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# include "PluginManager.h"
# include "Export.h"
# include "DataDefs.h"
# include "Core.h"
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# include "df/caste_raw.h"
# include "df/creature_raw.h"
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# include "df/global_objects.h"
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# include "df/job.h"
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# include "df/job_type.h"
# include "df/reaction.h"
# include "df/reaction_product.h"
# include "df/reaction_product_type.h"
# include "df/reaction_product_itemst.h"
# include "df/syndrome.h"
# include "df/unit_syndrome.h"
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# include "df/ui.h"
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# include "df/unit.h"
# include "df/general_ref.h"
# include "df/general_ref_type.h"
# include "df/general_ref_unit_workerst.h"
# include "modules/Maps.h"
# include "modules/Job.h"
# include <string>
# include <vector>
# include <unordered_set>
# include <unordered_map>
using namespace std ;
using namespace DFHack ;
/*
Example usage :
//////////////////////////////////////////////
//In file inorganic_duck.txt
inorganic_stone_duck
[ OBJECT : INORGANIC ]
[ INORGANIC : DUCK_ROCK ]
[ USE_MATERIAL_TEMPLATE : STONE_TEMPLATE ]
[ STATE_NAME_ADJ : ALL_SOLID : drakium ] [ DISPLAY_COLOR : 0 : 7 : 0 ] [ TILE : ' . ' ]
[ IS_STONE ]
[ SOLID_DENSITY : 1 ] [ MELTING_POINT : 25000 ]
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[ BOILING_POINT : 9999 ] //This is the critical line: boiling point must be <= 10000
[ SYNDROME ]
[ SYN_NAME : Chronic Duck Syndrome ]
[ CE_BODY_TRANSFORMATION : PROB : 100 : START : 0 ]
[ CE : CREATURE : BIRD_DUCK : MALE ] //even though we don't have SYN_INHALED, the plugin will add it
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///////////////////////////////////////////////
//In file building_duck.txt
building_duck
[ OBJECT : BUILDING ]
[ BUILDING_WORKSHOP : DUCK_WORKSHOP ]
[ NAME : Duck Workshop ]
[ NAME_COLOR : 7 : 0 : 1 ]
[ DIM : 1 : 1 ]
[ WORK_LOCATION : 1 : 1 ]
[ BLOCK : 1 : 0 : 0 : 0 ]
[ TILE : 0 : 1 : 236 ]
[ COLOR : 0 : 1 : 0 : 0 : 1 ]
[ TILE : 1 : 1 : ' ' ]
[ COLOR : 1 : 1 : 0 : 0 : 0 ]
[ TILE : 2 : 1 : 8 ]
[ COLOR : 2 : 1 : 0 : 0 : 1 ]
[ TILE : 3 : 1 : 8 ]
[ COLOR : 3 : 2 : 0 : 4 : 1 ]
[ BUILD_ITEM : 1 : NONE : NONE : NONE : NONE ]
[ BUILDMAT ]
[ WORTHLESS_STONE_ONLY ]
[ CAN_USE_ARTIFACT ]
///////////////////////////////////////////////
//In file reaction_duck.txt
reaction_duck
[ OBJECT : REACTION ]
[ REACTION : DUCKIFICATION ]
[ NAME : become a duck ]
[ BUILDING : DUCK_WORKSHOP : NONE ]
[ PRODUCT : 100 : 100 : STONE : NO_SUBTYPE : STONE : DUCK_ROCK ]
//////////////////////////////////////////////
//Add the following lines to your entity in entity_default.txt (or wherever it is)
[ PERMITTED_BUILDING : DUCK_WORKSHOP ]
[ PERMITTED_REACTION : DUCKIFICATION ]
//////////////////////////////////////////////
Next , start a new fort in a new world , build a duck workshop , then have someone become a duck .
*/
const int32_t ticksPerYear = 403200 ;
int32_t lastRun = 0 ;
unordered_map < int32_t , df : : job * > prevJobs ;
unordered_map < int32_t , int32_t > jobWorkers ;
bool enabled = true ;
DFHACK_PLUGIN ( " autoSyndrome " ) ;
command_result autoSyndrome ( color_ostream & out , vector < string > & parameters ) ;
int32_t processJob ( color_ostream & out , int32_t id ) ;
int32_t giveSyndrome ( color_ostream & out , int32_t workerId , df : : syndrome * syndrome ) ;
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DFhackCExport command_result plugin_init ( color_ostream & out , vector < PluginCommand > & commands ) {
commands . push_back ( PluginCommand ( " autoSyndrome " , " Automatically give units syndromes when they complete jobs, as configured in the raw files. \n " , & autoSyndrome , false ,
" autoSyndrome: \n "
" autoSyndrome 0 //disable \n "
" autoSyndrome 1 //enable \n "
" autoSyndrome disable //disable \n "
" autoSyndrome enable //enable \n "
" \n "
" autoSyndrome looks for recently completed jobs matching certain conditions, and if it finds one, then it will give the dwarf that finished that job the syndrome specified in the raw files. \n "
" \n "
" Requirements: \n "
" 1) The job must be a custom reaction. \n "
" 2) The job must produce a stone of some inorganic material. \n "
" 3) The stone must have a boiling temperature less than or equal to 10000. \n "
" \n "
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" When these conditions are met, the unit that completed the job will immediately become afflicted with all applicable syndromes associated with the inorganic material of the stone, or stones. It should correctly check for whether the creature or caste is affected or immune, and it should also correctly account for affected and immune creature classes. \n "
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" Multiple syndromes per stone, or multiple boiling rocks produced with the same reaction should work fine. \n "
) ) ;
return CR_OK ;
}
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DFhackCExport command_result plugin_shutdown ( color_ostream & out ) {
return CR_OK ;
}
DFhackCExport command_result plugin_onupdate ( color_ostream & out ) {
if ( ! enabled )
return CR_OK ;
if ( DFHack : : Maps : : IsValid ( ) = = false ) {
return CR_OK ;
}
//don't run more than once per tick
int32_t time = ( * df : : global : : cur_year ) * ticksPerYear + ( * df : : global : : cur_year_tick ) ;
if ( time < = lastRun )
return CR_OK ;
lastRun = time ;
//keep track of all queued jobs. When one completes (and is not cancelled), check if it's a boiling rock job, and if so, give the worker the appropriate syndrome
unordered_map < int32_t , df : : job * > jobs ;
df : : job_list_link * link = & df : : global : : world - > job_list ;
for ( ; link ! = NULL ; link = link - > next ) {
df : : job * item = link - > item ;
if ( item = = NULL )
continue ;
//-1 usually means it hasn't been assigned yet.
if ( item - > completion_timer < 0 )
continue ;
//if the completion timer is more than one, then the job will never disappear next tick unless it's cancelled
if ( item - > completion_timer > 1 )
continue ;
//only consider jobs that have been started
int32_t workerId = - 1 ;
for ( size_t a = 0 ; a < item - > references . size ( ) ; a + + ) {
if ( item - > references [ a ] - > getType ( ) ! = df : : enums : : general_ref_type : : UNIT_WORKER )
continue ;
if ( workerId ! = - 1 ) {
out . print ( " %s, line %d: Found two workers on the same job. \n " , __FILE__ , __LINE__ ) ;
}
workerId = ( ( df : : general_ref_unit_workerst * ) item - > references [ a ] ) - > unit_id ;
}
if ( workerId = = - 1 )
continue ;
jobs [ item - > id ] = item ;
jobWorkers [ item - > id ] = workerId ;
}
//if it's not on the job list anymore, and its completion timer was 0, then it probably finished and was not cancelled, so process the job.
for ( unordered_map < int32_t , df : : job * > : : iterator i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
int32_t id = ( * i ) . first ;
df : : job * completion = ( * i ) . second ;
if ( jobs . find ( id ) ! = jobs . end ( ) )
continue ;
if ( completion - > completion_timer > 0 )
continue ;
if ( processJob ( out , id ) < 0 ) {
//enabled = false;
return CR_FAILURE ;
}
}
//delete obselete job copies
for ( unordered_map < int32_t , df : : job * > : : iterator i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
int32_t id = ( * i ) . first ;
df : : job * oldJob = ( * i ) . second ;
DFHack : : Job : : deleteJobStruct ( oldJob ) ;
if ( jobs . find ( id ) = = jobs . end ( ) )
jobWorkers . erase ( id ) ;
}
prevJobs . clear ( ) ;
//make copies of the jobs we looked at this tick in case they disappear next frame.
for ( unordered_map < int32_t , df : : job * > : : iterator i = jobs . begin ( ) ; i ! = jobs . end ( ) ; i + + ) {
int32_t id = ( * i ) . first ;
df : : job * oldJob = ( * i ) . second ;
df : : job * jobCopy = DFHack : : Job : : cloneJobStruct ( oldJob ) ;
prevJobs [ id ] = jobCopy ;
}
return CR_OK ;
}
/*DFhackCExport command_result plugin_onstatechange(color_ostream& out, state_change_event e) {
return CR_OK ;
} */
command_result autoSyndrome ( color_ostream & out , vector < string > & parameters ) {
if ( parameters . size ( ) > 1 )
return CR_WRONG_USAGE ;
if ( parameters . size ( ) = = 1 ) {
if ( parameters [ 0 ] = = " enable " ) {
enabled = true ;
} else if ( parameters [ 0 ] = = " disable " ) {
enabled = false ;
} else {
int32_t a = atoi ( parameters [ 0 ] . c_str ( ) ) ;
if ( a < 0 | | a > 1 )
return CR_WRONG_USAGE ;
enabled = ( bool ) a ;
}
}
out . print ( " autoSyndrome is %s \n " , enabled ? " enabled " : " disabled " ) ;
return CR_OK ;
}
int32_t processJob ( color_ostream & out , int32_t jobId ) {
df : : job * job = prevJobs [ jobId ] ;
if ( job = = NULL ) {
out . print ( " Error %s line %d: couldn't find job %d. \n " , __FILE__ , __LINE__ , jobId ) ;
return - 1 ;
}
if ( job - > job_type ! = df : : job_type : : CustomReaction )
return 0 ;
//find the custom reaction raws and see if we have any special tags there
//out.print("job: \"%s\"\n", job->reaction_name.c_str());
df : : reaction * reaction = NULL ;
for ( size_t a = 0 ; a < df : : global : : world - > raws . reactions . size ( ) ; a + + ) {
df : : reaction * candidate = df : : global : : world - > raws . reactions [ a ] ;
if ( candidate - > code ! = job - > reaction_name )
continue ;
reaction = candidate ;
break ;
}
if ( reaction = = NULL ) {
out . print ( " %s, line %d: could not find reaction \" %s \" . \n " , __FILE__ , __LINE__ , job - > reaction_name . c_str ( ) ) ;
return - 1 ;
}
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if ( jobWorkers . find ( jobId ) = = jobWorkers . end ( ) ) {
out . print ( " %s, line %d: couldn't find worker for job %d. \n " , __FILE__ , __LINE__ , jobId ) ;
return - 1 ;
}
int32_t workerId = jobWorkers [ jobId ] ;
int32_t workerIndex = df : : unit : : binsearch_index ( df : : global : : world - > units . all , workerId ) ;
if ( workerIndex < 0 ) {
out . print ( " %s line %d: Couldn't find unit %d. \n " , __FILE__ , __LINE__ , workerId ) ;
return - 1 ;
}
df : : unit * unit = df : : global : : world - > units . all [ workerIndex ] ;
df : : creature_raw * creature = df : : global : : world - > raws . creatures . all [ unit - > race ] ;
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df : : caste_raw * caste = creature - > caste [ unit - > caste ] ;
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std : : string & creature_name = creature - > creature_id ;
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std : : string & creature_caste = caste - > caste_id ;
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//find all of the products it makes. Look for a stone with a low boiling point.
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bool foundIt = false ;
for ( size_t a = 0 ; a < reaction - > products . size ( ) ; a + + ) {
df : : reaction_product_type type = reaction - > products [ a ] - > getType ( ) ;
//out.print("type = %d\n", (int32_t)type);
if ( type ! = df : : enums : : reaction_product_type : : item )
continue ;
df : : reaction_product_itemst * bob = ( df : : reaction_product_itemst * ) reaction - > products [ a ] ;
//out.print("item_type = %d\n", (int32_t)bob->item_type);
if ( bob - > item_type ! = df : : enums : : item_type : : BOULDER )
continue ;
//for now don't worry about subtype
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//must be a boiling rock syndrome
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df : : inorganic_raw * inorganic = df : : global : : world - > raws . inorganics [ bob - > mat_index ] ;
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if ( inorganic - > material . heat . boiling_point > 10000 )
continue ;
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for ( size_t b = 0 ; b < inorganic - > material . syndrome . size ( ) ; b + + ) {
//add each syndrome to the guy who did the job
df : : syndrome * syndrome = inorganic - > material . syndrome [ b ] ;
//check that the syndrome applies to that guy
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/*
* If there is no affected class or affected creature , then anybody who isn ' t immune is fair game .
*
* Otherwise , it works like this :
* add all the affected class creatures
* remove all the immune class creatures
* add all the affected creatures
* remove all the immune creatures
* you ' re affected if and only if you ' re in the remaining list after all of that
* */
bool applies = syndrome - > syn_affected_class . size ( ) = = 0 & & syndrome - > syn_affected_creature_1 . size ( ) = = 0 ;
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for ( size_t c = 0 ; c < syndrome - > syn_affected_class . size ( ) ; c + + ) {
if ( applies )
break ;
for ( size_t d = 0 ; d < caste - > creature_class . size ( ) ; d + + ) {
if ( * syndrome - > syn_affected_class [ c ] = = * caste - > creature_class [ d ] ) {
applies = true ;
break ;
}
}
}
for ( size_t c = 0 ; c < syndrome - > syn_immune_class . size ( ) ; c + + ) {
if ( ! applies )
break ;
for ( size_t d = 0 ; d < caste - > creature_class . size ( ) ; d + + ) {
if ( * syndrome - > syn_immune_class [ c ] = = * caste - > creature_class [ d ] ) {
applies = false ;
break ;
}
}
}
if ( syndrome - > syn_affected_creature_1 . size ( ) ! = syndrome - > syn_affected_creature_2 . size ( ) ) {
out . print ( " %s, line %d: different affected creature/caste sizes. \n " , __FILE__ , __LINE__ ) ;
return - 1 ;
}
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for ( size_t c = 0 ; c < syndrome - > syn_affected_creature_1 . size ( ) ; c + + ) {
if ( creature_name ! = * syndrome - > syn_affected_creature_1 [ c ] )
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continue ;
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if ( * syndrome - > syn_affected_creature_2 [ c ] = = " ALL " | |
* syndrome - > syn_affected_creature_2 [ c ] = = creature_caste ) {
applies = true ;
break ;
}
}
for ( size_t c = 0 ; c < syndrome - > syn_immune_creature_1 . size ( ) ; c + + ) {
if ( creature_name ! = * syndrome - > syn_immune_creature_1 [ c ] )
continue ;
if ( * syndrome - > syn_immune_creature_2 [ c ] = = " ALL " | |
* syndrome - > syn_immune_creature_2 [ c ] = = creature_caste ) {
applies = false ;
break ;
}
}
if ( ! applies ) {
continue ;
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}
if ( giveSyndrome ( out , workerId , syndrome ) < 0 )
return - 1 ;
}
}
if ( ! foundIt )
return 0 ;
return - 2 ;
}
/*
* Heavily based on https : //gist.github.com/4061959/
* */
int32_t giveSyndrome ( color_ostream & out , int32_t workerId , df : : syndrome * syndrome ) {
int32_t index = df : : unit : : binsearch_index ( df : : global : : world - > units . all , workerId ) ;
if ( index < 0 ) {
out . print ( " %s line %d: Couldn't find unit %d. \n " , __FILE__ , __LINE__ , workerId ) ;
return - 1 ;
}
df : : unit * unit = df : : global : : world - > units . all [ index ] ;
df : : unit_syndrome * unitSyndrome = new df : : unit_syndrome ( ) ;
unitSyndrome - > type = syndrome - > id ;
unitSyndrome - > year = 0 ;
unitSyndrome - > year_time = 0 ;
unitSyndrome - > ticks = 1 ;
unitSyndrome - > unk1 = 1 ;
unitSyndrome - > flags = 0 ; //typecast
for ( size_t a = 0 ; a < syndrome - > ce . size ( ) ; a + + ) {
df : : unit_syndrome : : T_symptoms * symptom = new df : : unit_syndrome : : T_symptoms ( ) ;
symptom - > unk1 = 0 ;
symptom - > unk2 = 0 ;
symptom - > ticks = 1 ;
symptom - > flags = 2 ; //TODO: ???
unitSyndrome - > symptoms . push_back ( symptom ) ;
}
unit - > syndromes . active . push_back ( unitSyndrome ) ;
return 0 ;
}