } then selected = true end
if $script_args . any? { | arg | arg == " dwarves " } then dwarves = true end
if $script_args . any? { | arg | arg == " livestock " } then livestock = true end
if $script_args . any? { | arg | arg == " wildanimals " } then wildanimals = true end
if $script_args . any? { | arg | arg == " hostile " } then hostile = true end
if $script_args . any? { | arg | arg == " world " } then world = true end
if $script_args . any? { | arg | starts_with? ( arg , " export: " ) }
exportfile = $script_args . find { | arg | starts_with? ( arg , " export: " ) } . gsub ( " export: " , " " )
export = true
end
end
if export
logger = Output . new ( exportfile )
else
logger = Output . new ( nil )
end
if selected
print_syndromes [ logger , df . unit_find ( ) , true , showall , showeffects , showhiddencurse , showdisplayeffects ]
logger . break ( )
end
if dwarves
logger . log " Dwarves " , Output :: HIGHLIGHT
df . unit_citizens . each { | unit |
print_syndromes [ logger , unit , false , showall , showeffects , showhiddencurse , showdisplayeffects ]
}
logger . break ( )
end
if livestock
logger . log " Livestock " , Output :: HIGHLIGHT
df . world . units . active . find_all { | u | df . unit_category ( u ) == :Livestock } . each { | unit |
print_syndromes [ logger , unit , true , showall , showeffects , showhiddencurse , showdisplayeffects ]
}
logger . break ( )
end
if wildanimals
logger . log " Wild animals " , Output :: HIGHLIGHT
df . world . units . active . find_all { | u | df . unit_category ( u ) == :Other and df . unit_other_category ( u ) == :Wild } . each { | unit |
print_syndromes [ logger , unit , true , showall , showeffects , showhiddencurse , showdisplayeffects ]
}
logger . break ( )
end
if hostile
logger . log " Hostile units " , Output :: HIGHLIGHT
df . unit_hostiles . each { | unit |
print_syndromes [ logger , unit , true , showall , showeffects , showhiddencurse , showdisplayeffects ]
}
logger . break ( )
end
if world
logger . log " All syndromes " , Output :: HIGHLIGHT
df . world . raws . syndromes . all . each { | syndrome | print_raw_syndrome [ logger , syndrome , showeffects , showdisplayeffects ] }
end
logger . close ( )